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Maybe EA isn't for you. Stick to finished products.
The old item images were all unity store assets; They brought in their own artists to redo them all to have a more cohesive experience. I personally think they look better.
And regarding them acting like a clingy boyfriend and working on the game for too long.. I'm just going to copy paste my last response on a thread like this, It was in response to someone else and I'll quote their bit but not include their name.
====Start====
- Shenmue - 6 years.
- Mafia II -- 6 years.
- Resident Evil 4 -- 6 years.
- Alan Wake -- 6 years.
- Starcraft 2 -- 7 years.
- L.A. Noire -- 7 years.
- Spore -- 8 years.
- Too Human -- 9 years.
- Team Fortress 2 -- 9 years.
- The Last Guardian -- 9 years.
- Prey -- 11 years.
- Diablo 3 -- 11 years.
- Duke Nukem Forever -- 15 years.
This is NOT an exhaustive list. There are MANY more games that took as long, or longer to release as 7DTD is likely to take (TFP is on track to get 7DTD into a release state by the 7.5-8 year mark.) And none of these games are of a comparable scope; None of them are running voxel graphics and physics; ALL of them were made by AAA companies with much more staff and resources than TFP has.Six years is NOT a long time for game development. Your view is dramatically skewed by the way most AAA companies never let you even hear of the game until its well into its beta state and nearing release; At which point it gets announced at E3 or somewhere similar with a release date that is basically always within 1-2 years. (And they STILL release unfinished half-baked games, because the publishers pressure them endlessly to release early, which gets huge amounts of hate from customers for releasing unfinished games)
There are games like Call of Duty also that release one every year or four; But they have an engine purpose built over a decade for that specific series of games. They have a decade and more of assets, scrapped storylines, audio files, and experience creating new copies of this game in a 1-4 year period; And are actually already beginning to work on the next game in line as they progress on the current one(EG: Once the art is done for COD 2018, the artists can get to work on COD 2019 unless something comes up. Once the sound design is done, the sound designers can work on the next unless something comes up, etc, etc.)
So yeah. TL;DR: Nothing new here. There is no 'excuse' needed. The game will be done when its done, And its on track to be done within the development time of a game of its size and scope.
====End====
So, To reply to you in kind; You need to get with the program; It's perfectly within line for them to continue working on THIS game for now, And not move onto another when this one is unfinished.
@Asmo6035 - what's the matter you don't like free content? They may have gone release at say alpha 15 and then charged for alpha 16, 17 & 18 as DLC but they didn't.
Alpha 18 is their best version in my opinion and I bought in to 7d2d during the Halloween sale back at alpha 15 for less than $10 and have logged around 1400 hours so far.
I have my opinion, you have yours and everyone else has theirs.
FACTS !
I myself started playing 7D2D in 2014 no idea what alpha it was, doesn't matter either....
I'm just a few hours away from 1200h playing time, so i do love the game....but....
It also feels like i played a bunch of different games with the same title...
And yeaaaa i know the bla bla of this is EA and alpha, stuff can change, but this
is going nowhere .....
Make up your minds already, polish some stuff and release the game....
SS of 7D2D 2014, magic times: https://steamcommunity.com/sharedfiles/filedetails/?id=330279315
https://steamcommunity.com/sharedfiles/filedetails/?id=347682428
https://steamcommunity.com/sharedfiles/filedetails/?id=357146600
https://steamcommunity.com/sharedfiles/filedetails/?id=357146691
Facts are whatever the people stating them either want them to be or believe them to be. I'll go with reality in this one.
You could go and complain about any number of AAA titles that get released as a half done, buggy mess that the player population pays large amounts of money to virtually beta test, all the while being bled through micro transactions that are virtually required to be able to compete with the pay to win crowd or really get the most out of the game.
Cheers to the Devs for keeping it real and doing it so well.
Change is the nature of alpha. You add in a concept and change it around a few times until you find the version that fits. Then you tweak every part of that until it looks right. Then tweak it again in beta. That’s just how it goes.
A preference for, or at the very least a tolerance of, change, is a necessary attribute for having a good time with an Alpha game.
I understand that those who wanted or liked a particular feature in the past can be at the VERY LEAST a little put off by the changes made since one, two or even 5 alphas ago, but to have a word vomit en masse is a little much for a vidya, in my personal, unprofessional opinion.