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Don't know if you mean 'all sounds' to mean all ambiance, because that's the problem. You shouldn't have to disable all the sounds that SHOULD be there (birds, wind, etc), in order to get rid of the silly sounds that make no sense.
And, no, it doesn't add paranoia. You always know those sounds aren't an actual threat because the actual threats sound nothing like any of them.
Yeah when you're new to the game it adds paranoia, BUT it is short lived and becomes annoying after you learn the sound effects mean literally nothing at all.
There should be an option to disable them after the new player paranoia ends.
Off means OFF. I don't want to hear it at all.
But then you miss out on the awesome trader music.
If the setting worked correctly, I'm sure nobody would have issue with it anymore. I can appreciate the devs trying too. But I can only imagine that since adding the frequency slider they have yet to resolve the initial bug from when they had the ambient sound volume slider originally introduced.
Personally, I'm just going to go take the files out like that one user way earlier sniped out for everyone.
Being in an open area, hearing a zombie moan, and looking around to see literally nothing is kind of immersion breaking personally.
But this is why sliders are a thing, sound is an extremely difficult category to make people happy in all aspects. The more options the player has for control over sound the better IMO. (Unless a game goes all in on sounds affecting gameplay.)
+100