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And the zeds running in circles is a flaw in the AI which is still being worked on, so I'd let TFP work on fixing it first before we cry foul on "ruined realism"
It's not random, really.
The runners are the Feral variants of the zeds, which will spawn based on gamestage and/or the spawner type such as in "high-value" POI for instance.
EDIT: For instance, the basic zombieJoe takes most characteristics from the base male Zombie template which has
...
<property name="WanderSpeed" value="0.08"/>
<property name="ApproachSpeed" value="0.2"/>
<property name="NightWanderSpeed" value="0.08"/>
<property name="NightApproachSpeed" value="1.1"/>
<property name="PanicSpeed" value="0.55"/>
...
and the Feral variant of Joe
<entity_class name="zombieJoeFeral" extends="zombieJoe">
...
<property name="ApproachSpeed" value="1.35"/>
<property name="NightApproachSpeed" value="1.35"/>
...
</entity_class>
So we can slow down the Ferals by reducing their appropriate "speed" values, if we so desire.
I feel most players would not want the Feral variants nerfed, though, since they can have better loot and give more XP when slain*, so personally would not wish the Devs to spend time on building in a slider to nerf them, since we can do it ourselves with a simple .xml edit.
The "feral" setting on difficulty relates to whether the Zeds will always know where the Survivor is (as the Blood Moon Hordes do) or not, not whether they run or not. If that makes any sense :)
*EDIT2: And provide extra challenge when they start to appear.
because "Ferals" override the game settings, it's wired into their xml code whereas night zeds are a switch. Night? run. Day? walk. And like Yama said, it's an old option now because it's no longer a on/off blanket setting. BUT it still works for the majority of what you're going up against.
Another facet you didn't mention is whether or not you're playing modded... in which case all bets are off and you're at the mercy of whatever the code dictates.
Just like the footballer, they always run. It's a shock but it's nice to have a threat every now and then. Packs of wolves/dogs runs too ;)
Thank God you came in 13 hours after he wrote that completely unintelligible sentence and saved the day for the rest of mankind. Keep up the good work! And yes, I am obviously as bored as you are writing pointless posts....
Packs of wolves and dogs aren't the problem, by day 300 it gets beyond a joke.
The cops sometimes go down with one head shot, sometimes 6-8 it's ♥♥♥♥♥♥♥♥, they might come at you 4 at a time