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guess ill have to search through the xml files and see what the new seed names r
As far as I know the seed name/types have changed. they are not really items anymore (as far as I can tell), I think they are now blocks, extending from the "cropsGrowingMaster"
so to test i made a recipe to create a plantedPotato1 and it doesnt show up in game :(
<recipe name="plantedPotato1" count="1" craft_time="1">
<ingredient name="potato" count="1"/>
</recipe>
to test you should be able to exchange the ingredient and the count for any other item in the game and get a resulting "plantedPotato1"
ie. substitute scrapIron in place of potato and you should still get plantedPotato1 as a result.
<recipe name="plantedPotato1" count="1">
<ingredient name="yuccaFibers" count="40"/>
</recipe>
doesnt work but
<recipe name="plantedCorn1" count="1">
<ingredient name="yuccaFibers" count="40"/>
</recipe>
does work just fine
i dont get it :(
does this game hate potatos now or something?
No issues making seeds from the default items here.
Of course if you had properly tested first with default unmodified files it would have shown seeds working and allowed you to know the issue was in the changed files that have been introduced.
Can you post the output_log for one of those attempts? And/or the modified files you're using?