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My first milestone is finding a damn cooking pot! Usually I get one on day 1 or 2. After that water is never a concern again. On a single rare occasion I couldn't find one for the life of me and I had to craft it in a forge.
Fortunately the mining helmet is a very common spawn, and it makes the game infinately easier. Even if I don't find one I can craft it manually with fairly common materials once I get a workbench which is easily looted from one of the many garages in the game.
Getting a forge, followed by a workbench, chemistry station (generally by looting one), are other big mile stones. And once I get my cement mixer and usually the minibike around the same time I'm close to declare my game "won", and it's time to start all over again.
Trenches are almost always a bad idea. The zombles will fall into them then try to get to you by digging horizontally, which they are damn good at. If the area is soft dirt, they get through it like moles. We lost an entire base to collapse. Not because we dug trenches but because the motel across the street had a swimming pool, which is essentially a small trench. The majority of the Horde fell in there and we didn't realise the extent of the tunnels they had dug under our base - until morning came and it all collapsed. True story.
Also there is no reason not to have a forge by day 5-ish.
That's about day #10 by my reckoning*. Surely it's worth going a bit further? The Hordes will get bigger and more challenging, creating an arms race between you and them. I believe they scale to your level now? So until you are level 200, you have not beaten the true "end-game" of any particular map. (I think)
* I have only played in servers with 3 or more co-op players thus far. Pace might be slower for 1 player where you cannot split the tasks (and hence the skill points).
After the tutorial phase I'll scour the nearby country-side for that, split-level, prefab-ranch-house that has a self-contained, already made forge.
In all of the games I've played I don't have to go far from my birth-area to locate one. But, before moving into it you'll need a good compliment of stone arrows and a decent level bow to evict its current occupants. There won't be that many to defeat as your first in-game encounter of zombies will be few in number and rather easy to defeat with your early primitive weapons.
Once you have the house and forge all fired up and ready to use you can breathe a sigh of relief from worring about the encroaching darkness w/o a safe place to lay your head in the middle of it.
Your only worries will be about keeping your guard up all the while you're stockpiling all the nearby resources you can gather and squeeze into your safety net of a house before loosing your first days light.
I play 1 life only and turn off loot respawn. I challange myself to be more active and careful in everything I do.
Weapon skill means higher club crafting and better damage so you can walk in like Rambo and smash heads instead of always playing the "stay away ranged only play style".
I can't remember if in my first game I came across a cooking pot (fairly certain I did), but in the second game, I immediately came across two of them as one of my first loot in the nearby house. A second would be useful if you decide to setup a second camp elsewhere and want to leave one at home.
Haven't found a mining helmet yet. The closest thing I came across was a Football Helmet from one of the zombies I finally managed to kill. One of the components to the Mining Helmet, but looking at the other components, I haven't come across anything except Duct Tape.
I'm guessing the easiest way to get one is to find one in the world. Looking at the components required to build one, I've been no where close enough to have scavenged the components required to make one at a place of my choosing.
I'm aware that the zombies dig. My plan was to fill in the trench with spikes. I've heard it can be an effective strategy, otherwise I wouldn't have spent time digging. If I had an entire additional week to prepare, I think I would have been good, but it took until atleast Day 4 or 5 to be finally in a comfortable position and away from the verge of death to actually start to think about defenses.
I'm thinking a good Day 3 Milestone would be acquiring a Forge, either by somehow gathering the necessary resources, or by finding one in the world. Gives you enough time to utilize it in preparation for the Day 7 horde. Looking at the map of Navezgane, I see a few nearby to the areas that I've been to in the game.
Regarding evicting the current occupants, would it be enough to walk in the area, draw their attention, lure them away, and once far enough away go into stealth, circle around and claim the now empty location for yourself? Do zombies return to the area that they spawn or does their AI keep them wandering with no memory of where they came from?
Yep, Birds nests are essential. I'm spending more time looking at the ground as I move about in an attempt to find as many as I can so that I can craft arrows. With the low level bows, and low level in archery, it takes more than a few headshots to take one down, though by Day 6 or 7 I've had enough pratice to actually not use 6-10 arrows on a single zombie.
I may have to put more points into Melee weapons, though judging how close you need to be can be a problem. If you're too close, you risk getting hit, if you're too far away you eat up your stamina. The most annoying thing are the crawlers. Standing up, I can't seem to hit them unless I get very close, but at that point they can hit back. Crouching down to get to their level is slightly better but also comes with problems. I've mostly stuck with bows, or simply avoiding the slow moving ones for that reason, though with that said, your skill in melee will never improve with that strategy.
The game really needs a spear weapon, and from a general search, it looks like it's been a requested addition for a few years now.
Thanks for the replies. I'm about as new to the game as possible with the exception of watching a handful of videos over the years.