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With that on you can use the console commands to give yourself maxed skill in "the survivor" and "the camel" it makes hunger and thirst not build up very fast, a meal and some tea will last pretty much an entire day.
You can also use the creative menu to just spawn the food/water as you need it rather than hunting for it.
The big drawback for turning them off completly is that food/water is tied into how you gain health/wellness which is your hit points and stamina, so without them you could not gain hp or stamina. It's also part of how you heal, without the food/water you have no hp regen and would have to resort to farming more bandages and med kits, you'd be trading one set of farming for another.
So if you want to make hunger/thirst more managable, use the console and the creative menu. Decide for yourself what cheats you are willing to use to minimize their effects.Bur turning them off entirely I think would cause too many issues since they are tied into other systems.
Day 1: Kill at least enough deer / pigs to have 20 leather (for the forge), this will give you a few days of meat. Collect at least 8 goldenrod. Keep every jar you find and any scrap glass. Find a place for your base that has water nearby. Gather remaining materials for a forge.
Day 2: If you haven't completed your forge yet, do that now.
Once forge is completed, make an anvil, then a cooking pot and grill (assuming you haven't found them yet.) Install pot / grill in campfire and make grilled meat and goldenrod tea.
Day 3: Make a hoe and plant a garden, be sure to plant 18 - 24 goldenrod.
You can now live off of grilled meat and goldenrod for the rest of the game (this will maximize your wellness gain.)
The only time I eat canned food in this game is on day 1.
PS, Snow is a great source of water!
PPS, never buy the "the survivor" or "the camel", they are a waste of skill points.
Traitor Joels in the far west of the map, past crack-a-book and into the national forest. West of him is a lake, the first house just west of him has a forge.
Clean out the fireplace and stick a cooking fire in it. You now have a house with a cooking fire, and a forge and you are right down the street (almost in visual range) of a traitor joes that has a cement mixer and workbench available. It's an ideal spot for starting and no need to make your own forge, workbench or cement mixer for a very long time until you feel like making a new base somewher else on the map.
There's a cave to the south east for mining, plains to the north for birds nests and you can circle the lake for looting houses and cars with a range of businesses to loot (crack a book, strip club, cafe) all in half a days walking distance (there and back by nightfall)
There's also enough goldenrod around that house to not worry about planting it for your first couple weeks, with plenty of deer in the forest to the east and north
Or meat + eggs since unless you get lucky with gun parts you are going to be looting a lot of birds nests for feathers to make arrows.
Depends on your play style. For someone who doesn't want to deal with food management they are fantastic options.
They are also great to have late game once you have your main base setup but want to explore more of the map. You can leave your house without food and make it back without needing to eat for the entire trip, that frees up more room in your bags for looting while you range further and further.
My suggestion above was to also consider just turning them both on using the console commands which would not cost him any skill points at all. That would be an alternative to his wanting a mod that shuts off food and water entirely. Rather than shutting it off (which I don't think can be done) he could simply mod out the need to eat/drink as often by starting with those already maxed.
It's his game to play as he wishes with the tools at hand.
I will be easier for fivvvvves to play the way he wants if he has more information.
Besides, I didn't tell him how he should play the game, I told him how I do.
PS you will have to get alot more that 112 hours of playtime before telling me how to play!
I always play SP with cheats on, so I can test things or aid myself if something unfair happens, such as glitches for instance
Don't get all huffy just because someone offered alternatives.
And don't act like it takes more than a couple of hours to understand this game.
Once you've figured out how to survive your first couple of blood moons the only reason to keep playing is if you enjoy base building and making fortress designs.
The actual mechanics of survival can be mastered in 20 hours of play or less and since there is no storyline to "win" the only question becomes how big do you feel like making your base.
I have two games I switch between, a single player and a multiplayer with some friends from another game. In both I'm at 60+ days survived and with bases that have never had a zombie get inside during a blood moon.
Having explored the entire map, what exactly do you think I'm missing?
I've already exhausted all of the content, the only reason I keep playing is to make bigger castles. The game is fun because it's a big sandbox to build in; which has nothing to do with how simple it is to master
7DTD install directory. Data folder. Config folder. buffs.xml
Add this to the bottom above the </buffs> line:
<buff id="admin" duration="0" stack="discard" >
<modify id="0" stat="food" amount="20" rate="1"/>
<modify id="0" stat="water" amount="20" rate="1"/>
</buff>
Now in-game open the console with the f1 key. Enter this:
buff admin
Done. You should now have a buff that will keep you fed and watered. However if you die I think you lose the buff and will have to renable it.
Orrr....
<buff id="admin" duration="0" stack="discard" buffif="+full > 0" >
<modify id="0" stat="food" amount="20" rate="1"/>
<modify id="0" stat="water" amount="20" rate="1"/>
</buff>
That version should make it automatically come on and all times and never go off.
These days you can just use wemod and toggle any of these things as needed