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I'm doing that as well.
I'll try that, I got a little mine shack near my oil mine, I'll try it there.
Thats not really accurate anymore. You have to remember the term heat system doesn't just refer to actual heat.
Lots of activities add to the heat map such as chopping down trees and i believe building. I don't remember all the mechanics of the heat map but the basic premise is the more activity in an area the more heat it generates which draws screamer.
The best way to handle them is to just have a layer of spikes around your base so if a screamer comes she dies on the spikes. She only calls zombies if she physically sees you, so if your inside and she comes she will never summon any.
Play a single player game, hit F1 to open console, type in "dm" without quotes, hit F8 2 times.
This will bring up a heat indicator. Now hit a tree, rock or shoot a rifle / pistol, you will see it go up by a certain amount. Also dead animals that have died on spikes or catus by "suicide" will also generate heat, and dispose of any and all zed bodies in the area around your base.
If your heat hits 100 in the area...a screamer will come around to investigate. Just like real life, you are out in the yard hammering away on something, you will have neighbors comeing to see what you are doing...same with zeds looking for thier next meal.
The first way is by having no activity in an area for a reasonably long amount of time. It is slow, but heat will slowly diminish. Some people use this method and only cook things at night or while mining since they're inside and relatively safe even if a screamer does spawn.
The second way is to spread out your activity so that your major sources of heat have 20-30 blocks between them. Screamers will still occasionally spawn near those sources of heat, but usually only because something else in the area caused it to tick over. One practice is to have little alcoves at bedrock every 30-50 blocks and have a forge cooking there melting through ore while you mine in other parts; even if a screamer does spawn, it won't be near anything important. In singleplayer, another practice is similar but building small 6x6 sheds outside and away from your base. You can surround these with wood spikes, load them once a day with 2000 iron ore and about 1000 wood and just leave them cooking. As these sheds are away from your base, if they tick over, the screamer will just walk up to them and suicide on the spikes.
The remaining option is to do what alot of people do at lategame... Build a well defended platform or loot collector somewhere, startup about 8 furnaces, and just let the spawns keep coming while you kill and loot.
You will never have to fight a screamer again if you follow these simple and easy steps.
(1) Locate a decent hill, go to the top of it and drop your quick waypoint marker.
(2) Go down to the lowest point of that hill and drop a wood frame then skirt around the hill until that woodframe is grid aligned with your quick waypoint marker.
(3) Start digging a tunnel straight into the hill from the low point towards the marker until you are directly underneith it. Then hollow out a little area and plop down 4 forges.
(4) Go back to the top of the hill and clear out all brush and grass so you have a nice pallet. Place wood spikes at the marker and all around it. A couple hundred should do for the entire game life.
(5) You may now run these 4 (or more) forges continuously without the threat of a screamer. She will go to the top of the hill and kill herself on the wood spikes...Each morning go clean up the bodies and repair/replace wood spikes as needed.
Cheers
With a falling to death trap you don't need this.