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Btw, its kind of useless to complain about performance issues on the steam forum which the devs never view as they have their own forum site. Its especially useless when you dont even mention your PC specs.
Ive seen people complain with Thread Ripper setups that probably make your look like a 100$ PC world comuter.. & they still have issues...
So given the fact uve never experienced this issue why did you comment or did you need to post about your cool pc specs....
Move along ......
I asked in here cos the best advice is always experience, You have 0 experience on this others may not hahaha.....
I think again of using different settings per computer spec, the game is a fricking hog of resources, try turning shadows off.
The problem at a general level is the content that can be altered like no other game I have played. everything you see can be altered, and this freedom come at a price - meaning rendering your 10,000 block base with 200 dynamic lights and customization's of the creations that tickle the right and left side of your brain, the right side is upon creation, and the ridiculous customized creations that may not be quite as easy to render as just a simple 4 walled base, my base is an overkill that will take out any zombie that decides to invade my base, before they get to my basses spiked wall or even the pit underneath that or even the next 10 block down pit i the middle.
Voxel games get rendered via Open GL or Direct 3D or even Vulcan just like any other engine, but chooses a specific rendering process just like that as the original first Quake game that decided to use John Carmack's open gl designed by my 80's drooling love Silicon Graphics.
Dynamic lights require GPU as much as CPU (the idea otherwise is impossible to imagine) so like me just keep the forges where you want them at your base and put a 7.62 bullet in that screamer for me.
Anyone that believes that what you see on your monitor is all done via CPU threads, please show me proof of this.
I think this doesnt have to do with pc specs. Most 7d2d dont reconizing that short "freeze" when clicking on a forge. (I know ppl which consider 5fps playable) But its still annyoing.
There is no fix for that.
For your problem, im not sure it sounds diffrent.
EDIT: Sometimes i also have longer freezes when clicking the forge.