7 Days to Die

7 Days to Die

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Dakaar Sep 12, 2017 @ 10:28am
Trip wire setup?
So I'm trying to set up a trip wire around my base like

T1->T2->T3->~8

From each trip wire, t2 being the first, I have a blade trap to only trigger when that wire is crossed. The problem is that all blades after that wire is crossed turn on. So if the wire between 2 and 3 is crossed all traps to 8 turn on. If only wire 4-5 are crossed then 2-3 don't turn on. Any idea how to fix without breaking them?
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Showing 1-11 of 11 comments
...👑 JOST AMMAN 👑... (Banned) Sep 12, 2017 @ 11:02am 
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Acarin Sep 12, 2017 @ 11:04am 
Gotta wire each one separately (e.g. G - T1 - T2 - B1, G - T3 - T4 - B2, etc). I can't think of another way, given that any object can only have one parent (but multiple children). That means wiring in series only, no parallel circuits. You can still run them off a single generator, however.
Dakaar Sep 12, 2017 @ 11:44am 
Ye looks like I'll have to break them. I've got a line for electric fences as well which I'll need to break apart. I need to be tight with has as I haven't found the schematic yet. Got 8k shale saved for when I do find it
Acarin Sep 12, 2017 @ 11:58am 
If you are playing on th default map, here is some spoiler info if you want it:

The oil "refinery" is right in the SW (bottom left) corner of the map. There are 20 or 30 gas barrels (12-18k units) just lying around on the ground floor... :-)
Last edited by Acarin; Sep 12, 2017 @ 11:59am
Dakaar Sep 12, 2017 @ 12:36pm 
playing rwg now. started playing that and havent found the refinery yet. im pretty much just stripping cars out to get my gas :/
Acarin Sep 12, 2017 @ 1:14pm 
Heh, I started my own random seed (DayZofThunder) and have found 3 refineries to date. Sitting on 92 barrels + about 20k in cans at the moment...
darrylhs Sep 12, 2017 @ 1:22pm 
Oil shale also gives you tons of gasoline. I run 4 generators, auger , chainsaw and mini bike and I doubt i will ever run out
Dakaar Sep 12, 2017 @ 1:29pm 
i just need the gas can schematic. i have found 4 traders which i have started visiting every reset but still no luck :(
CellNav Sep 12, 2017 @ 2:01pm 
Originally posted by Acarin:
Gotta wire each one separately (e.g. G - T1 - T2 - B1, G - T3 - T4 - B2, etc). I can't think of another way, given that any object can only have one parent (but multiple children). That means wiring in series only, no parallel circuits. You can still run them off a single generator, however.

I've been able to run in parallel circuits with relays ... Try this schematic :

GB = generator
R# = relay #
TW# = tripwire #
BT# = blade trap #

Electricity in this game flows in ONE direction, it's a matter of wiring it FROM something TO something and maintaining that order, so try wiring in following order ...

GB -> R1 -> R2 -> R3 (etc etc to R8)

Then :

R1 -> TW1
R2 -> TW2
etc .. through to R8 -> TW8

Then :

TW1 -> BT1
TW2 -> BT2
etc ... through to TW8 -> BT8

We cannot close the circuit, so basically the circuit ends at each BT, eight times.
Last edited by CellNav; Sep 12, 2017 @ 2:09pm
Acarin Sep 12, 2017 @ 2:52pm 
That's... similar to what I said, although I can see how you could class it as a Parallel circuit. But yes, given a stock of relays then that should work. That is, in fact, pretty much how I wire up my bases: run relays between the walls as the "ring main" and pull cables off to switches, lights, etc, as required.
CellNav Sep 12, 2017 @ 3:55pm 
Originally posted by Acarin:
That's... similar to what I said, although I can see how you could class it as a Parallel circuit. But yes, given a stock of relays then that should work. That is, in fact, pretty much how I wire up my bases: run relays between the walls as the "ring main" and pull cables off to switches, lights, etc, as required.

Oh, I see now, yeah, it's not a real Parallel in the sense that we want becuase it's like you said about the restriction in the way we can hook things up.

Off topic ... If you like puzzles Acarin, then I can tell you about the logic loop I came across regarding the generator and the battery banks. I can lock them both together to allow the battery cells to not discharge and the generator to not consume fuel ... it's a bug but it's basically a solar hook up that runs 24/7 without burning fuel or discharging the battery.

Try this and I'll give you a hint ... Listen for the click and pay attention to which bank is providing the output :

GB -> Timer Relay -> BB -> (load does not exceed BB output).

I don't know if the load matters, however, my GB output exceeded the BB output and the load never exceeded the output of the BB. Here are some numbers for discusion sake :

GB = 200w
BB = 150w
Load = 100w

At the time I discovered the logic lock (or loop) I was trying to setup a "trickle" charge to the BB and got more than I thought out of the setup ... (i.e 24/7 electricity without consuming anything).
Last edited by CellNav; Sep 12, 2017 @ 3:57pm
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Date Posted: Sep 12, 2017 @ 10:28am
Posts: 11