7 Days to Die

7 Days to Die

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NoBody4999 Dec 14, 2016 @ 10:41am
wood spike cost 100 as of 15.1?
Mabye its just me but the cost of wood spikes ( the quick one's that only cost 10 wood to make but aren't upgradeable) jumped to 100 wood and i dont know why any ideas?
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Showing 1-15 of 20 comments
Pèpè Silvia Dec 14, 2016 @ 10:49am 
yeah IIRC they made them repairable and increased the materials, because being able to craft hundreds of spikes on Day1 was OP as fuc
Last edited by Pèpè Silvia; Dec 14, 2016 @ 10:50am
CptnHarlock Dec 14, 2016 @ 10:54am 
They were actually repairable even before 15.1. But people were abusing them alot - "dog mines" being one example; or making huge spike fields. Also the XP farming. I was shocked by the cost, I even thought it was a typo, but now I am ok with it. It encourages you to use the Log Spikes. Which are more durable, but do less damage.
Saxon Dec 14, 2016 @ 10:56am 
I only recently started playing, but despite the heavy cost I spam them like crazy. 3 layers of them around my base make it so that I can survive the early hordes without much of a sweat. And even in the later game they kill more Z's than anything else I do to them. I'm a pretty terrible shot :p

The cheaper spikes are more durable and can be upgraded, but they look very silly and don't seem to do very much damage at all. They just make it so I have lots of crawling zombies that dig all over the place. So I'd rather stick with the more expensive but lethal version.
Last edited by Saxon; Dec 14, 2016 @ 11:01am
prpl_mage Dec 14, 2016 @ 10:59am 
Yeah it changed a month back or so. Log spikes are the cheap but useless ones now
CptnHarlock Dec 14, 2016 @ 11:07am 
Originally posted by Jurjen:
I only recently started playing, but despite the heavy cost I spam them like crazy. 3 layers of them around my base.

Hehe.. 3 rows was considerd the minimum. some people had 15 rows. I made fields with a maze:ish path do the center. The enemy pathing just made them run through while I passed over the non covered parts. :)
Last edited by CptnHarlock; Dec 14, 2016 @ 12:16pm
NoBody4999 Dec 14, 2016 @ 11:07am 
thank for the help guys
CptnHarlock Dec 14, 2016 @ 11:11am 
Originally posted by Jurjen:
I only recently started playing, but despite the heavy cost I spam them like crazy. 3 layers of them around my base make it so that I can survive the early hordes without much of a sweat. And even in the later game they kill more Z's than anything else I do to them. I'm a pretty terrible shot :p

The cheaper spikes are more durable and can be upgraded, but they look very silly and don't seem to do very much damage at all. They just make it so I have lots of crawling zombies that dig all over the place. So I'd rather stick with the more expensive but lethal version.

They look silly, BUT... You can rotate them now. So if you are deffending a building you can put the spikes ON the wall facing OUT pointing at the Zs. Put them at least two rows high - or the Zs will climmb on them. So 3 rows on the ground and 2 rows on the wall. Upgrade at least with wood and they will do a good work holding them back while you shoot them from the roof.
Last edited by CptnHarlock; Dec 14, 2016 @ 12:17pm
Ͽ҈҉Ͼ Dec 14, 2016 @ 11:12am 
Originally posted by Jurjen:
The cheaper spikes are more durable and can be upgraded, but they look very silly and don't seem to do very much damage at all. They just make it so I have lots of crawling zombies that dig all over the place. So I'd rather stick with the more expensive but lethal version.

The log spikes start doing reasonable damage once upgraded to metal. Combined with barbed wire (not fences), and they do an extremely good job of not only keeping zombies stationary, but also dealing very high damage continually. The benefit of these spikes is that they last alot longer so you can stick them at the base of your walls or supports as a last line of defense.

A good defense makes use of both types of spikes as well as barbed wire. Wood spikes away from the wall to thin out the horde, metal spikes at the base to kill off anything that might try beating at your wall. Barbed wire in places where you want to severely restrict movement.
CptnHarlock Dec 14, 2016 @ 11:13am 
Originally posted by Ͽ҈҉Ͼ:
Originally posted by Jurjen:
The cheaper spikes are more durable and can be upgraded, but they look very silly and don't seem to do very much damage at all. They just make it so I have lots of crawling zombies that dig all over the place. So I'd rather stick with the more expensive but lethal version.

The log spikes start doing reasonable damage once upgraded to metal. Combined with barbed wire (not fences), and they do an extremely good job of not only keeping zombies stationary, but also dealing very high damage continually. The benefit of these spikes is that they last alot longer so you can stick them at the base of your walls or supports as a last line of defense.

A good defense makes use of both types of spikes as well as barbed wire. Wood spikes away from the wall to thin out the horde, metal spikes at the base to kill off anything that might try beating at your wall. Barbed wire in places where you want to severely restrict movement.

This guy(?) gets it!
Saxon Dec 14, 2016 @ 11:18am 
There is some very solid advice in this thread! I'll have to rethink my defences. By rotating the spikes I can maybe even make my base look a bit more badass by having them face forward from the walls.
YamaKami (Banned) Dec 14, 2016 @ 11:22am 
As of A15 not 15,1 actually.

and

Originally posted by Jurjen:
The cheaper spikes are more durable and can be upgraded, but they look very silly and don't seem to do very much damage at all. They just make it so I have lots of crawling zombies that dig all over the place. So I'd rather stick with the more expensive but lethal version.

This X 100. Always thought log spikes looked as useless as they are. Infact they work better than they look like they should, Never use them aside from decorating walls now lol Two rows of barb wire and a sniper rifle, and if they get past the barb wire welcome to the spike field.
Last edited by YamaKami; Dec 14, 2016 @ 11:23am
rav Dec 14, 2016 @ 1:20pm 
wood spikes are still OP early game. increasing the cost doesnt really change that, you just have to chop trees for 5 minutes longer.

log spikes arent useless they are more durable and deal less damage. they will damage the legs of the zombies until they start crawling and only then they will start doing lethal damage.
Pèpè Silvia Dec 14, 2016 @ 1:27pm 
I usually dig a trench 3x3 and line the bottom with the log spikes, as they tend to get stuck and will die before getting out. Log spikes on the surface doesn't do much except slow them down.


I use the wood spikes at the edge of the trench and/or base of my walls as a final blow if they are able to crawl out of the pit.
Last edited by Pèpè Silvia; Dec 14, 2016 @ 1:31pm
Ͽ҈҉Ͼ Dec 14, 2016 @ 7:43pm 
Originally posted by Pèpè Silvia:
I usually dig a trench 3x3 and line the bottom with the log spikes, as they tend to get stuck and will die before getting out. Log spikes on the surface doesn't do much except slow them down.

The problem with kill pits is that zombies will just path around them if they see you (on horde nights). Meaning that the one time you actually want defenses, they don't do very much. They are also pose a minor hazard if you have them scattered around as you will eventually drive or run into one. Even if a horde does path into it, it only takes a few dead zombies to make a platform for others to stand on safely while they dig their way out.

You don't need a pit for spikes to do their job. Zombies will be more than happy to jump on top of spikes on their own. Even if you make the spikes 1 block below ground level, that is still opening yourself up for zombies to start tunneling unless you line all sides of the pit with reinforced concrete and keep an eye on it.
Pèpè Silvia Dec 14, 2016 @ 9:12pm 
Originally posted by Ͽ҈҉Ͼ:
Originally posted by Pèpè Silvia:
I usually dig a trench 3x3 and line the bottom with the log spikes, as they tend to get stuck and will die before getting out. Log spikes on the surface doesn't do much except slow them down.

The problem with kill pits is that zombies will just path around them if they see you (on horde nights). Meaning that the one time you actually want defenses, they don't do very much. They are also pose a minor hazard if you have them scattered around as you will eventually drive or run into one. Even if a horde does path into it, it only takes a few dead zombies to make a platform for others to stand on safely while they dig their way out.

You don't need a pit for spikes to do their job. Zombies will be more than happy to jump on top of spikes on their own. Even if you make the spikes 1 block below ground level, that is still opening yourself up for zombies to start tunneling unless you line all sides of the pit with reinforced concrete and keep an eye on it.
Each to their own, but it works for me. Also, I meant all the way around my base not just one side.
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Date Posted: Dec 14, 2016 @ 10:41am
Posts: 20