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You will need to port forward ports 25000-25003(UDP) if u want others to join ur server.
<ServerSettings>
<property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. -->
<property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server -->
<property name="ServerName" value="Selleck's Server"/> <!-- Whatever you want the name to be. -->
<property name="ServerPassword" value="*********"/> <!-- Password to gain entry to the server -->
<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
<property name="ServerDescription" value="Selleck's Server, come and survive"/> <!-- Whatever you want the description to be. -->
<property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server -->
<property name="GameWorld" value="Navezgane"/> <!-- Navezgane, Random Gen -->
<property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
<property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
<property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->
<property name="ZombiesRun" value="1" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
<property name="DayNightLength" value="50" /> <!-- real time minutes per in game day: 50 minutes -->
<property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per day-->
<property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
<property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->
<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel -->
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" value="*********"/> <!-- Password to gain entry to the control panel -->
<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
<property name="TelnetPassword" value="********"/> <!-- Password to gain entry to telnet interface -->
<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name -->
<property name="DropOnDeath" value="1" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="EnemySenseMemory" value="20" /> <!-- Time, in seconds, that a zombie will pursue something that has been sensed. -->
<property name="EnemySpawnMode" value="2" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
<property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
<property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->
<property name="LootAbundance" value="100" /> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="30" /> <!-- days in whole numbers -->
<property name="LandClaimSize" value="7"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never -->
<property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. -->
<property name="MaxSpawnedZombies" value="20"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
<!--
If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
-->
<property name="MaxSpawnedAnimals" value="20"/>
<property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->
<!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->
</ServerSettings>
This section:
<property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel -->
<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" value="*********"/> <!-- Password to gain entry to the control panel -->
Wow thats rude, he was just sharing information that is on this site.. how to setup a dedicated server. I have run a few DS and i also open those ports and my friends can join over the internet.
http://7daystodie.gamepedia.com/Server
If you are behind a router, you will need to tell your router that an incoming connection is meant for your server. This is called forwarding a port. You will need to port forward ports 25000-25003(UDP) so that others may join.
sbang no he didnt. 25000port has been abandoned like an entire year already. its 26900 now. so he is CLUELESS and gives false information.
furthermore sbang youre wrong TOO. you suggest to open 25000-25003. yet in the config file(THATS WHY AN IT GUY LIKE ME ASKS FOR THOSE INFORMATIONS!!!) it stands that he is using the (now) default port 26900. aka he needs to open 26900-26903 and he already did that as u can see in his picture. Do you even read?!
Ive got another idea. that might be the root of the problem. some routers are stupid and cant connect via external ip to themselves. aka if YOU try to connect via the external ip you CANT if someone else does,they can. did a friend try to join or did u test the stuff solo only?
No idea 25000 was no longer needed. I'm tempted to see if this works if i disable it. My first DS i ran was less than a year ago, and I opepned those ports. Curious..
https://7daystodie.com/forums/showthread.php?53333-Server-not-showing-up-since-A15
yea I dont know why people are so arrogant. kodus tho for helping. dont mind that guy. he's prolly just a tier 1 service desk. hes asking probing questions and then googles it.. lmao... what a joke.