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Yeah would be nice to see this but if they arent working on it now its unlikely to happen i think.
It's not impossible in the future to mod in a item that allows for reduced damage specifically.
2: blocking does not make sense against zombies they don't really HIT you they more about grabbing you and chew on you and infect you some way...this game just don't have the engine and tech to do it so its simpler to make them "hit" you lol
Also we are not some kongfu heroes that jump onto hordes of zombies with our bare hands doing blocks and "counter moves" lol no sane person would do that especially when they can infect you.
We Grab Hammers and Craft Clubs to bludgeon the ♥♥♥♥ out of the damn things like a normal person.
Pretty much this. Taking one step back to avoid all hits, or hitting a zombie instead, will almost certainly be a better use of time and stamina in combat than simply blocking.
Since blocking would use stamina and you wouldn't be accomplishing anything useful at the same time, it's not even clear what blocking would accomplish except make combat take longer while burning stamina not doing anything.
Something a little more active than a hatch.
The topic of blocking is definitely a "I want realism here, but not realism there" discussion. Still funny where we choose to apply realism and where to suspend it.
Hey not to mention there will supposedly be human NPCs someday. Think people, think lol!
Even then it doesn't seem to accomplish anything other than waste stamina. If, for example, you don't have room to step backwards, then blocking simply uses stamina while delaying the inevitable while the zombies surround you. Why not move and fight instead while you still have stamina to do so?
To clarify I don't mean blocking as turning this into skyrim where you are trading blows back and forth but instead as an option to avoid damage while you reposition.
For example lets say you ender a house you can keep your shield up while rounding a corner or entering a room and block damage from an unseen zombie while you pull back to give yourself more room to fight.
As oppose to eating the damage and then retreating.
As already stated, if you can move, then just move instead of taking the time to raise a shield. Or hit and thus stagger or decap the zombie threatening you. And better yet don't get yourself trapped in the first place. (I don't remember ever getting trapped like that in my last few games, and I do quests pretty much full time.)
I suspect you are picturing something in your mind that would make this useful that isn't being stated in these posts. I'm not trying to be antagonistic, so don't take it that way. But I honestly deep down swear I'm just not seeing how this would be a useful addition to the game.
Even if it was maaybe useful in some extreme corner case desperate situation you are describing where you somehow got yourself trapped, would people really use up a toolbelt slot to carry something around they use once or twice per game? And is it worth adding a whole new combat mechanic for something 1% of people use once in a blue moon?
No worries I don't think you're being antagonistic.
I did mention a situation where it may come in handy for example room exploration in homes where zombies tend to pop out from no where or around a corner into a room.
Hmmm, taking a step back (my suggestion) is defensive. No, I think we disagree quite specifically only on whether a blocking maneuver makes any sense. It doesn't have to be made more abstract than that. I certainly think defensive actions can be useful. In fact, someone playing defensively wouldn't get themselves badly surrounded on a regular basis in the first place.