7 Days to Die

7 Days to Die

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JUDGE Jul 30, 2017 @ 5:17pm
TIP: Live on top of the Ostrich Hotel
Horde night of DAY 42 and not a single zombie spotted so far. Only modifications we did is remove large entrance stairs (still other entrances) and we have a ladder that scales the entire building but no zombie has even tried yet.

Just thought I'd share my amazement
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Showing 1-10 of 10 comments
nah. I was getting kinda bored cause i never saw any zombie, not even in the blood moon. The loneliness was breaking my heart.
Kronos Jul 30, 2017 @ 5:28pm 
Enjoy the AI pathing exploits while you can. Once breadcrumb gets added in proper (in like 3 years) that won't work so well.
Ragequit Inc. Jul 30, 2017 @ 5:32pm 
Originally posted by Kronos:
Enjoy the AI pathing exploits while you can. Once breadcrumb gets added in proper (in like 3 years) that won't work so well.

Unless they make all the zombies fly (at which point most people will stop playing), these kinds of "exploits" will still exist. They still won't be able to follow a path that doesn't exist (like a bridge made of frames that you've removed). :)
Kronos Jul 30, 2017 @ 5:34pm 
Originally posted by Ragequit Inc.:
Originally posted by Kronos:
Enjoy the AI pathing exploits while you can. Once breadcrumb gets added in proper (in like 3 years) that won't work so well.

Unless they make all the zombies fly (at which point most people will stop playing), these kinds of "exploits" will still exist. They still won't be able to follow a path that doesn't exist (like a bridge made of frames that you've removed). :)
I'd hope before that they make zombie AI intelligent enough to actually route to people. Can't find a direct path? Zombie smash.
Ragequit Inc. Jul 30, 2017 @ 5:44pm 
Originally posted by Kronos:
Originally posted by Ragequit Inc.:

Unless they make all the zombies fly (at which point most people will stop playing), these kinds of "exploits" will still exist. They still won't be able to follow a path that doesn't exist (like a bridge made of frames that you've removed). :)
I'd hope before that they make zombie AI intelligent enough to actually route to people. Can't find a direct path? Zombie smash.

I don't mind zombies smashing things, that *kind of* makes sense. But in my book, zombies shouldn't be "smart" in any way, shape or form. They're brainless husks, driven by their "hunger" (or their affinity to punch you in the face, as the case is here). I get that (some) people want them to be challenging and whatnot, but to me, even these glowing-green, running, bullet-sponge "zombies" make me cringe every time.
hevymetal13 Jul 30, 2017 @ 5:50pm 
Ive used Fortress Ostrich before. Always fun to decorate the main entrance with all sorts of trappings. Firing down from the second floor into the hapless Z's the try to break through. I put my ladder on th back side, and used frames to get up on it, then pull the frames up behind me.
I didn't trust them not to climb it.
Last edited by hevymetal13; Jul 30, 2017 @ 5:50pm
dominicawb Jul 30, 2017 @ 6:14pm 
I think it's why this game needs bandit raids. Something different to fight...
general_windu512 Jul 30, 2017 @ 6:21pm 
Originally posted by dominicawb:
I think it's why this game needs bandit raids. Something different to fight...
As long as they have a proper AI , sure . Like if they don't find a way to get to you they should shoot from a distance instead. They have guns after all.
templar_ths Jul 30, 2017 @ 7:41pm 
If they can't route to you up or down, they should fall back to breaking all the blocks in the vincity ;-)
general_windu512 Jul 31, 2017 @ 3:05am 
Originally posted by templar_ths:
If they can't route to you up or down, they should fall back to breaking all the blocks in the vincity ;-)
Yeah it would be nice if they were intelligent enough to place tnt to destroy the blocks of the bottom walls step by step but maybe that's asking too much of the coders ...
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Date Posted: Jul 30, 2017 @ 5:17pm
Posts: 10