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Ein Übersetzungsproblem melden
Could act like a cruise control for vehicles too
I said nothing about sprinting which uses stamina.
If it's too much to grasp tho, think of it as auto-walk key, tho games generally call it auto-run key.
Suffice it to say, I don't use that auto-run macro much anymore. Driving seems to be about the only time, so I revised it to just holding down W.
Depends on exactly what OP is asking, which isn't super clear. Auto-run is usually when you hit a button and you move forward automatically, hands-free. But being able to toggle sprinting so that you don't have to hold shift for a long time would be great, and it's something plenty of games with finite stamina employ (obviously you just stop sprinting when that runs out). Most cross-platform action games have it that way by default because sprinting is usually bound to clicking the left stick on the controller, an action no reasonable developer would have you hold for any length of time.
It's the same type of thing as being able to choose whether you hold RMB to aim down the sights, or press RMB once to ADS and press it again to lower the weapon.
Ah yes, now I'm seeing the picture, and realizing just how many games I play that have that run toggle mode. The quick tap of shift while already moving puts you in run mode, until you back off the forward motion (or in some games tap the shift again). Funny how you take that basic mechanic for granted until you don't have it. And, that same sprint toggle mechanism would be handy for vehicles as well, kicking in the turbo for a little extra zip.
Not sure if you've got any programmability in your interface devices, but to get around the issue I'd still recommend programming key toggles if you have the capability - I constantly use those custom macro and keypress commands on my gaming mouse profiles to overcome any deficiencies in particular game controls.
SPF, people shouldn't be forced to spend a point on a one-and-done skill. Unless you're making bikes for other people in multiplayer, that skill is useless after you make the bike. If they allow you to sell bikes to the trader for a reasonable price, it would be different, but the game would still benefit from an auto-walk.
You realize that skill branches on to craft motorcycles, 4x4's and gyrocopters right? Idk what you mean by "one-and-done" skill.