7 Days to Die

7 Days to Die

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7 Days to Die VR may be coming
In their original Kickstarter the 7 Days to Die developer team (The Fun Pimps) had a VR stretch goal at 300.000;

'$300,000:
Additional player characters
Temperure based survival effects
Oculus rift support - (virtual reality headset) - more info at www.oculusvr.com'

They eventually raised 500.000 USD, well surpassing the VR stretch goal.

Since their Kickstarter they have been implementing a lot of the promised features. In this (admittedly slightly dated) overview, you can see the features that they have implemented and the ones that they are still working on: https://7daystodie.com/forums/showthread.php?91359-Kickstarter-Goals-Abandoned-!

They haven't talked about VR since their Kickstarter though.

One of the forum moderators and community managers has said in July 2018: 'I believe [VR implementation is] planned for after the game releases.' https://steamcommunity.com/app/251570/discussions/0/1709564118767128169/

He stated somewhere else: 'I seem to recall madmole [one of the 7 Days to Die developers] stating [VR implementation] was something they would like to do. It most likely won't happen until after the game goes Gold though.' https://7daystodie.com/forums/showthread.php?83514-vr-support

Let's hope they won't ignore their promise of VR the way the Kingdom Come: Deliverance developers seem to have abandoned their initial plans to give their own game VR support.
投稿主: SylenThunder:
So if we compare PC stats...

The percentage of Steam users who already own VR hardware totals out to just over one percent.
Annsly, a user on the Steam subreddit, compiled Valve’s publicly shared graphics card data and matched it up against results from Steam’s official VR performance test. In doing so, they found that out of users running the 50 most-used graphics cards on Steam—over half of Steam’s total user base—only 37 percent have VR-ready graphics cards.
https://kotaku.com/data-suggests-most-steam-users-pcs-arent-ready-to-play-1840037617

Here's a neat chart tracking Steam users.
https://vrlfg.net/VRUsage
You can see the numbers are growing, but are still extremely small.

Now think about the fact that OS-X takes up a whopping 7% of the marketshare. Most developers won't spend money on developing for that platform because it doesn't pay off. Same goes for Linux. (Note that the marketshare for Macs has dropped almost in half. Historically they have been closer to 11%, and were at 14% 2018-2019. People must be getting tired of paying double for mediocre hardware.)

TFP is going to do VR. It was one of the kickstarter stretch goals. It's just going to be coming later.
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Morfs 2021年5月31日 20時10分 
The billion gamers argument deflates a bit due to things such as multiple accounts as well as types of gamers. A fraction of that 1b play nothing but certain genres like FIFA, or Visual Novels, or RPGs, or RTS, or generally don't take much interest in the scheme, or have health complications which make it impossible, or think it's all a gimmick like some people think above... There's many things which you have to consider on both VR and non-VR gamers. Hell, some of the titles being worked on for headsets would cater to some of those demographics, since there was that one dev making a virtual girl sim. Not to mention the lack of VR games thus far is a potential untapped goldmine of concepts, content, and coin that needs to be catered to in order to keep and expand the number of people curious or excited about it all. Still fair if people aren't into the premise. I don't regret my own purchase at all though.

Plus Oculus Quest 2 is out a year later here, and I grabbed one because that pricetag dropped from what someone said was $700 to just around $250. Best part is no wires for anything downloaded on the hardware itself, which also makes using SteamVR with it less optimal since you need a wire OR to be in direct line of sight with your router. The tech's getting there, and if the competitors get out cheaper headsets, then people that despise Facebook can get it as well.
And honestly, the Zuck could take his whole business and just put it up his own pooper for all I care. When a cheap and better alternative shows up, you can bet I'll be selling my Quest 2 for maybe 100-150 to put towards a cooler set.

There may still not be many VR gamers, but the floodgates are open now, and you're capable of buying in for a price cheaper than many consoles. Due to the PS5 shortage, it seems more and more lucrative, plus the games on VR will have more players and better sales compared to the PS5 crowd which is somehow still getting strangled by scalpers. Damn shame.
Ghost 2022年8月30日 20時33分 
I was just researching games that I wish was in VR. So good to see this is planned... shame it's so far away though. The replay ability and scale of this game really makes it the perfect choice
★eZ★ (禁止済) 2022年8月31日 0時57分 
Don't hold your breath on it ever coming. The devs have said that it might not be coming to VR after all.
holy mother of necro batman....
THARN 2022年8月31日 9時33分 
in 5 years-- if the new world order doesn't smash individualism to a pulp, there will be an enormous number of vr games- and most likely very well made.
Bo0Mz 2022年8月31日 10時47分 
Ghost の投稿を引用:
I was just researching games that I wish was in VR. So good to see this is planned... shame it's so far away though. The replay ability and scale of this game really makes it the perfect choice

look at the date of the thread
its not happening (and thats a good thing)
SylenThunder の投稿を引用:
SGT Pinchaloaf の投稿を引用:
So if you made a kickstarter to do something and made the goal are you simply not obligated to go through with it and just give a middle finger to those that supported it?
They fully intend to, but that's a feature that won't be worked on until the game is closer to complete.
How much is left till completion? xD hasn't it been like 10 years?, although for VR capabilities they're probably better off creating a new "7DTD VR" for better physics, just imagine blade & sorcery physics with zombies, that'd be amazing
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投稿日: 2019年5月14日 6時56分
投稿数: 52