7 Days to Die

7 Days to Die

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Wolfebane Jan 26, 2018 @ 12:49am
Looking to lower the sound volume of JUST guns, need help.
So far my google-fu has failed me.

I am not looking for a mod to download really, just which XML file and which line do i need to edit to lower the VOLUME (heard by the player) of gun sounds.

Turning the volume down in game to make the gun sounds tollerable makes everything else so quiet that you can't hear anything, so please don't tell me to "just turn down the volume, brah"

Can anyone help me finding out what file and which lines to edit to lower the volume (heard by the player) of the sounds of guns.

Thanks
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Showing 1-8 of 8 comments
YamaKami (Banned) Jan 26, 2018 @ 1:00am 
A17 will have this option. A16 does not.
Andi Jan 26, 2018 @ 2:40am 
You have to look into sounds.xml and search for the items where you want to lower the volume. Best to use is notepad++. I did it only for the auger and chainsaw. There're lines like start, fire, repeat, reload and so on. You want to lower these values for each weapon. If you read carefully, it's pretty much self explaining what is what. I'd suggest to lower them by 50%, start the game and try them out.
In my opinion the best part about this game is firing the AK and the sound, now if they would just add another option to guns called the Extended Magazine, allowing double the capacity, like IRL it would be fantastic.
Andi Jan 26, 2018 @ 2:51am 
I think MM said they'll change the weapon system for a17 and they will add attachments. Maybe extended magazines will be a thing. Let's hope! But till then you can change it in the xmls
YamaKami (Banned) Jan 26, 2018 @ 3:07am 
Originally posted by GM Segarus:
In my opinion the best part about this game is firing the AK and the sound, now if they would just add another option to guns called the Extended Magazine, allowing double the capacity, like IRL it would be fantastic.
That's coming. Size of mags/clips whatever are TBA. But the weapons system is getting a major amount of love Robert for A17. He's posted some very in depth information both here and on steam and Jost even compiled that, along with what other devs were working on for the Steam forum too.
Wolfebane Jan 26, 2018 @ 6:59pm 
Originally posted by Andi:
You have to look into sounds.xml and search for the items where you want to lower the volume. Best to use is notepad++. I did it only for the auger and chainsaw. There're lines like start, fire, repeat, reload and so on. You want to lower these values for each weapon. If you read carefully, it's pretty much self explaining what is what. I'd suggest to lower them by 50%, start the game and try them out.

I already looked into the sound.xml and found the sections labeled "volume" and the note as to what that does. What I took away from it was that it wasn't "player related volume" but "volume" related to triggering zombie AI to wake up. I guess I'll give it a try and edit it anyway.
Andi Jan 27, 2018 @ 12:24am 
Originally posted by Wolfe Bane:
Originally posted by Andi:
You have to look into sounds.xml and search for the items where you want to lower the volume. Best to use is notepad++. I did it only for the auger and chainsaw. There're lines like start, fire, repeat, reload and so on. You want to lower these values for each weapon. If you read carefully, it's pretty much self explaining what is what. I'd suggest to lower them by 50%, start the game and try them out.

I already looked into the sound.xml and found the sections labeled "volume" and the note as to what that does. What I took away from it was that it wasn't "player related volume" but "volume" related to triggering zombie AI to wake up. I guess I'll give it a try and edit it anyway.
Hmm ok so, that's interesting. I thought "noise range" in items.xml was the value that triggers zeds in that defined radius. But like i said, i edited just the auger and the chainsaw and no other weapons. Let us know if it worked or not 😉
Wolfebane Jan 27, 2018 @ 3:07pm 
Originally posted by Andi:
Originally posted by Wolfe Bane:

I already looked into the sound.xml and found the sections labeled "volume" and the note as to what that does. What I took away from it was that it wasn't "player related volume" but "volume" related to triggering zombie AI to wake up. I guess I'll give it a try and edit it anyway.
Hmm ok so, that's interesting. I thought "noise range" in items.xml was the value that triggers zeds in that defined radius. But like i said, i edited just the auger and the chainsaw and no other weapons. Let us know if it worked or not 😉

This is the note from the devs in the sounds.xml about volume:

volume: volume of the sound which can trigger AI wake

I am about to try and edit it now anyway and see what happens, will report back shortly.

Edit, changed the volume setting for shotgunfire and sawedoffshotgunfire to reduce it by half, perceived volume by the player has not changed. Have not tested this with another person in the world so can't speak for that, but the guns sounded just the same to me.
Last edited by Wolfebane; Jan 27, 2018 @ 3:21pm
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Date Posted: Jan 26, 2018 @ 12:49am
Posts: 8