7 Days to Die

7 Days to Die

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Verdigriss Apr 18, 2019 @ 5:48pm
So many complainers, no one notices the good in A17???
A16 was great, yes, but you can set the game to that version and play if you want. A17 has some aspects I don't get, but there's a lot of great stuff here!
Horror movie type POIs - amazing
Random workstations in world - nice
Possible to loot construction materials like cement and cobblestone from houses - nice
New vehicles - look great, can now drive with buddy
Skill tree system - I don't have to mass-produce stone axes to git gud, AND it lets me and my buddy spec out in different complementary ways
Trader Quests - lots of fun
Guns available earlier, ammo more plentiful, clubs actually useful - can now actually specialize in melee or gunplay or archery!

Honestly, do these gripers work for EA or Bethesda? Why so salty about a small team steadily working on and trying new things in a great game? You can play previous versions, no one's taken that from you. Of course not everything is going to be wonderful the first time they implement it, of course there's bugs and a lack of optimization. But the game is definitely getting better all the time.
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Showing 1-15 of 389 comments
Damage Inc. (Banned) Apr 18, 2019 @ 6:12pm 
No one ever forced anybody to grind stone axes to get good. Players just did it to get good quicker.
Damage Inc. (Banned) Apr 18, 2019 @ 6:12pm 
Now we kill zeds to get good quicker
Damage Inc. (Banned) Apr 18, 2019 @ 6:14pm 
A17 is better than 16 imo, but it not very enjoyable. But i havent been a fan of vanilla since around a13. Thankfully we have mods. Ravenhearst is my fave. Very challenging
gamerhelligon Apr 18, 2019 @ 7:34pm 
Problem is, for many of us, the good stuff in A17 is not enough to over ride the bad stuff.

I mean we were told that the game starts getting good 10 hours in by the developer himself. Also he said there is only 10-30 hours game play. I had fun from the very start before and over 700 hours in.........gee, how many "new players" are going to get that many hours in now with only 30 max hours of game play? The developer is saying to play it for a few hours, get bored and go away and play something else instead of improving on what they had and extending the game play even longer.

now let me break down the problems here........

The POI's hold an entire english premier league team in even the smallest shack while the streets are empty forcing you into a pure dungeon crawler scenario which we never asked for.

Random workstations were a thing in A15-A16 as well so nothing new there. Only now you can not wrench them down and take them home, you have to wait til level and spec just right to get one for your base.

You can loot building mats, but not zeds anymore. Plus what good does concrete do when even the weakest zed can rip through it like paper now?

New vehicles that are just as bugged out as the minibike has always been, plus you have to go full on intel build just to get them, so your forced into a build you might not want just to get them.

Skill tree system that makes 0 sense. Chop trees not to get better at it, but to learn to make coffee???? Really??? Plus spam crafting went out with A16 so not sure what your talking about there. Plus different people using different builds is fine for multiplayer, but the single player person is forced into a min / max build or be gimped.

Trader quest are broken, bugged and wait til you get one to go to the POI you made your base at. Quests were introduced because the new player crowd they are catering to need to have a direction and do not know how to just make your own goals like we used to.

Guns are so plentiful now that by the end of day 1 you have your own private arsenal. They have taken away the feeling of accomplishing anything because you don't need to search for a good weapon. So now ferals and glowing zeds are no danger at low levels because we have more guns and ammo that we can be Rambo at level 2.

Other things to include........

Wellness system that makes no sense.

Zeds are super human now where they jump higher than Olympic high jumpers, they are all structural engineers who have extensive knowledge of any and all structures now matter if it was just built or been there forever and can shred reinforced concrete like paper making base building useless unless you do a design just like everybody else.

The ridiculous "weak spots" in every floor in every POI. And lets not even mention the failed attempt at jump scares where a huge woman is somehow able to fit inside a small cabinet or up in the rafters.

You start as an 80 year old man who smokes 10 packs a day and has COPD.

Instead of zeds being walking loot bags, they are now walking exp.

You no longer need to go explore, just clear out 1 or 2 poi's and wait for the random huge wandering zeds who magically know your last position.

And let's not forget how we were sold a survival / crafting / base building / scavenging / zeds shooter and now we are given COD as a dungeon crawler.

We can now be level 10+ by the end of day 1. So we can be "Ub3r L33t" even faster than we used to be.

Horde nights are now just an annoyance because we get nothing from them but to waste ammo and resources to repair structures and weapons. The 7 day hordes just interrupts the POI dungeons and quests.

I am told not to play it like minecraft or that the way I used to play won't work anymore.....then why did they make it like minecraft or that way playable to begin with just to take it away?

You sit there and accuse people who dislike what the game has become of working for Bethesda, but the small development team has the ego and attitude of Bethesda as they dumbed everything down to appease the simple minded crowd and are forcing us to use mods just to make it fun again. They gave 2 big middle fingers to the long time players who made them all the money and the status they have now by changing the entire game into something we did not buy into back in the long ago. What next TFP version of a "creation club"?

They are not making any more money off of the long time players, we can not refund it, so they change the game every alpha to suit the "next generation" of gamer to milk more money to fund the next game change..............rinse and repeat.

I complained about the way the game was headed back in A16 and was told to STFU, go away and all sorts of nasty things. Now those same people who told me that are saying the same things I was back then.


EA is supposed to be where you buy into an idea and watch it grow. This EA game is buy what you see now and we will change it later on.................legal form of bait and switch thanks to the " EA blue box of developer immunity".


You like A17.....fine, but when they change the game yet again at A18 or later down the road, then look back on your attitude and see if your not on the other side of the fence then.
Trooper Bri Apr 18, 2019 @ 8:11pm 
A17 made some great advances, but took a lot of steps backwards.

Random gen maps now use code based on Attention Defecit Disorder. A16 had much better biomes and infrastructure.
Crafting weapons (along with most everything else) are now locked in a tree, and can be made cheaply once available where there was a randomness in A16. Sometimes I got lucky and found the minibike book on Day 4, sometimes I was dying for it on Day 20-something...
I miss scrounging for weapon parts of varying quality. Same with engines and other mechanical parts.
The auger is nearly useless. Why bother.....
We got new building blocks, but all the lighting we love is gone....

I still play the crap out of it though. Not many voxel games like this on Earth.
Originally posted by gamerhelligon:
You can loot building mats, but not zeds anymore. Plus what good does concrete do when even the weakest zed can rip through it like paper now?

New vehicles that are just as bugged out as the minibike has always been, plus you have to go full on intel build just to get them, so your forced into a build you might not want just to get them.

Skill tree system that makes 0 sense. Chop trees not to get better at it, but to learn to make coffee???? Really??? Plus spam crafting went out with A16 so not sure what your talking about there. Plus different people using different builds is fine for multiplayer, but the single player person is forced into a min / max build or be gimped.

Trader quest are broken, bugged and wait til you get one to go to the POI you made your base at. Quests were introduced because the new player crowd they are catering to need to have a direction and do not know how to just make your own goals like we used to.

Guns are so plentiful now that by the end of day 1 you have your own private arsenal. They have taken away the feeling of accomplishing anything because you don't need to search for a good weapon. So now ferals and glowing zeds are no danger at low levels because we have more guns and ammo that we can be Rambo at level 2.

Other things to include........

Wellness system that makes no sense.

Instead of zeds being walking loot bags, they are now walking exp.

You no longer need to go explore, just clear out 1 or 2 poi's and wait for the random huge wandering zeds who magically know your last position.

And let's not forget how we were sold a survival / crafting / base building / scavenging / zeds shooter and now we are given COD as a dungeon crawler.

We can now be level 10+ by the end of day 1. So we can be "Ub3r L33t" even faster than we used to be.

Horde nights are now just an annoyance because we get nothing from them but to waste ammo and resources to repair structures and weapons. The 7 day hordes just interrupts the POI dungeons and quests.

Strange, some of your complaints conflict with themselves. Have you actually tried playing 0.17?

Horde nights are both an annoyance, and zombies rip right through concrete. This is sort of contradictory. Frankly, stone is strong enough to deal with anything before game difficulty 75. Concrete is even stronger than that.

You can be 10+ by the end of day 1? I wonder where you're getting your XP. I've had 2 hordes spawn and cleared 2 POI and struggled to hit level 5 in a single day. Do you set your days to 24 hours long? Further you complain about being swimming in guns. I've leveled up to tier 3 quests by the end of the first week doing constant looting, and I still only had about 100 9mm rounds and 150 shotgun shells. I did find more actual guns, but those I sold for some needed cash.

Speaking of quests, sure, if you camp out in a POI, the trader might send you there to clear it. Don't do that. You complain that it's a building game, but then you go and use premade buildings! There's tons of open area you could have built your base in, there's no need to use a POI. Get out of there! Seriously, staying a night in one after you clear it isn't a problem. Spending your entire career in a broken down falling apart building is what the problem is. Quests aren't broken.

The wellness system does need work, I can agree with this point as sometimes it's not very clear what is wrong and what you need to do. The "You feel like you're coming down with something" should have a suggestion of what to do, but ultimately despite the fact that it sticks around for apparently no reason, there is nothing you actually need to do at that stage.

As far as vehicles bugging out, I'm afraid I have never experienced this. I've made everything up to motorcycles and we use them constantly on a server with 2 friends. They actually work quite well as far as I'm concerned.

As far as the skill tree, it's a video game, no method that is fun will make sense. This method at least doesn't lock you into one boring action to get to where you want to go. Instead you have the freedom to vary your activities and know that you won't run astray. This also goes for why Zombies give XP, not loot. If you like the action, feel free to take part in it. If you don't, well there's more ways to get it. I just wish they hadn't taken away all XP from building or crafting most tools.

Frankly, in short, your argument doesn't make much sense, and it sounds more like you just want to play 0.16. Well you can! I'm just going to continue playing 0.17 because I find it more enjoyable.

Ravalin Apr 18, 2019 @ 9:19pm 
Just do what everyone else does, go back to a16 and hope the devs wise up.
gamerhelligon Apr 18, 2019 @ 9:32pm 
Yep. I tried A17. It's not a game that was fun for me. I started losing interest in the game at A16 as this was the beginning of the direction I did not like.


What point does the 7 day horde serve now? You MIGHT be lucky to get a big yellow bag if your quick enough to grab it before it despawns. You can not loot zeds anymore. They only serve to waste ammo and resources. Yes, they do rip right through concrete like paper, so as I said, the only purpose they serve is a to take a break from POI clearing and questing. We even now have the option of just turning off the horde that's how trivial it has become. The 7 day horde used to give a good feeling about surviving it and being rewarded with the loot the zeds left, plus the bones and rotten flesh we harvested. Now we get no reward for them other than wasting resources. We get better rewards for POI's and quests than horde nights.

Do you read the forums? People complained about how one of the most important things you need in the game (the forge) is now level locked and gated til level 10. Everyone was saying that it's no problem to be level 10 by the end of day 1. Most are even saying they are high level within the first week. They dumbed the game down to 10 - 30 hours of play time now, so naturally they ramped up the speed of leveling.

What sense of accomplishment do you get now? I found 3 ak's, 2 shot guns, 5 pistols, and had 53 kills just on day 1 trying to loot houses for a cooking pot and some food since I have seen 0 animals. At least in previous alphas, I felt good when I actually found all the gun parts and learned to use them. Now it feels like they are just handed out like pills from a doctor.

Yes, it is a building game. I had fun using existing POI's as a base, then I tunnel out to different areas and extend the building and make additions to it. It's fine if you like building everything from scratch. Some of us prefer to add to what we are given. This game used to let you play the way you wanted, now it seems we are forced into doing things a certain way. Different people play different ways. Don't want me playing a certain way, then don't give me the option of playing that way for years just to take it away from me.

As far as the vehicles go. the minibike is still bugged out and I have seen several posts on here about how bad all of them are now. Personally I never really use them much as I prefer to walk it.

The skill tree used to be fun and was one reason I bought the game. I see several people like the older system of learn by doing. So it must have been fun since so many prefer it to this "magical knowledge" system we have now.

This type of skill tree can work in certain types of games, but in a so called "survival" game like this, it just does not work. It leads to min / max building to be effective or it's a cookie cutter build.

To me if I clear out all the trees from around my base, I get better at tree chopping,and I have better stamina, that's more fun than clearing the same amount of trees and having worse stamina and still no better at chopping trees, but I can now magically make a cup of coffee??


I do not like A16 either. If i was going to play this game again, I would go back to A15 where it was still a fun game.

You enjoy A17 all you like. I do not fault you for it at all. I am not happy with the DRASTIC changes this game has made. It is no fun and even the developer wants us to play for a few hours then go play something else. The reviews going from mostly positive to mixed since A17 dropped a few months ago says more than is needed.

This game uses randomness for a lot of things, so your playthrough might be different than mine. I call things the way I see them. It's not the survival game I bought into, its a COD dungeon crawler that I do not like.
Verdigriss Apr 19, 2019 @ 4:01am 
To the people complaining about this having dungeon crawl elements, or being like COD, is COD a voxel game? Are there dungeon crawlers you can play where you can destroy any wall in the dungeon or build stairs straight to the top tower? Because I'm having a lot of fun with these jumpscare dungeon type houses, creeping cautiously over uncertain floorboards, warily watching closets, deciding whether I want to go in that door or if I want to hack through the wall--It's strategic, has risks and rewards, has multiple ways to win--it's fun.
Reeva! Apr 19, 2019 @ 8:39am 
Think the reason why people overlook the good things in A17 is because they're locked behind 10 million stainless steel blocks of the Bad things. I'm not gonna care if they updated the vulture's wing physics if it bleeds me with every hit, has a higher infection chance than a rad zombie, and flies in on me with the same bs "feature" they had in A16 where zombies didn't make noise when walking or sneaking up on you like a ninja. Wings make noise. There is no "but maybe the zombie is walking quietly" excuse for that.
II-KING-II Apr 19, 2019 @ 9:09am 
The only reason someone would want to go back to A16 is because they want the easy route, an easy building game, with easy zombies, easy loot, bedrock protection...
ZombieCo Apr 19, 2019 @ 9:16am 
Originally posted by Verdigriss:
A16 was great, yes, but you can set the game to that version and play if you want. A17 has some aspects I don't get, but there's a lot of great stuff here!
Horror movie type POIs - amazing
Random workstations in world - nice
Possible to loot construction materials like cement and cobblestone from houses - nice
New vehicles - look great, can now drive with buddy
Skill tree system - I don't have to mass-produce stone axes to git gud, AND it lets me and my buddy spec out in different complementary ways
Trader Quests - lots of fun
Guns available earlier, ammo more plentiful, clubs actually useful - can now actually specialize in melee or gunplay or archery!

Honestly, do these gripers work for EA or Bethesda? Why so salty about a small team steadily working on and trying new things in a great game? You can play previous versions, no one's taken that from you. Of course not everything is going to be wonderful the first time they implement it, of course there's bugs and a lack of optimization. But the game is definitely getting better all the time.


The main problem seems to be that they are designing it for console use which waters down everything and makes the game into less of a survival game and more into a zombie tower defense shootout with a horrible equipment upgrade system a schizophrenic skill system and other issues.
D[n]A Apr 19, 2019 @ 10:38am 
A17+ Is Gooooood!
Highlander (Banned) Apr 19, 2019 @ 10:39am 
Originally posted by gamerhelligon:
Problem is, for many of us, the good stuff in A17 is not enough to over ride the bad stuff.

I mean we were told that the game starts getting good 10 hours in by the developer himself. Also he said there is only 10-30 hours game play. I had fun from the very start before and over 700 hours in.........gee, how many "new players" are going to get that many hours in now with only 30 max hours of game play? The developer is saying to play it for a few hours, get bored and go away and play something else instead of improving on what they had and extending the game play even longer.

now let me break down the problems here........

The POI's hold an entire english premier league team in even the smallest shack while the streets are empty forcing you into a pure dungeon crawler scenario which we never asked for.

Random workstations were a thing in A15-A16 as well so nothing new there. Only now you can not wrench them down and take them home, you have to wait til level and spec just right to get one for your base.

You can loot building mats, but not zeds anymore. Plus what good does concrete do when even the weakest zed can rip through it like paper now?

New vehicles that are just as bugged out as the minibike has always been, plus you have to go full on intel build just to get them, so your forced into a build you might not want just to get them.

Skill tree system that makes 0 sense. Chop trees not to get better at it, but to learn to make coffee???? Really??? Plus spam crafting went out with A16 so not sure what your talking about there. Plus different people using different builds is fine for multiplayer, but the single player person is forced into a min / max build or be gimped.

Trader quest are broken, bugged and wait til you get one to go to the POI you made your base at. Quests were introduced because the new player crowd they are catering to need to have a direction and do not know how to just make your own goals like we used to.

Guns are so plentiful now that by the end of day 1 you have your own private arsenal. They have taken away the feeling of accomplishing anything because you don't need to search for a good weapon. So now ferals and glowing zeds are no danger at low levels because we have more guns and ammo that we can be Rambo at level 2.

Other things to include........

Wellness system that makes no sense.

Zeds are super human now where they jump higher than Olympic high jumpers, they are all structural engineers who have extensive knowledge of any and all structures now matter if it was just built or been there forever and can shred reinforced concrete like paper making base building useless unless you do a design just like everybody else.

The ridiculous "weak spots" in every floor in every POI. And lets not even mention the failed attempt at jump scares where a huge woman is somehow able to fit inside a small cabinet or up in the rafters.

You start as an 80 year old man who smokes 10 packs a day and has COPD.

Instead of zeds being walking loot bags, they are now walking exp.

You no longer need to go explore, just clear out 1 or 2 poi's and wait for the random huge wandering zeds who magically know your last position.

And let's not forget how we were sold a survival / crafting / base building / scavenging / zeds shooter and now we are given COD as a dungeon crawler.

We can now be level 10+ by the end of day 1. So we can be "Ub3r L33t" even faster than we used to be.

Horde nights are now just an annoyance because we get nothing from them but to waste ammo and resources to repair structures and weapons. The 7 day hordes just interrupts the POI dungeons and quests.

I am told not to play it like minecraft or that the way I used to play won't work anymore.....then why did they make it like minecraft or that way playable to begin with just to take it away?

You sit there and accuse people who dislike what the game has become of working for Bethesda, but the small development team has the ego and attitude of Bethesda as they dumbed everything down to appease the simple minded crowd and are forcing us to use mods just to make it fun again. They gave 2 big middle fingers to the long time players who made them all the money and the status they have now by changing the entire game into something we did not buy into back in the long ago. What next TFP version of a "creation club"?

They are not making any more money off of the long time players, we can not refund it, so they change the game every alpha to suit the "next generation" of gamer to milk more money to fund the next game change..............rinse and repeat.

I complained about the way the game was headed back in A16 and was told to STFU, go away and all sorts of nasty things. Now those same people who told me that are saying the same things I was back then.


EA is supposed to be where you buy into an idea and watch it grow. This EA game is buy what you see now and we will change it later on.................legal form of bait and switch thanks to the " EA blue box of developer immunity".


You like A17.....fine, but when they change the game yet again at A18 or later down the road, then look back on your attitude and see if your not on the other side of the fence then.

OMG awesome post a person after my own heart i would give you a big hug if i saw you
Hart Apr 19, 2019 @ 11:30am 
Game has been in development for 7 years. Graphics are now looking really shotty at best and we are kinda losing the plot a little. Game should be either finished or get to the point of adding DLC's or allow modders to make this game better.
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Date Posted: Apr 18, 2019 @ 5:48pm
Posts: 389