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Theres a Mixer file on there that does the 3 types you can choose..... got lots of interesting stuff too..... hope that helps
Eat alot of tidepods, and everything will appear flat.
https://7daystodie.com/forums/showthread.php?29301-rwgmixer-xml-modifying-for-better-worlds
there is the original post and there is the game code to
Forget about that clampOutput module and use this one instead:
<module name="scaleBiasOutput" type="ScaleBiasOutput">
<property name="sourceModule" value="finalLand"/>
<property name="scale" value="100"/>
</module>
Lower the scale to something like 25 to get a really flat world. And on the biome spawn rules at the bottom of the file remove the terrain_generator entry on Pine Forest and Snow since these are elevation settings which you won't want anymore. So Pine Forest would look like this:
<biome_spawn_rule name="pine_forest">
<biome_generator range="0,0.1"/>
</biome_spawn_rule>
though the ammount of zombie bikers is real (got a yellow gun and 18 bullets on the 2pm mark from em)