7 Days to Die

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Dyeshan Oct 28, 2019 @ 9:03pm
Junk Turret mods
Just curious what you guys are using for mods on your junk turrets?
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Showing 1-10 of 10 comments
Niuq Oct 28, 2019 @ 9:06pm 
Barrel extender Drum mag Rad remover Cripple em
𝔇ave Oct 28, 2019 @ 9:43pm 
Originally posted by Niuq:
Barrel extender Drum mag Rad remover Cripple em
exact same thing i use! nice!!
Seftak Oct 28, 2019 @ 10:26pm 
Originally posted by Niuq:
Barrel extender Drum mag Rad remover Cripple em
Same but i have a full auto mod in it instead of the cripple em. Both are useless since they do not aim for the legs and you can't change the firing mod.
Last edited by Seftak; Oct 28, 2019 @ 10:26pm
Dyeshan Oct 29, 2019 @ 12:51am 
Originally posted by Seftak:
Originally posted by Niuq:
Barrel extender Drum mag Rad remover Cripple em
Same but i have a full auto mod in it instead of the cripple em. Both are useless since they do not aim for the legs and you can't change the firing mod.

I tried the full auto mod but didn't see a big difference
Seftak Oct 29, 2019 @ 2:24am 
Originally posted by Dyeshan:
Originally posted by Seftak:
Same but i have a full auto mod in it instead of the cripple em. Both are useless since they do not aim for the legs and you can't change the firing mod.

I tried the full auto mod but didn't see a big difference
it just adds damage to it, not sure if any mods really affect the placed turrets.
FT Oct 29, 2019 @ 3:01am 
I use Shotgun Choke instead of Barrel Extender because it tightens the crosshair during manual firing...plus RadRemover and DrumMag are always a good idea. I don't remember if there's anything else that tightens the crosshair spread, but I'd go for that if there is (assuming you also like to use it handheld).
If you don't use it handheld, then I think the BarrelExtender is a better choice than the Choke because of the slightly higher damage increase it gives and I don't think sentry mode cares about your crosshair situation.
Dyeshan Oct 29, 2019 @ 9:18am 
Originally posted by FT:
I use Shotgun Choke instead of Barrel Extender because it tightens the crosshair during manual firing...plus RadRemover and DrumMag are always a good idea. I don't remember if there's anything else that tightens the crosshair spread, but I'd go for that if there is (assuming you also like to use it handheld).
If you don't use it handheld, then I think the BarrelExtender is a better choice than the Choke because of the slightly higher damage increase it gives and I don't think sentry mode cares about your crosshair situation.

Nice ok so we are sure that when placed the mods dont add anything? i assume the mag is working....maybe some others do too?
Seftak Oct 29, 2019 @ 10:34am 
Originally posted by Dyeshan:
Originally posted by FT:
I use Shotgun Choke instead of Barrel Extender because it tightens the crosshair during manual firing...plus RadRemover and DrumMag are always a good idea. I don't remember if there's anything else that tightens the crosshair spread, but I'd go for that if there is (assuming you also like to use it handheld).
If you don't use it handheld, then I think the BarrelExtender is a better choice than the Choke because of the slightly higher damage increase it gives and I don't think sentry mode cares about your crosshair situation.

Nice ok so we are sure that when placed the mods dont add anything? i assume the mag is working....maybe some others do too?

The extended mags sure work since they influece stats directly, and each mods added you can see the damage stat increasing but if a dev could confirm if the rad remover works that would be about the only one. Since a turret never miss and seems to have a predefine range.

Oh and they should really do something either about the AI of the turret or it's targeting range. I often had turret over a tunnel made with iron bars just stop shooting at enemies and only shoot them when they are very far, as if the targeting cone was raised so it does not see enemies 2 or 3 blocs diagonally under it when most of the time it does.

I also at turrets straight up not doing anything when placed directly in front of the enemies when they where chasing me. Placed the first one, nothing, second one, stays there too waiting for enemies to enter its targeting as if they where invisible.
Axebeard Nov 2, 2019 @ 2:52pm 
I noticed that if you put a cosmetic dye on the junk turret, it doesn't stay on it when you actually place the turret down, which leads me to believe the mods don't work on junk turrets once they've been placed either. Haven't tested it really, but it makes sense with how the junk turrets once played are completely different objects from the ones you wield as a weapon.
Viking Nov 2, 2019 @ 3:07pm 
Barrel Extender/Hunter/Rad Remover/Drum Mag. Cripple Em' also works instead of Hunter but I prefer the extra damage to animals, so when a bear gets aggro and charge I just drop the turret and stun lock it in place til it dies.
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Date Posted: Oct 28, 2019 @ 9:03pm
Posts: 10