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Laporkan kesalahan penerjemahan
This is exciting. So you are saying mid game or later? Once they are spawned do they stay forever? Is there a mega horde wandering my random gen as we speak!? I love this idea. Or do they dissipate organically like an animal attracts a few here a noise calls some others there and they eventually just fall out and blend in with the regular spawns and stragglers? Or do they evaporate magically a la blood moon mobs?
Also, are you familiar with what area of the xml docs manage this? I have seen some references in their but i think its mostly 7th day stuff, although there was a block misspelled "Hoard" that intrigued me.
These hordes appear randomly and will wander off in the distance if they do not detect you. What happens then, is they wander, the zombies get removed from the WanderingHordeAIDirector and they'll just idle it out for a bit. You can either clear them out (which may make the AIDirector spawn more - if the horde wasn't completely spawned) or let them be, move away for a day or two and they'll de-spawn.
No, there are no "Massive Hordes" wandering around aimlessly - like in TWD's season 2 or season 5-6. With the current issues, it would drain way too much resources on any server / PC especially in a Random Gen map. But, who knows - maybe in a future update. (one can dream!) ;)
I think ive seen somewhere in the XML that there can only be a max of 50 zombies alive at the same time on the whole map (or some similar number, can be edited, but dont expect 1000 without a nasa supercomputer).
That is why the game has to spawn zombies near / toward you on a regular basis, just to give the illusion than zombies are everywhere.
Well here's the thing, if you are saying its even 10 zombies that are clearly school of fishing it separate and distinct from the standard spawn/stragglers along the road this would completely freak me out in game. It would look so foriegn. It would be delightfully and unexpectedly shocking.
Do you just mean the <property name="MaxSpawnedZombies" value="?"/> in the serverconfig file? If so I have had that set to 80 since go and have never seen a single skipped frame. Tempted to crank it to 100 but I have some more modding/balancing to do first. BUT keep in mind I am on a same room hardwired LAN game with just 2 players.
However this brings up an interesting point. If your game is set to say "50" and one of these hordes wanders by with 30 does that mean only 20 other zombies can exist nearby? Or is it accumulative in this one special case?
The most beautiful feature of the game. This is how they solved the (imho non-existent) problem of "walkers" not being good game fodder in the eyes of the typical ADHD faster faster shoot 'em up MOBA-minded segment of the gaming community. And they nailed it, and I love them for it, with every slow shuffle of a zombies foot.... wait, whats that behind me... I swear I checked that corner just a second ago... ahhhh! Romero FTW.
So this experience seems to go against the grain of the rest of the class here. So maybe it does have something to do with how far along the game is afterall?
I truly had no idea this was a real feature of this game. Love it. No idea if I'll ever see one of course. Off to hunt through the xml.
entityspawner name="RoamingHordeSpawnDay"
They can be quite big as the game progresses (30 50 zombies).
And yes, if you are fighting 30 zombies in a place with only a max of 50 alive zombies at the same time on the map, only 20 other will be kept spawned on the whole map.
The rest is just despawned.
If you could just take a 'picture' of the whole map at a time without any more spawn and just count zombies, you would just find 50 of them, vast majority just around the player and in recently visited areas.
That is how i understand it anyway.
Of course, all of that can be edited, only limit being your computer power.
Since server restart we decided to take over a town... With 6 of us all doing stuff we see a lot more action, not just from screamer scouts but wandering hordes as well.
That would be the one.
There is also a night version.
Some players have upped the max number into the hundreds (usually on a very powerful rig).
Reminder to anyone tinkering with .XML: Make a backup before you edit!
:)
Then the gap between days and numbers seems very developer whim random, some go way down some back up, its interesting to say the least. Not sure what the idea/thought was.
Now I just need to figure out these 3 values meanings, esp why there is a 5,10 (meaning random between 5 and 10 maybe? or is it "5 if this, 10 if that" like item degradation values?))
<property name="DelayBetweenSpawns" value="1" />
<property name="TotalAlive" value="5" />
<property name="TotalPerWave" value="5,10" />
<property name="TotalAlive" value="5" /> 5 alive max at the same time
<property name="TotalPerWave" value="5,10" /> Random between 5 and 10
Say random is 9.
Only 5 (TotalAlive value) out of the 9 Z will spawn.
If you kill 1, another will pop in 1 second to try to match totalAlive value.
Continues until the 9 are dead.
Some 0 around days 7 14....to ease people around those days for the upcoming bloodmoon horde (it is new) by basically removing wandering hordes those days.
As far as the individual days, while there is relief on the 7th days the pattern is much weirder than that. Strange nose dives in numbers at day 12? Um... Ok...
Also what happens on day 28? Day 29? (no entry past 27). Do the roaming hordes just cease to exist? or...?
You can up the numbers quite a lot (used to do this in previous alphas, add 10 to almost everything, didnt bothered in A15).
Dont really know why spawning is done this way, only noted that maxalive has to be same or bellow lower random number (makes sense anyway).
Bear in mind the hardware factor too, this game has to run on 'computers" using Win XP and on consoles by default, so perhaps it is done this way for technical reasons.
As for what happens past day 27, wandering hordes are still there and strong, just not sure which spawner they use.
There is also this new gamestage file controlling bloodmoon hordes and probably way more things in future.