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Another way would be to change the way gamestage is calculated in gamestage.xml. Just change whichever value you like (probably the days alive difficulty bonus would be a start.)
<gamestages>
<config
startingWeight ="1"
scavengerGameDifficultyBonus="0"
adventurerGameDifficultyBonus="0.1"
nomadGameDifficultyBonus="0.2"
warriorGameDifficultyBonus="0.6"
survivalistGameDifficultyBonus="1.0"
insaneGameDifficultyBonus="1.5"
daysAliveDifficultyBonus="0.1"
daysAliveChangeWhenKilled ="2"
diminishingReturns ="0.2"
/>
EDIT; How are you surviving the Green Cops on BloodMoon?!
Yeah admin would have to do it and it would affect all players on the server too, so they may be a mite reticent to oblige.
Slugs....yeah I still haven't found that recipe book yet in my game (Day 112, 10am, character level 110 ish)
Forgot about Slugs.
Used to love them Slugs.
Gonna buy some from Traders.....
http://steamcommunity.com/app/251570/discussions/0/1471967615837868545/
EDIT; Takes all sorts, eh
Well, what our esteemed fellow gamer doesn't seem to have found out is that the Console version (a14) rights were sold to a different developer at that stage, and so TFP don't really have anything to do with the PeeEss4 and XBone versions.
As for the character creation thing.....
EDIT: http://steamcommunity.com/app/251570/discussions/0/1471966894882419189/
Aoshi obviously isn't that bothered to submit a proper bug report, so can't be a big issue.
I agree, at gamestage 900+ it's way too much hassel to loot houses. I generally restart my game at this point and start all over again. A guide to how to reduce gamestage would be great!