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The bed isn't "just" cosmetic. It does act as a respawn point if you are the one who places it.
It's disapointing that they are rather resource intensive for what is only a one time use item, compared to a bedroll that can be picked up and used endlessly.
What I would like to see is a dual system that remembers if you previously placed a bed down. The bedroll would be something you could pick up and drop anywhere repeatedly while traveling and than if you picked up your bedrolls and still had a regular bed in the world you would revert to your old respawn point
This would let you make a home with a bed in it and the bedrolls would be temporary points for while you were out traveling
As it is now you have to keep making new beds to create this level of immersion
Of course, until they ever implement something like this I just create a bedroom with a bed in it and than toss the bedroll on the floor at the base of the bed when I get home from traveling with it
Not going to waste resources rebuilding beds after every long trip
That's exactly what I was going for. I was hoping for a permanent spawn point if you placed a bed and you could travel with a bedroll where ever you went but if you didn't have a bedroll placed you would just spawn back at your base. I think it'll come eventually, they'll be stupid to not implement this as I'm pretty sure every survival pvp game has this functionality of some sort. Thanks for answering my question, guess I'll use the bed as cosmetic and place my bedroll at the foot of the bed as you did!
The bed is cosmetic as it has no different functionality then a bedroll. It's just a different look. Hence why i said it would overwrite the first spawn point.......
They have said it will never come. Multiple waypoints and teleporting across the map will not happen, and if people want it they can use server managers and use /home and other commands which can already be activated.
It's a survival game, you aren't supposed to be able to plop a bed down in the city, loot it and then teleport back to your base to stash all your loot.
This is not a survival PVP game. The primary focus is PvE and will always be PvE. PvP will not be a focus till the game is much closer to launch. So if your looking for a PvP focused game this is not it.
Why could they not let you choose from, say, four respawn points (that you've previously placed in bases around the map) if you die? You won't be able to teleport then unless you die, which happens anyways if you're really far away from your bed when you die now.
TFP does not want teleporting. They specifically made it so that the spawn point is singular intentionally. I mean the point is not to die, not die and use it as a means of transportation.
We're not asking for teleportation. We already have respawn points, we're just asking for ever so slightly more control over those respawn points
The bedrolls already have the function we're asking for (the ability to move them around). Asking for the bed (which costs more to create and has respawn ability) to be of slighty more value (or at least the same value) as a (much cheaper to make) bedroll is not out of line
And I repeat: has nothing to do with teleportation
The thing you are protesting against (dieing and respawning somewhere else) already exists, we're not asking for anything "better" than what's already in the game in regards to this function
Just that the beds not be one time use (since they cost more than a bedroll to make). Thus having them be your fallback respawn point (after you pick up a bedroll) seems like a functional purpose to their existance
Stop pretending this has anything to do with teleporation
The function you are implying would happen: as in using the beds to respawn back at home... ALREADY EXISTS IN THE GAME, you would just go out into the world and not place a bedroll, then die. But see, we have no intentions of dieing, we're not asking to use these for teleportation without penalty.
You've completely misunderstood the point
Said a lot better than I could.
You misunderstood the point that the devs have said no to the idea. There will never be more then one respawn point. It doesn't matter that the bed costs more, the trade off is it looks better cosmetically, that is all.
Beds are not one time use. Beds and sleeping bags are PERMANENT respawn points and there will only ever be one. Each one you place overwrites the other.
If you don't like it you have 2 choices.
1. Make your own game and design it that way.
2. When the game is released with modding tools see if it can be modded.
So if I craft 2 bedrolls, place #1, then later place #2. THEN I lift or destroy #2, would I not respawn at #1 next death?
Nope. You would have no respawn point. Only the most recently placed one counts.
Interestingly, if you dive into buffs.xml you'll see things like
buff id="sleepingBedTrigger"
CTRbed
CTRbigbed
name_key="sleepingAwesome"
and some modifiers to health. What's all that stuff?
I don't believe they are active yet, but they are looking into a variety of buffs based on if you are on the bed in the future. So down the road a bed might provide a slight healing buff if you are on it for instance, but its not set in stone
This would be fine if you could pick up the bed and put it back down
We aren't asking for 2 respawn points with the option to choose between them on death. We're asking to be able to reuse the bed just like you can reuse the bedroll
That requires either:
1. the bed can be picked up (like the bedroll) so we can put it back down and reestablish as a respawn point (like the bedroll can be)
OR
2. if the bed can't be moved, then it only acts as a respawn point when you pick up your bedroll
As it is the bedroll overwrites the bed, but you can't ever resestablish the bed without building a new one
You really aren't getting it
No ones asking for teleportation or two active respawn points
Stop acting like you know what the devs are willing to do. They have made many changes based on player requests and this one is simply pointing out that the bed (which already acts like a bedroll) does not currently justify it's cost to make
You're correct.
There have been times when TFP has made changes based on player input (or outrage if you will).
But, it took a pretty substantial outcry for the changes to be made.
I was around for two and it wasn't trivial.
This is how it works currently.
My personal opinion is that i'm against adding any convenience features to the game (like fast travel).
It might be good to have a choice on where to respawn after you die (but this has implications for MP that need to be considered).
I agree that it would be nice if it was easier to place a better bed like the double though.