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Making demands will get you nowhere.
Just FYI - There are all kinds of reasons why it might take forever to load. Generating a new map on a low end PC, for example, is ridiculously slow because of the sheer volume of information that has to be calculated, designated, and stored for a map (as in every voxel, tree, rock, POI, etc. must be created and accounted for).
Fair enough but thats because it still has to create and load the whole map at once. It's not a continual procedural generation like Minecraft for example, or even how previous Alphas were. My old rig was , by most standards "a good PC" and it ran most games pretty good. Still took me upwards of 20 minutes once A17 changed everything.
What are your system specs?
Same size random map under A18 - takes my computer nearly 15-20 minutes. The time has nearly tripled.
They also need to do work on some of the randomness of the maps. I found roads that lead to a rock face and travel up the side for 10-15 meters and then stops. I've found roads that were tall on the left side of the road, dipped hard to the right and had jagged blocks that lead into the side of a hill.
Seems some random world generation needs tweaking still. Hopefully once they fix out these issues it won't take upwards of 15-20 minutes to generate a random map.
If I recall correctly, early A17 builds had horrendous RWG times that got better as a little optimization actually was introduced into successive stable builds.
Early gen I5, 12 GB ram, GTX 960 running on a pair of 1 TB Sata drives. Ran 7D at Mid to High prior to A17, took a serious hit from that point on. Ran FF14 on high, Wildstar on High, Grim Dawn, Skyrim, Conan Exiles, Swtor. All perfectly fine for my tastes. But then I'm not someone that needed cutting edge tech, running 4K at 150 FPS. So... call a potato a potato, whatever. Satisfied?
Point is the game is MUCH more resource intensive now with A17 and A18. What ran a game "good" months ago will NOT cut it under the same exact settings. No one's denying it or handwaving it. It simply requires more horsepower or more indepth tweaks to the settings to get it going.