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Firstly, I can't find any other definitive use of the word heat that doesn't in some form or the other relate to temperature.
All activity in life creates heat and raises temperature.
In relation to this game, all player activity raises a counter that the developer calls heat.
Some of these activities do not require fire however most do require fuel and fire.
For example, torches, campfires, forges and even chemistry stations in game burn wood.
All of these activities raise the temperature of the area they happen to take place in.
Any other activity that does not require fuel or fire theoretically would still require activity by the player which would raise the temperature of the player by simulating the burning of calories and in turn raise the temperature of the area and the counter known as heat.
Calories are fuel.
In conclusion,I personally think the developers understand the definition of the word heat and have used it as such. It certainly seems so to me.
Candles are your best bet until you reach a more advanced stage.
There is really little difference but what differences you might face from AI behavior can be huge.
If you build high you expend materials.
If you dig, you gain materials.
Zombies will attack base structures if they are aware of your presence or if those structures get in their way.
Zombies do not dig in alpha 16. That is not to say they will not damage the ground and eventually make their way into the ground. A screamer will flail about and damage the ground. There are reports of being seen through the ground. If you dig for a base then deeper is better.
You won't escape the counter of the heat map either away.
Escaping the sight of the Screamer is the bottom line really if that is the tactic you wish to employ. She is of little threat unless she sees you and screams a horde onto your position.
So screamers will simply fail to spawn at all. So will all other zombies, including blood moon hordes.
While forges do add to this problem they arent the only heat source -> from game files you can clearly see that burning barels torches and candles do add to heat map -> so now take into account how many of those are usually placed to lit your place ? usually quite a lot -> so yes while forges do speed up screamer spawn but now the primitive lights do so too :/ for eg i had about 20 burning barels + some candles and when forges were off i usually had about 6 screamers per day - with 2 forges on i had usually about 10 per day -> which can be a problem :D
I place candles 5-6 blocks apart in a grid. At that spacing, even torches won't pull screamers.