7 Days to Die

7 Days to Die

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Disable "Creepy" Ambient Music Track
A major turn-off for me with horror is the attempt to create tension through the overused, cheesy, and cliche background sounds. For me it's a distraction that fails to create tension. The only effect those sounds have on me is to piss me off. I'd like to see an option to disable the "creepy" garbage while keeping the natural background noise.
Dernière modification de Majestic Blue Falcon; 11 déc. 2021 à 14h40
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Affichage des commentaires 61 à 75 sur 132
vgifford a écrit :
Midas a écrit :

It's a game. Sound effects are typically optional in a game. And, no, most games don't just use random looping cheesy effects. In fact no horror game that I can think of does. The only ones that do aren't just random and occurring whenever, they are triggered when something actually happens. If it happened in 7d2d when, say, a horde spawns, or a screamer spawns, or something, then sure, that'd make sense. But that's not how it's used here. Here it's just some random nuisance that does literally nothing to add to any kind of tension in the game, and just makes it impossible to hear any other subtle sounds for a few seconds.
You know in the sound/audio options from the main menu you can disable all sounds if you so choose. Just turn dynamic audio off or set its frequency to zero.

"Here it's just some random nuisance that does literally nothing to add to any kind of tension in the game, and just makes it impossible to hear any other subtle sounds for a few seconds."

It adds paranoia for one thing, you never know if there is an actual threat, or if its just sound effects. To the devs - yeah, throw a few phantom footsteps and growls in there to always keep the players guessing... Good job at creating paranoia in your game. "Is there really a zombie out there, or am I slowly going insane and hearing things..."

Don't know if you mean 'all sounds' to mean all ambiance, because that's the problem. You shouldn't have to disable all the sounds that SHOULD be there (birds, wind, etc), in order to get rid of the silly sounds that make no sense.

And, no, it doesn't add paranoia. You always know those sounds aren't an actual threat because the actual threats sound nothing like any of them.
vgifford a écrit :
Midas a écrit :

It's a game. Sound effects are typically optional in a game. And, no, most games don't just use random looping cheesy effects. In fact no horror game that I can think of does. The only ones that do aren't just random and occurring whenever, they are triggered when something actually happens. If it happened in 7d2d when, say, a horde spawns, or a screamer spawns, or something, then sure, that'd make sense. But that's not how it's used here. Here it's just some random nuisance that does literally nothing to add to any kind of tension in the game, and just makes it impossible to hear any other subtle sounds for a few seconds.
You know in the sound/audio options from the main menu you can disable all sounds if you so choose. Just turn dynamic audio off or set its frequency to zero.

"Here it's just some random nuisance that does literally nothing to add to any kind of tension in the game, and just makes it impossible to hear any other subtle sounds for a few seconds."

It adds paranoia for one thing, you never know if there is an actual threat, or if its just sound effects. To the devs - yeah, throw a few phantom footsteps and growls in there to always keep the players guessing... Good job at creating paranoia in your game. "Is there really a zombie out there, or am I slowly going insane and hearing things..."
That was always my assumption, that it mask sounds for only a few seconds when you are hunkered down and on edge Or maybe just trying to convey mental anxiety. Because I have also pondered these sounds. Once I determined masking movement or some stress element. I let the matter go. Seems others get antagonized to the point of mania. I guess that sucks when every time one of those loops plays you become increasingly agitated. But like I said I let the matter go along time ago and barely notice it...except when sneaking and need to hear everything. But it does not annoy me in the slightest, just keeps me on my toes. But that is just me. I'm sure that the devs could have put some real intense actual proven mind stressing sounds, like screaming rabbits or whatever the military uses, to simulate the pressure your character is experiencing, but some people ain't too stable and might axe their dog or go on a three state killing spree.
Dernière modification de BigRowdy; 3 sept. 2021 à 19h54
vgifford (banni(e)) 3 sept. 2021 à 19h03 
Dynamic Audio - those irritating sounds... can be shut off completely, OR you could adjust the amount per day to zero. Without touching in game music OR sound effects.
On another note, just noticed some new creepy ones but they are too quiet.
ELK 4 sept. 2021 à 11h19 
vgifford a écrit :
Midas a écrit :

It's a game. Sound effects are typically optional in a game. And, no, most games don't just use random looping cheesy effects. In fact no horror game that I can think of does. The only ones that do aren't just random and occurring whenever, they are triggered when something actually happens. If it happened in 7d2d when, say, a horde spawns, or a screamer spawns, or something, then sure, that'd make sense. But that's not how it's used here. Here it's just some random nuisance that does literally nothing to add to any kind of tension in the game, and just makes it impossible to hear any other subtle sounds for a few seconds.
You know in the sound/audio options from the main menu you can disable all sounds if you so choose. Just turn dynamic audio off or set its frequency to zero.

"Here it's just some random nuisance that does literally nothing to add to any kind of tension in the game, and just makes it impossible to hear any other subtle sounds for a few seconds."

It adds paranoia for one thing, you never know if there is an actual threat, or if its just sound effects. To the devs - yeah, throw a few phantom footsteps and growls in there to always keep the players guessing... Good job at creating paranoia in your game. "Is there really a zombie out there, or am I slowly going insane and hearing things..."

Yeah when you're new to the game it adds paranoia, BUT it is short lived and becomes annoying after you learn the sound effects mean literally nothing at all.

There should be an option to disable them after the new player paranoia ends.
Dernière modification de ELK; 4 sept. 2021 à 11h20
vgifford (banni(e)) 4 sept. 2021 à 11h26 
ELK a écrit :
vgifford a écrit :
You know in the sound/audio options from the main menu you can disable all sounds if you so choose. Just turn dynamic audio off or set its frequency to zero.

"Here it's just some random nuisance that does literally nothing to add to any kind of tension in the game, and just makes it impossible to hear any other subtle sounds for a few seconds."

It adds paranoia for one thing, you never know if there is an actual threat, or if its just sound effects. To the devs - yeah, throw a few phantom footsteps and growls in there to always keep the players guessing... Good job at creating paranoia in your game. "Is there really a zombie out there, or am I slowly going insane and hearing things..."

Yeah when you're new to the game it adds paranoia, BUT it is short lived and becomes annoying after you learn the sound effects mean literally nothing at all.

There should be an option to disable them after the new player paranoia ends.


vgifford a écrit :
Dynamic Audio - those irritating sounds... can be shut off completely, OR you could adjust the amount per day to zero. Without touching in game music OR sound effects.
Midas a écrit :

Not sure what your point is. Is there some threshold where a certain number of threads need to be created? Have you gone through them all and counted how many individual people have asked about it across the entire forum? Do you even know the average number of people who regularly come to the forum to know what percentage they represent? Or did you just glance at a thread and start talking out your ass because you disagree?
I was merely asking a question, sorry you assume you're being attacked every time someone says something to you? The point was that, ignoring the necro, wouldn't it make more sense to start a new thread to make it visually appear like this is something that's constantly asked for? And as I pointed out, even if it's condensed into one thread, it only seems like a handful(judging only by this thread) of people are bothered enough to even post about it. That, or they've found their own ways around the issue.
I turn the music off, I get annoying dynamic music anyway.

Off means OFF. I don't want to hear it at all.
Macdallan a écrit :
I turn the music off, I get annoying dynamic music anyway.

Off means OFF. I don't want to hear it at all.

But then you miss out on the awesome trader music.
There is a separate setting for dynamic music. you can turn if off completely if you choose, just separately from the regular music.
vgifford (banni(e)) 9 sept. 2021 à 11h17 
Teresa a écrit :
There is a separate setting for dynamic music. you can turn if off completely if you choose, just separately from the regular music.
I've said that at least twice already in this thread. I'm tired of repeating myself.
Teresa a écrit :
There is a separate setting for dynamic music. you can turn if off completely if you choose, just separately from the regular music.
It doesn't function correctly. Turning off all music, however, does solve the random sound issue. Because the people you guys are advising have actually tinkered with it more than you evidently. I know this caveat because I have too.

If the setting worked correctly, I'm sure nobody would have issue with it anymore. I can appreciate the devs trying too. But I can only imagine that since adding the frequency slider they have yet to resolve the initial bug from when they had the ambient sound volume slider originally introduced.

Personally, I'm just going to go take the files out like that one user way earlier sniped out for everyone.
I hate the creepy ambient effects as well. Ambience should be wind sounds, animal sounds, weather, kind of stuff.

Being in an open area, hearing a zombie moan, and looking around to see literally nothing is kind of immersion breaking personally.

But this is why sliders are a thing, sound is an extremely difficult category to make people happy in all aspects. The more options the player has for control over sound the better IMO. (Unless a game goes all in on sounds affecting gameplay.)
@Nocturnalverse - thanks for dusting this one off. The inability to turn off unnecessary and irritating sounds is aggravating - that squeaky chest sound, too. Cannot express how much I hate that.
+100
Shadowcub 11 déc. 2021 à 11h34 
I'm going to just throw my 2 cents behind a separate slider or toggle or anything giving the option to turn these off. They are creepy for the first five minutes until you realize they're randomly played and have absolutely nothing to do with anything going on. The game is really not a horror game (if horror is defined by lots of things chasing you, then Morrowind is a horror game) and the game is not cinematic in any way. These random sounds do not add anything, but clearly they take something away for enough people.
Dernière modification de Shadowcub; 11 déc. 2021 à 11h37
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Posté le 27 aout 2019 à 4h58
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