7 Days to Die

7 Days to Die

View Stats:
Eightball Aug 10, 2017 @ 2:53pm
Recommendation: Color code blocks to show their stress
I see a lot of people (including myself) who have weak to no grasp on the structural integrity aspect of building. If we could have some option to color code blocks based on their stress level, it would help a lot. ie blocks in a vertical col all green, branch 1 off the top and it goes a little yellow, a couple out and its yellow, more out and its orange, all the way to 6(?) out and its red to signify if you don't support it and add another, its going to collapse. This seems more of a debug menu kind of option since it gives you more info than you would normally have, but then again, the building system in the game isn't 100% intuitive. Thoughts?
< >
Showing 1-10 of 10 comments
tommen76 Aug 10, 2017 @ 2:57pm 
Let me guess: ♥♥♥♥ collapsed on you?
Empire Aug 10, 2017 @ 2:59pm 
Divide structural integrity by weight shown in the block info and watch a video on youtube if you're having trouble. For example I can tell you that truss blocks can go 16 blocks out from a supported block before they collpase because 320/20 = 16. It's not super super intuitive but I quite enjoy having to plan my buildings around integrity.
Sythalin Aug 10, 2017 @ 3:26pm 
Originally posted by *ETR* Empire:
Divide structural integrity by weight shown in the block info and watch a video on youtube if you're having trouble. For example I can tell you that truss blocks can go 16 blocks out from a supported block before they collpase because 320/20 = 16. It's not super super intuitive but I quite enjoy having to plan my buildings around integrity.

Honestly a SI view similar to that of Empyrion would be nice. Some of us don't enjoy having to break out a calculator to build a base.
Survival Gamer Aug 10, 2017 @ 3:48pm 
Originally posted by Sythalin:
Originally posted by *ETR* Empire:
Divide structural integrity by weight shown in the block info and watch a video on youtube if you're having trouble. For example I can tell you that truss blocks can go 16 blocks out from a supported block before they collpase because 320/20 = 16. It's not super super intuitive but I quite enjoy having to plan my buildings around integrity.

Honestly a SI view similar to that of Empyrion would be nice. Some of us don't enjoy having to break out a calculator to build a base.

I dont think a calculator is needed. You just have to pay attention which block is your load block and keep count.
Red Eagle LXIX Aug 10, 2017 @ 4:24pm 
If in SP:
F1
dm <ENTER>
ESC (to close console)
ESC (to pause game and show debug menu)
Check Show Stability
Darker = more stable
Eightball Aug 10, 2017 @ 5:43pm 
Originally posted by Red Eagle LXIX:
If in SP:
F1
dm <ENTER>
ESC (to close console)
ESC (to pause game and show debug menu)
Check Show Stability
Darker = more stable

wtf really? this is already in the game?? Awesome

EDIT: I just checked it out, very nice. Can you explain how the stability glue option works? I'm assuming it makes blocks that are soley supporting others blue/red etc.
Last edited by Eightball; Aug 10, 2017 @ 6:14pm
Eightball Aug 10, 2017 @ 5:44pm 
Originally posted by *ETR* Empire:
Divide structural integrity by weight shown in the block info and watch a video on youtube if you're having trouble. For example I can tell you that truss blocks can go 16 blocks out from a supported block before they collpase because 320/20 = 16. It's not super super intuitive but I quite enjoy having to plan my buildings around integrity.

Thanks for explaining this.
Empire Aug 10, 2017 @ 8:55pm 
Originally posted by Eightball:
Originally posted by *ETR* Empire:
Divide structural integrity by weight shown in the block info and watch a video on youtube if you're having trouble. For example I can tell you that truss blocks can go 16 blocks out from a supported block before they collpase because 320/20 = 16. It's not super super intuitive but I quite enjoy having to plan my buildings around integrity.

Thanks for explaining this.
You're welcome! :)
B0LTS Jan 21, 2018 @ 1:24pm 
I thought there was a hard limit of 15 blocks out. Or did that get changed in a16? I'm entertained that you might have chosen the only block on the game for which the example might not work. There's a video on structural integrity on youtube. I'm sure it was made for a15 or before, but after getting an idea of the logic, like the fact that it's the face of the blocks that have to be able to hold the weight, I haven't had one collapse since.
Empire Jan 21, 2018 @ 9:05pm 
Originally posted by B0LTS:
I thought there was a hard limit of 15 blocks out. Or did that get changed in a16? I'm entertained that you might have chosen the only block on the game for which the example might not work. There's a video on structural integrity on youtube. I'm sure it was made for a15 or before, but after getting an idea of the logic, like the fact that it's the face of the blocks that have to be able to hold the weight, I haven't had one collapse since.
If true, I didn't know that! I have never actually used the full 16 blocks distance, I usually only push up to about 10 with multiple supports as I really don't want my main base collapsing hahaha
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Aug 10, 2017 @ 2:53pm
Posts: 10