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If you spawned them using the console commands, I have no idea
Assuming anything you care about isn't nearby the rest of the server would be unaffected
I've seen admins use this to reset cities for looting them again (and the server has a warning to not build near cities or your base will be reset)
https://7daystodie.com/forums/showthread.php?44835-Coppi-MOD-New-features
coppi's mod is also part of botman server manager:
http://www.botman.nz/
From the console (f1)
Use:
le
This will List Entity
From there you can get the Id numbers of things around you (NPC, Traders, minibikes, etc)
the console command is
removeentity <idnumber>
killall will not kill traders, players, animals or minibikes, only zombies
pretty sure it does kill traders
It doesn't and you could have checked that in seconds just by opening the console and testing it
It's a function that can be modded in, but killall does not kill traders, players, non-aggressive animals or minibikes by default in vanilla
here's some boars and zombies in a box with a trader on top and a minibike next to it
https://steamcommunity.com/sharedfiles/filedetails/?id=1413122798
here's the killall command being given:
https://steamcommunity.com/sharedfiles/filedetails/?id=1413122821
It doesn't even attempt to do damage the minibik or the animals, it tried to do damage to the zombies (they die) and it tries to do damage to the trader, but traders are immune to the damage and live anyway:
He's still functional:
https://steamcommunity.com/sharedfiles/filedetails/?id=1413122837
There are ways to remove minibikes and traders from the world with modded console commands, but killall will not do it by default
it will kill bears, wolves and dogs, it doesn't kill boars or stag, i didnt bother testing with snakes or whatever, its kind of obvious they intended that in its current form for killall to avoid the passive animals
Without that remark it would have been a good, informative post.
You could have tested that yourself in seconds remains 100% true however. It's not hard to start up a new game to test any theory. Stating the obvious at the start of his post, doesn't make the post any less informative either. Rather that is more like the bare minimum you would say when someone second guesses what you have stated, and does so without any proof or reasoning. Basically that informative post was superfluous to this thread, and there just for you. So without your previous remark nothing informative, edgy, or otherwise, needed to be posted. Yet it was. So the only thing you should have said was "Thank you for clearing that up" as clearly Kuno took time out of his schedule to make sure it was clear to you.
Traders sometimes get killed by the killall command. I can clearly remember that. We also don't use that command on our server for that reason. We are thinking it is tied to the broken trader bug.
And no, a seconds long testgame would never reveal that. I don't raise doubt to someones statements without a reason. Also, communication on steam even works when mobile.
Starting a seconds long testgame would require me to drive home first.
Thank the man and move on. I could care less about this myself. It's pretty rare Kuno and I see eye to eye on anything ever. And I can't recall ever seeing you around here. So I have no dog in this fight rather there's no fight to begin with just you being salty over nothing.