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* Let me be more clear a junction box, wouldn't break the system and it wouldn't be too confusing for players that don't want to have to think about it, you could still daisy chain stuff the original way if you wanted to.*
If you've played minecraft much, you should be aware of how much lag any sort of even vaguely realistic electrical simulation induces.
Wait, i'm confused.
Modern electrical systems are made up of devices daisy chained together.
Do you mean more than 2 connections per device so you tee out to more devices?
(you can tell i haven't gotten around to tinkering with electricity in 7D2D yet)
I do agree about running a generator for some of my interior lights is not worth it. So I end up using torches for the interior on every build. Kind of dissapointing but hopefully they will figure out something so I can power a few lights without a gen. I know some people will say "then go get solar panels and run your interior lights of of them". Well those are rare in the game.
I think that batteries and engines shouldnt lose any of their health at all while in use. This is unrealistic but batteries and engines aren't the easiest to get especially on a MP server on day 800 something.
Ah. So you mean someting like a junction box?
I'm pretty sure this is a first pass on electrical and with any luck it will be made to be easier to use.
Yes, that's pretty much exactly what I mean. The way it is currently setup is I/O one connection into a device and one going out. That's it. Which makes setting up lighting thoughout a building tedious and overly complicated.
I sincerely hope so. It was the point of this post, to get their attention that the current system isn't good enough for a final system.
Well, that and I'd like to be able to mod in electric fence posts, tripwire posts, and pressure plates that look like regular blocks for cosmetic reasons (Swapping the models on the electric fence posts and tripwire posts to non modelEntity blocks makes them not work at all, while pressure plates work, but then attempting to access their UI causes a repeating null object error).
And don't mix up real world forces with those programmed to entertain in a game
I understand it's the first version, just frustrated with the lack of purpose and functionality. Hopefully, they expand upon it quickly. If it stays the way it is for too long it will defeat the purpose of it. Again, the point of bringing it up in the first place. I don't think anyone is "mixing" anything up here. This is a realisitic-ish survival game. I can assure you that even in an apocalyptic scenario someone would come up with a better way to implement an electrial system than the silly one here. Daisy chaining your lights together rather than creating a local junction that they sprout off from is tedious and inefficient and a lack of useful lighting defeats the purpose of said system reguardless of whether we are talking about the "real world" or a game. There isn't a single light in my home that isn't brighter than every flashlight I own. It isn't unfair to say it's the most unrealistic thing in the game so far, besides a zombie apocalypse. :P
It's not "one connection per device". It's one "parent" per device. Any parent can have multiple children
If you chain from the generator to a relay or switch you can have many branches off the same relay or switch. Actually you can have many individual switches directly branched from the generator itself
It's the incoming link that there can only be one of, there can be many sub links leaving the device. I'm not sure you understand the system if you think it requires a pure daisy chain, I have many switches and relays with multiple sub branches