7 Days to Die

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ShuFlngPu 2019 年 10 月 18 日 下午 12:27
Lets talk Demolisher Zombie Theory-Tips-Ideas-Fixes?
So, lets try to keep griping to a minimum here. If you have a complaint about it, lets try to throw out a solution too.

*Theory*
Demolisher Zed has ALOT of tanky attributes to get that bomb to you. Also, due to the 800 entity explosion damage, and high physical damage resistance, this is one big bad dude.
He is also fully immune to spikes.

So then, how do we go about planning and killing these big boys?
Well, id say sniper nests are gona do big wonders to him and targeting priority is now Demolisher->Cops->Weights
But, that seems pretty straight forward. How do we kill THEM without our bases getting blown up!?
Well, due to the 5,000 hp damage to blocks, this means there is only ONE material in the game that we can craft that is capable of taking a demolisher blast.
Reinforced steel concrete. With 7,500HP and MASSIVE explosion resistance, its the ONLY block that has a chance of withstanding such a blast.
That means that your interior kill floor/area must be totally encased from the inside with reinforced steel.
Reinforced steel in A18 only takes steel and concrete blocks so eyy! We have that going for us!
Another option if you are the trappy type is to have skill jump and run a electric wire across the jump so that when they jump, they fall into a spinning blade trap and get destroyed without blowing up.

I see no other real solution to these zeds as far as base defence goes. (Electric fences just wont kill him before he explodes)

*Ideas for fixes*
This zed spawns WAY too early for how much damage he does and materials it takes to prepare to defend against this monstrosity. You cant damage him to death with any trap expect blade and if we use turrets hell just eat up all that ammo and maybe explode anyway.
Game Stage 100ish is REALLY early for such a monster and I highly suggest GS 150, 200 for this guy so people have a chance to save their stuff unless your goal is to force everyone to bypass raids later game till they get a 2nd raid base started.
He should spawn RIGHT before bosses have the ability to spawn. He NEEDS to be a late game check, not a early one.
I could also see having some fun as having these be SLEEPER zombies and not Blood moon zombies till LATE game stage.

Thoughts all?

(Link to 7d2d forum post)
https://7daystodie.com/forums/showthread.php?129989-Lets-talk-Demolisher-Zombie-Theory-Tips-Ideas-Fixes&p=1040919#post1040919
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正在显示第 16 - 30 条,共 39 条留言
Kraxin-Kari 2019 年 10 月 18 日 下午 3:41 
引用自 ShuFlngPu
引用自 Kraxin
I tested him day 1 on experimental, he can die 1 shot to the face with a quality 6 firearm whose perk is 5/5, attribute governing it 10/10, AP rounds and at least 3/5 of the perk The penetrator from perception tree. Having the book also for the +10% damage.

With regular rounds it took 5 shots to face.

Without The Penetrator perk but with AP rounds it was 2-3 shots which still isn't bad.

This test was done with a magnum. Firearms with a damage range of 120 and above should have this result.

If I remember right I tested a quality 6 pump shotgun and slugs, it took 2 shots.

I think everyone gets if you shoot them in the face enough they dont explode.
How do you deal with them attacking your base enmasse when there are 20 zeds all scrambling into your abode?

I funnel zombies into a kill tunnel blocked off by bars between me and them, the lanes have electric fences to stun zombies allowing for time to do head shots. I also have blade traps at head level. Most zombies die before they can reach the wall cause they get stunned by the blade trap which cuts their heads off.

For this alpha i plan to have the blade trap switch by me to turn them off when demos come in since my tests show it can sometimes set the demo bomb off if it gets stunned by blade trap.
ShuFlngPu 2019 年 10 月 18 日 下午 3:45 
引用自 Kraxin
引用自 ShuFlngPu

I think everyone gets if you shoot them in the face enough they dont explode.
How do you deal with them attacking your base enmasse when there are 20 zeds all scrambling into your abode?

I funnel zombies into a kill tunnel blocked off by bars between me and them, the lanes have electric fences to stun zombies allowing for time to do head shots. I also have blade traps at head level. Most zombies die before they can reach the wall cause they get stunned by the blade trap which cuts their heads off.

For this alpha i plan to have the blade trap switch by me to turn them off when demos come in since my tests show it can sometimes set the demo bomb off if it gets stunned by blade trap.
Good information mate, thanks!
Chaoslink 2019 年 10 月 18 日 下午 3:50 
引用自 ShuFlngPu
引用自 Chaoslink
Yeah, for me it’s just to avoid having to rebuild. I don’t care if they trash the fire station down the street, and most POIs are pretty durable. As long as the outer walls remain intact, you’re good and they don’t really attack those when there’s already a hole to come through. Building some fortified concrete base and having to repair all the damages just sounds like a chore to me.
If you build it perfect, the damage is minimal and you can afk farm xp. To each their own tho. I also find great fun in just jumping into a horde of zeds and powerhousing them down but I wanted to try some other things cuz that was my last 2 builds. :s
Yeah, but every base I’ve seen that builds like that looks like crap. It doesn’t give off that post apocalyptic feel of rudimentary structures built from pallets and other things you could find and move. Concrete and the like just doesn’t feel right to me.

I suppose that’s what the paintbrush was for though...
ShuFlngPu 2019 年 10 月 18 日 下午 5:08 
引用自 Chaoslink
引用自 ShuFlngPu
If you build it perfect, the damage is minimal and you can afk farm xp. To each their own tho. I also find great fun in just jumping into a horde of zeds and powerhousing them down but I wanted to try some other things cuz that was my last 2 builds. :s
Yeah, but every base I’ve seen that builds like that looks like crap. It doesn’t give off that post apocalyptic feel of rudimentary structures built from pallets and other things you could find and move. Concrete and the like just doesn’t feel right to me.

I suppose that’s what the paintbrush was for though...

Err... Whos to say we forget how to make concrete in the future?
Or that its down to single survivors?
That seems like ALOT of assumptions.
But i understand wanting a 'classic' feel akin to dawn of the dead. :p
Vagrant 2019 年 10 月 18 日 下午 7:03 
All I have to say is it's quite immature and copious of TFP to bring Creepers from Minecraft into the game.

Whatever the ♥♥♥♥ I say, they're here to stay.

So, what's the point in making a defensible corner full of traps when 1 single bomber will destroy everything? ♥♥♥♥ that. I'm riding vehicles on all bloodmoon from now on and disregarding any base-building/defensible possibilities.

I wanna bet TFP added this enemy solely to read forum threads/posts like this so they could get that "GOTTEM" feels. So ♥♥♥♥♥♥♥ immature.
The Waffle that Lurks 2019 年 10 月 18 日 下午 7:13 
Their damage actually decreases as the explosion travels thru blocks. i have found that R. Concrete (Not steel) can survive 1 bomb if it is 2 walls Thick with a layer of Upgraded Iron Sheet on the front)

also if you really dont wanna worry about him dont Spray and Pray! Despite what others are constantly saying about him blowing up upon reaching your door and everything else I have literally not seen him go kamikaze unless you damage the button on his chest. Blade Traps at head height will trigger the bomb and any stray bullet or smack to the chest area will set him off. Day 35 and i had 9 of them show up. not 1 of them exploded because i picked my shots with a Q6 Hunting Rifle With maxed out Dead Eye and Penetrator 1 and using an AP round it was 1 shot one kill all night.
ShuFlngPu 2019 年 10 月 18 日 下午 9:54 
This just in: Blade traps nerfed.
War3zuk 2019 年 10 月 18 日 下午 10:19 
https://7daystodie.com/forums/showthread.php?129020-Tallons-Alpha-18-Modlets

I made a modelt that enables him for daytime in wasteland & n8ght time roaming... its loads of fun as its like a mini boss... TFP need to add more of these
Damnion 2019 年 10 月 18 日 下午 10:47 
Just place a shotty turret above an entrance facing inward so he gets tore up from above and behind and his button doesn't get hit.
最后由 Damnion 编辑于; 2019 年 10 月 18 日 下午 10:47
Kraxin-Kari 2019 年 10 月 19 日 下午 2:22 
i just did a horde night with my usual base, blade traps did their usual head removal for me, i didnt even have to shoot except the spiders. and when i heard the demolishers, i turn off blade traps, head shots til dead, and turn em back on. the electric fences are enough to keep stuff including the demolisher stunned while you shoot if you dont want to risk missing to turn off blade traps. mind you, my lanes have 7-8 fence lines on each lane.

update on demolisher , my one shots i noticed was the head exploding, i had one today take 3 shots to head without explosion from a high end magnum with the penetrator perk and ap rounds.
ShuFlngPu 2019 年 10 月 19 日 下午 2:40 
引用自 Kraxin
i just did a horde night with my usual base, blade traps did their usual head removal for me, i didnt even have to shoot except the spiders. and when i heard the demolishers, i turn off blade traps, head shots til dead, and turn em back on. the electric fences are enough to keep stuff including the demolisher stunned while you shoot if you dont want to risk missing to turn off blade traps. mind you, my lanes have 7-8 fence lines on each lane.

update on demolisher , my one shots i noticed was the head exploding, i had one today take 3 shots to head without explosion from a high end magnum with the penetrator perk and ap rounds.
If you dont start a new file, the updates dont take effect.
If you been playing on 1 map this whole time, explains why you having results the rest of us are not. :p
Part of the problem with playing on experimental is you MUST restart often.
↯Zindy⛦ 2019 年 10 月 19 日 下午 2:42 
a sniper rifle turret would help imo
ShuFlngPu 2019 年 10 月 19 日 下午 7:50 
引用自 Zindai
a sniper rifle turret would help imo
Best comment so far. lol :3
KFA_Davis 2019 年 10 月 22 日 下午 2:18 
引用自 Jaeghan
What about blade traps elevated one block so they are at head height? Would those kill them without setting off the explosive?

And in an earlier thread, I thought someone successfully was testing dart traps against them, that unlike turrets the darts did not set them off?

That may have been me, unless someone else has tested and posted results. But, yeah, dart traps have yet to trigger them, despite several direct hit to the button.

Chest-high blade traps are a crap shoot. They can trigger them. In my testing, one chest-high blade trap, horizontal or vertical, has a low probability, but the more you string in a line, that chance goes up.

I have a hallway with a 1X5 trigger plate tied to two stacked dart traps at the other end, and four staggered (left/right) inline foot level blade traps. I've only used it once so far, on day 49. Had four demos, only one made it to me, and my dumb butt shot one before it walked into the blades, and it blew up. My next login is day 56 at level 66 and game stage 181 (I'm using modded xml files).

Foot level blades, IMO would be a better layout than chest-high, just be aware that if the demo rag dolls to the ground while in the blades, there's still a chance of triggering.

ETA: Stay away from all three types of turrets when you get to demolisher days. They will trigger them, too.
最后由 KFA_Davis 编辑于; 2019 年 10 月 22 日 下午 2:20
Khissi 2019 年 10 月 22 日 下午 2:32 
I did some experimenting and they won't explode if you just hit them in the legs... sorta easier than head shots for me when things are crazy. I'm just not that good a shot most times. I tried using blade traps set down low in a creative world, and it works great! However... if they trip or fall onto one of the traps.. blooey. Yay, for creative experimentation. I'm not sure what to do with them other than try to run them away from stuff I wanna keep then blow them up.
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发帖日期: 2019 年 10 月 18 日 下午 12:27
回复数: 39