7 Days to Die

7 Days to Die

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Blaiden80 Oct 8, 2017 @ 7:40pm
Garden Hoe
OK - Gardening is now more important - especially early game tomake your own food. No problem with that, But why do we have to rely on a drop to get a hoe?
End of day two - got seeds all set up. Trees planted, but can't get a garden together.
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Showing 1-15 of 29 comments
Wurum Oct 8, 2017 @ 7:46pm 
It's craftable. Requires 16 forged iron and 20 wood. That's a bit pricey considering you can craft a capable axe and shovel out of stone, wood and plant fibers. Seems you should be able to do it with a hoe too.

Although, it doesn't seem like having a level 500 hoe is any better than having a level 1 hoe, so I guess the devs decided you should work a bit for it.
Blaiden80 Oct 8, 2017 @ 7:53pm 
Originally posted by Wurum:
It's craftable. Requires 16 forged iron and 20 wood. That's a bit pricey considering you can craft a capable axe and shovel out of stone, wood and plant fibers. Seems you should be able to do it with a hoe too.

Although, it doesn't seem like having a level 500 hoe is any better than having a level 1 hoe, so I guess the devs decided you should work a bit for it.


Thanks - I probably missed where it was craftable. Appreciate the info
Agree otherwise. I can get a shovel yet a hoe which is basically the same thing is not an early-game item to craft. I can deal with the 16 iron, but that is a hefty cost.
Acarin Oct 9, 2017 @ 1:56am 
Kill every Big Bertha you can find. She drops shovels and hoes like she's just been to a sale at Target...
Red Eagle LXIX Oct 9, 2017 @ 6:31am 
I too find it a bit annoying not to have stone for each of the basic tools (pickaxe and hoe).
There are great stone structures carved with stone picks, but we can't make one?

Then again in this reality we are forced to farming over hunting yet the logical progression (and nearly every culture and area of the world has followed): Gather, Hunt, Farm, Domesticate. In that order. Even when rebuilding in areas of the world that has been the order. Usually the farming and domestication doesn't even happen without a community of size developing.

We don't have domestication. Gathering and Hunting are rare treats, not survivable even for one person really. Leaves only farming as a primary source. Thankfully they've simplified the heck out farming (don't need water, craps are invulnerable to walking, etc)(anyone remember when you used to need a row of water touching your tilled soil and walking on it or crops would un-till/destroy it.
:GoldenR::FreebieE2::pa69:
Last edited by Red Eagle LXIX; Oct 9, 2017 @ 6:33am
LokitheWeaver Oct 9, 2017 @ 10:37am 
Originally posted by Acarin:
Kill every Big Bertha you can find. She drops shovels and hoes like she's just been to a sale at Target...
I am thinking it is some kind of inside joke . . .
Player: we need hoes.
FunPimps: we got your h . . .

That was the only thing that could explain why, out of all the loot she could drop, most of the time it was three fat ladies = 2 hoes. Or sometimes even just one of them would carry a hoe. And a spare hoe. One can never have enough hoes.

Okay, stopping now. Pimp humor just kills me : )
LokitheWeaver Oct 9, 2017 @ 10:45am 
Originally posted by Red Eagle LXIX:
I too find it a bit annoying not to have stone for each of the basic tools (pickaxe and hoe).
There are great stone structures carved with stone picks, but we can't make one?

Then again in this reality we are forced to farming over hunting yet the logical progression (and nearly every culture and area of the world has followed): Gather, Hunt, Farm, Domesticate. In that order. Even when rebuilding in areas of the world that has been the order. Usually the farming and domestication doesn't even happen without a community of size developing.

We don't have domestication. Gathering and Hunting are rare treats, not survivable even for one person really. Leaves only farming as a primary source. Thankfully they've simplified the heck out farming (don't need water, craps are invulnerable to walking, etc)(anyone remember when you used to need a row of water touching your tilled soil and walking on it or crops would un-till/destroy it.
:GoldenR::FreebieE2::pa69:
There you go again. Trying to use logic for a game : )
(That is my job, thank you very much P)

I do have a little bit of a problem with stone pickaxe, but early farm implements were often just wood (dibbler, if I recall, just a pointed stick to make a whole for the seed, close up hole with foot.)

At the very least there should be a scrap metal option. All those interesting pieces on a rusted car, for instance. Might be a spot of work to shape them. Would not be real durable. But might make a nice progression: simple stone axe (no shovel), scrap iron knife (ditch the silly bone shiv) / scrap iron shovel / scrap iron pick / scrap iron hoe / scrap iron axe, forged iron tools, steel tools.

Nah. It would never work. Let's just leave it for modders <LOL>
Blaiden80 Oct 9, 2017 @ 4:44pm 
Originally posted by Acarin:
Kill every Big Bertha you can find. She drops shovels and hoes like she's just been to a sale at Target...


I don't care who you are... that's funny
mr_bman Oct 9, 2017 @ 7:19pm 
You don't need a hoe to plant. It's broken - can plant practically anywhere there's dirt.
icecold951 Oct 9, 2017 @ 7:51pm 
Originally posted by mr_bman:
You don't need a hoe to plant. It's broken - can plant practically anywhere there's dirt.

Um, non-fertiile dirt returns one plant, which returns one seed, which makes one plant, which makes one seed.

Personally, I thnk they made farming too grindy. Time challenge is one thing, but this gets dull. And the food you get back is so low.
Lerch Addams Oct 9, 2017 @ 9:14pm 
Originally posted by Red Eagle LXIX:
anyone remember when you used to need a row of water touching your tilled soil and walking on it or crops would un-till/destroy it.

Ohohoho...that's not where the nightmare ended and you know it.

How about leaving the chunk and all your stuff stopped growing?

And also explaining it to new players.
KellyR Oct 10, 2017 @ 12:45am 
Also zombies, deer, or even ♥♥♥♥♥♥♥♥ chickens walking through the crops could destroy them...
CellNav Oct 10, 2017 @ 2:46am 
Maybe someday the meat lovers society will get together with the vegetable growers and have a meeting to balance the meat/crop/ food situation .... Corn attracting deer to eat or a rabbit to one's potato.

For Lerch's sake, that meeting would be considered an act against the holy balance, and soon the scene will explode as the group is surprised because nobody was expecting the ...

https://www.youtube.com/watch?v=Nf_Y4MbUCLY
LokitheWeaver Oct 10, 2017 @ 5:49pm 
Originally posted by Lerch Addams:
Originally posted by Red Eagle LXIX:
anyone remember when you used to need a row of water touching your tilled soil and walking on it or crops would un-till/destroy it.

Ohohoho...that's not where the nightmare ended and you know it.

How about leaving the chunk and all your stuff stopped growing?

And also explaining it to new players.
I liked the fact that you could add a bucket of water, then fill the bucket from the water, add the bucket of water . . . rinse and repeat until you had irrigation for the entire crop : )

Okay, so I did not like the part where it took me forever to find that little trick and I would spend so much time running back and forth to a water source. I felt like someone shot and ate my puppy when I discovered I had wasted all that game time <LOL>
Randox Oct 10, 2017 @ 6:45pm 
I assume the point is to prevent you from relying on farming from the start. I actually like that. The pickaxe and hoe both need a forge to make, and are both important tools for settling down in one place. The hoe secures food, and even drink (yucca), while the pickaxe is important in base building. Until you can secure a forge, you're likely to be more nomadic; it's iron that really lets you lay down roots.
sshanzberger Oct 15, 2017 @ 11:39am 
Originally posted by Acarin:
Kill every Big Bertha you can find. She drops shovels and hoes like she's just been to a sale at Target...
I think I saw her at Target. LMAO
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Date Posted: Oct 8, 2017 @ 7:40pm
Posts: 29