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Rapporter et oversættelsesproblem
Roughly fits your needs, I think.
Edit: SMX also has similar functionality built in, if that's more your speed.
https://www.nexusmods.com/7daystodie/mods/22
Thanks for all your help tonight!
Computers.
The main issue being the way that the unity engine handles the inventories; When a player accesses it, the system populates the item list, then sends it to the player- The player then makes whatever additions/removals/sorting changes they want, then send these changes back...The result is that, if a second player were to also enter this chest, at this time, Both players have a functionally different inventory they're modifying; Both could then empty the chest, and have duplicated the entire inventory just like that.
In fact, this is how the majority of the duping methods in 7DTD have functioned from the very beginning; For example one in A16(May have been an earlier version like 14 or 13) was to look inside a breakable block like a sink, store the items you wanted to dupe, exit the inventory, look inside it again, and have a second player break the block while you have the inventory open. What this resulted in was the contents of the block falling in a backpack, while the inventory stayed open because the contents had already been sent to the player; The player with the inventory open can then loot all to get the items back, and the dropped backpack also has a copy of all the items that were in the sink.
Edit: Also to consider; Latency duping, latency in updating, who has priority when an item is moved, etc, etc, etc..