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What I meant is that I can make 500ish bow by combining lots of them, which i can't/don't want to for xbows as it requires more and rarer mats
About the stealth, does the bonus works if the zombie is chasing you ? I'd guess it doesn't since it's no longer a 'surprise shot' ?
With reguards the compound bow, you have to find all the parts (Like guns), too be able to craft it. You can`t make one like the basic bow.
Haven't ran into sleepers so far, unless I didn't notice them waking up, but yeah I guess the bow isquite usefull then.
I'm not that much into melee as I find the range of weap or zeds animation somewhat buggy. Sometimes you don't land a hit even when you're really close whereas the zombie is ripping your face off
About the sudden increase in difficulty (or so it seems) do you find it normal or was I just very unlucky with random damages ?
A q500 Bow will do more damage than a q150 xbow; you can see damage from the item description window when you have the item equipped.
Items of similar quality, the xbow has greater damage range but slower rate of fire than the bow.
The advice above regarding iron arrows was good advice, but stone arrows may be best for hunting since they have a higher % of bleed damage in case you don't manage to drop the deer or whatever in 1 shot. Basically, no need to throw away your stone arrows when swapping over to iron.
You can make a stack of 500 or so iron arrow heads at the Forge and carry them in inventory, then just replenish arrows as they are used up & you find feathers. Good for those trips out scavenging where you'll be away from "home" for several days.
EDIT; base iron arrow damage is "rolled" from 20-35
base iron quarrel damage is 25-50
I'll have to check when I get back home but i don't remember seeing an increase in base damage when I upgraded the ql of my bow or even when I leveled up in archery.
Pleasure all mine.
For instance, in my current a16 game with archery 8, a 250q bow with an iron arrow knocked the info panel says 27.74 damage.
A 150q bow with iron arrow knocked says 25.10 damage.
The info panel can be accessed from your inventory and highlighting the item .. where it says its durability and base price and burn time etc.
But the ammo has a range of possible damages that is "rolled" when it hits.
With a sneaked headshot you get a massive damage increase, so even if you roll the lowest possible damage, it'll usually kill whatever you shot at.
Headshot has a damage "critical" multiplier applied so will usually drop most foes unless you roll the lowest value for damage in which case it may need another arrow, depending on such stuff as its hitpoints or whether it's sensed you already &c.
With the arrow dropoff at range, you may be aiming for the head in the sights, but the arrow will arc into the body so you lose the headshot multiplier (but may get the sneaked damage bonus applied to torso on the first shot until you are "hunted".)
Aiming high and missing isn't too bad though, since the foe will sense the noise of the arrow hitting dirt (or a tree or whatever) and turn to face that noise (provided it isn't already hunting you) allowing you to do a Brave Sir Robin, or try again for a headshot.
Happy to Help
Ahah, yeah, sometimes performing a 'Brave Sir Robin' is the only way to get out alive !
Sadly, we do not have any minstrels to solve food shortage issues ...
Btw I still can't figure out if the current version is still A15 (a16 beeing alive on a small number of servers) or if we're already on A16 ?
You can only combine to 100 points above the level you can craft. So unless you can craft a 400 quality xbox you cannot easily or even at all make a 500 quality one.
The bonus only counts if you shoot an enemy that is not detecting you. Therefore no you cannot get the bonus on a zombie hunting aka chasing you.
As for your OP arrows have drop off so not all of your shots were likely head shots. As for the difference you see in arrows used/ damage dealt. There are various difficulty levels and this will affect how many shots it takes as does your skill and choice of arrow type, as well as quality of weapon. Also bear in mind the green glowing ones (irradiated) have health regen. And glowing eye zombies are "feral" and will take more to kill.
Yep I tend to agree with you even if I don't know the game well yet. I also understand the dev's point of view, as in a weapon crafted in the very beginning of the game shouldn't be used as an end game weap.
I'm much more into primal stuff than using guns, I'd like to see a way of crafting more accurate and powerfull bows at the workbench for mid to end game. I know they added the coumpound bow but it requires you to find both the recipe and the parts, which can take ages if you're not so lucky or get panwed by dogs every time you enter a city (like me ^^ )
They added a compound bow and bows do have a skill/perk now too. It works the same as guns do and is not meant to be craftable from scratch as it is a later game weapon that is OP compared to the old bow and fires faster than a X-bow as well. In combination with functional stealth being completed as well. The Compond bow is most assuredly a late game weapon.