7 Days to Die

7 Days to Die

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Dimples Dec 26, 2016 @ 8:13pm
Internet Control Panel telnet problem.
I have looked everywhere but still cant find my answer. I found a post from a dev back in 2014 to switch off telnet because of problems and maybe its the problem i am having.

So my server is up and running and seems to be going okay, only 2 days old atm, but i seem to be having a little problem. Now no one knows my password for telnet or my password for the interent control panel but when i went into check the control panel it reads that someone keeps accessing my server and typing commands from telnet. Also they keep trying to access a cloud server manager but get denied and tells them to contact server owner to enable, which is me. I dont understand how this is possible or if its even a problem but i dont like how someone can get into my server through telnet without my password.

Any info on this would be greatly appreciated. Before anyone asks the account/computer i am on does not own the game but does run the server (family share).

I have set telnet to disabled and gave it a random port and password just in case.

Thank you to ever can help me with some info on this matter.
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Showing 1-2 of 2 comments
truekruse Dec 17, 2019 @ 6:32am 
I have been currently experiencing the same thing. Well at least if telnet is enabled I will have a random IP address from somewhere in the USA open a telnet connection. At this time it sits just like that nothing else but will close if I execute any command in the console.

Typically it will appear something like this in the logs or console:
"2019-12-16T17:05:00 15167.688 INF Started thread TelnetClient_74.63.227.26:50331
2019-12-16T17:12:36 15623.837 INF Executing command 'pplist' by Terminal Window
2019-12-16T17:12:36 15623.861 ERR IOException in ReadLine for TelnetClient_74.63.227.26:50331: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host.
.
2019-12-16T17:12:36 15623.861 EXC Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host.
.
SocketException: An existing connection was forcibly closed by the remote host.

at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x0009b] in <c9226b2f33b7421e85bb391f94075e49>:0
Rethrow as IOException: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host.
.
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.IO.Stream.WriteByte (System.Byte value) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at TelnetConnection.HandlerThread (ThreadManager+ThreadInfo _tInfo) [0x001a2] in <f38a6f0fb59d4955ad7825c0f8946112>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
TelnetConnection:HandlerThread(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

(Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)

2019-12-16T17:12:36 15623.887 ERR Exception in thread TelnetClient_74.63.227.26:50331:
2019-12-16T17:12:36 15623.887 EXC The operation is not allowed on non-connected sockets.
InvalidOperationException: The operation is not allowed on non-connected sockets.
at System.Net.Sockets.TcpClient.GetStream () [0x00036] in <c9226b2f33b7421e85bb391f94075e49>:0
at TelnetConnection.Close (System.Boolean kickedForLogins) [0x0001e] in <f38a6f0fb59d4955ad7825c0f8946112>:0
at TelnetConnection.ThreadEnd (ThreadManager+ThreadInfo _threadInfo, System.Boolean _exitForException) [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0
at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x000ab] in <f38a6f0fb59d4955ad7825c0f8946112>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

(Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)

2019-12-16T17:12:36 15623.888 INF Exited thread TelnetClient_74.63.227.26:50331"
SylenThunder Dec 17, 2019 @ 3:33pm 
Please don't Necro threads.

Start a new thread here with your issue.
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Date Posted: Dec 26, 2016 @ 8:13pm
Posts: 2