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I'll take the Thai over being bent over & banged by the Fun Pimps with their broken dupe bug.
You can still log in and find a crater where your base was.
The hack tools for 16.3 were released less than 24 hours after 16.3 dropped and im sure 16.4 hack tools will be here any min now...Yes, it killed public servers and forced most people to pw protect their game-
yet again however- Third party tools can more or less mitigate these hacks- Its just TFP's that cannot it seems.
Hackers have pretty much destroyed the online community- My group had 2 major bases hacked (one had a good 400 manhours put into construction between our entire group and was turned into a crater in seconds and caused a few of our group to give up on the game for good)
We moved over the password protected private servers which certainly helped the issue but tbh is much less fun that seeing new people come in and out of the server all the time...
The problem however, isnt the hacks and dupes and exploits (it IS EA and some of this is expected) - Its the lack of progress toeards any kind of fix and the same old , same old happening again and again and again.
For instance, the minibike exploit- Since day 1 of them adding the minibike people figured out you could lay your chassie down inside of LCB areas to hop ontop of roofs , bypass pits and traps, etc..etc... and raid peoples bases. This is clearly an exploit and was reported again and again and again since A12 or 13 (cannot quite remember when the minibike was added) and they have remained silent on this- We've offered suggestions (have a warp mechanic similar to what they used at the Traders that will let you set the chassie down but warp it way from the LCB area) and were met with silence... This might not seem like a big deal but it has had a major impact on PVP even on servers that keep free of hackers- The reason you cannot just place blocks in the oppositions LCB was completley negated by using minibike chassies to nerdpole up and over obstacles that are placed to keep things harder to raid.
The problem isnt the dupes/hacks/exploits- But the total lack of meaningful fixes and then the community that actually defends this (yet wouldnt shouldnt defend this in a single player game)
One of our group was duping ammo, running around like Rambo and just wasting everything- His reasoning "well, we were running low and it was getting closew to night 7 and why go through all the work of making it "- The same could be said about that high level tool you buy from the trader at the start- Why use crappy pickaxes when you dupe that purple or blue and have less hitting on rocks? Needless to say we disagree with duping but also understand why its happening and it needs to be fixed from the developers end and not "scouts honor" on our end.
Its really a shame-
3rd party tools don't actually FIX any bugs. They are just IP Banning groups of people based on their location, banning people who have stack sizes over a certain amount, etc. That's like saying putting a bucket under a leaking roof fixes the leaking roof.
Go on a botman server and try to hack- The program will detect it and throw you in 'prison' and then IP ban (once the admin of the server decides what to do). using botman and other programs utilize IP bans as well but thats not what I'm talking about. You cannot hack on a botman server (at least as of last I played) without detection and prison which renders your ability to destroy other peoples things down to almost nil.
IP ban is not the same- Getting around IP/EAC ban is beyond easy -to the point its comical) but getting out of prison on a botman server is impossible unless an admin lets you out. Normally they will review what happened and then add you to a global IP ban .
While you are correct it doesnt exactly 'fix' the hacks, what it does is stop them from being used.
Again though it doesn't "Fix" it like i said. If TFP made their software scan your computer constantly to detect what was going on people would be outraged and call it invasive.
All it does is detect duplicate stacks to identify duping, detect teleports, etc.
Again, its far easier to just kick someone using the bug then to actually fix the bug. They are not the same thing or a fair comparision.
It fixes the probelm regardless of semantics and it does it without "scanning your entire computer"
TFP's could easily integrate this type of tech into the server tools they release and fix the problem for all if they are incapable of fixing the code.
The result is the same- No hackers.
Most likely they will have it in their server tools....when the game is finished. The same way they haven't built modding tools yet.
Instead of using resources to build modding tools, server hosting tools, etc they are focusing on the actual game. Once thats complete THEN you build the tools otherwise they have to constantly patch and bug fix their game, their modding tools, server tools, etc.
It's pretty normal how they are doing it. I've participated and run alpha/beta tests of a variety of software for work. You never build tools to support your software until your software is finalized and feature locked. It wastes resources and is inefficient.
However I would imagine they would be developing the server tools along with the game to test and tweak it as they go and TBH seeing as how the damage done by hackers has damn near killed multiplayer I would consider it a problem worthy of immediate attention.
Enough people have walked away in disgust over how easy this is to hack and almost nothing has been done to address it- By that same notion, we have 'pretty grass now' and graphic tweaks (actual things that normally come in beta) but a whole bunch of things being reworked and redone- We have them fixing some dupe bugs and not others- So they know there is an issue and instead of going halfway on it and having the community hope for a fix that might come down the road- I think those server tools should have been availible last year at least. Why fix some and not others if its not a big deal?
But thats my opinion- I would think more dev time is being wasted on graphics (something that again, is more of a beta thing) than anything gameplay or cheat related. But pretty graphics sell games I suppose- And this is EA and not a standard Alpha.
On a personal note I only play(ed) on botman servers since we were hacked twice and so this is less of an issue for me personally- But it is an issue...And one that seems easily rectified since third party tools seem to be able to handle things when they are being created in someones spare time.
"its so easy to add" posts
The Code Madmole mentioned forced TFP to a rollback in the Experimentals.
And as a other example the "SOOOO easy timer for forges" took now weeks to repair.
This is no Singleplayer Tetris, 7D2D is far more Complex, understand that before you make yourself more a fool.
And the whole "timers screwed everything up for weeks " is pretty bad tbh (and not because that is overly complex) - Yes, development is complex and believe it or not some of us actually work in or have friends in the industry-
Building a house is complex too but it doesnt take a Journeyman to see how well its being built.
You want to throw around words like 'fool" for legit complaints about probblems that have been here for years?
https://www.youtube.com/watch?v=LDIfJgEExms
Maybe the house fanboys kept saying "No those balconies are fine, the house isnt finished yet- Dont 'whine' about those balconies using 1 rusty nail because they arent done yet!!!!" lolz