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报告翻译问题
I funnel zombies into a kill tunnel blocked off by bars between me and them, the lanes have electric fences to stun zombies allowing for time to do head shots. I also have blade traps at head level. Most zombies die before they can reach the wall cause they get stunned by the blade trap which cuts their heads off.
For this alpha i plan to have the blade trap switch by me to turn them off when demos come in since my tests show it can sometimes set the demo bomb off if it gets stunned by blade trap.
I suppose that’s what the paintbrush was for though...
Err... Whos to say we forget how to make concrete in the future?
Or that its down to single survivors?
That seems like ALOT of assumptions.
But i understand wanting a 'classic' feel akin to dawn of the dead. :p
Whatever the ♥♥♥♥ I say, they're here to stay.
So, what's the point in making a defensible corner full of traps when 1 single bomber will destroy everything? ♥♥♥♥ that. I'm riding vehicles on all bloodmoon from now on and disregarding any base-building/defensible possibilities.
I wanna bet TFP added this enemy solely to read forum threads/posts like this so they could get that "GOTTEM" feels. So ♥♥♥♥♥♥♥ immature.
also if you really dont wanna worry about him dont Spray and Pray! Despite what others are constantly saying about him blowing up upon reaching your door and everything else I have literally not seen him go kamikaze unless you damage the button on his chest. Blade Traps at head height will trigger the bomb and any stray bullet or smack to the chest area will set him off. Day 35 and i had 9 of them show up. not 1 of them exploded because i picked my shots with a Q6 Hunting Rifle With maxed out Dead Eye and Penetrator 1 and using an AP round it was 1 shot one kill all night.
I made a modelt that enables him for daytime in wasteland & n8ght time roaming... its loads of fun as its like a mini boss... TFP need to add more of these
update on demolisher , my one shots i noticed was the head exploding, i had one today take 3 shots to head without explosion from a high end magnum with the penetrator perk and ap rounds.
If you been playing on 1 map this whole time, explains why you having results the rest of us are not. :p
Part of the problem with playing on experimental is you MUST restart often.
That may have been me, unless someone else has tested and posted results. But, yeah, dart traps have yet to trigger them, despite several direct hit to the button.
Chest-high blade traps are a crap shoot. They can trigger them. In my testing, one chest-high blade trap, horizontal or vertical, has a low probability, but the more you string in a line, that chance goes up.
I have a hallway with a 1X5 trigger plate tied to two stacked dart traps at the other end, and four staggered (left/right) inline foot level blade traps. I've only used it once so far, on day 49. Had four demos, only one made it to me, and my dumb butt shot one before it walked into the blades, and it blew up. My next login is day 56 at level 66 and game stage 181 (I'm using modded xml files).
Foot level blades, IMO would be a better layout than chest-high, just be aware that if the demo rag dolls to the ground while in the blades, there's still a chance of triggering.
ETA: Stay away from all three types of turrets when you get to demolisher days. They will trigger them, too.