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And it does not cost resources....
Do you listen to yourself when you speak??
Seems to me the issue is just one of balance in that we get too much xp too easily though some would say the opposite of that, so I guess "In B4 an xp amount option is requested". lol
I was only taken aback by one little comment:
I've found there to be just a wee more things holding my interest in this game than wielding 600 tools. Personally.
My current toolmaking skill allows me to craft level 400 Steel Axes.
I craft 20 of them, then combine in a workbench, and I now have a level 600 Steel Axe.
I will never have less than 600 Axe now because when it wears down, I simply combine with another 400 Steel Axe and I have a fully repaired 600 Steel Axe again.
It is nothing to do with exp, I could make the level 600 Axe even if my skill was much lower, it would simply take more low level Axes to do it.
Strip down all cars you find with a Wrench till they disappear. Same thing with air conditioning units on roofs. 20 Mechanical parts in mere minutes.
I get what you are saying, but have you done it? Have everything you could possibly make at level 600 and see if you feel like continuing the map.....you are essentially ridiculously OP. I need the fear of actually dying when I play games like this.
Also I don't agree with TFP on the logic of it... if in real life you get too crappy working tools and try to make a new one with parts from both you don't normally end up with a better version, just with maybe a working (in the sense of "repaired") version of that tool.
I know it's, as always, a simplification for the sake of gameplay, but in this case it feels OP.
Not sure you understand what you said. Crafting 20 axes certainly does take resources for one thing. Your complaint boils down to by day 30 you are set up and the game is too easy. This is not the singular fault of a the workbench. More over you are getting to much xp too fast allowing for you to make high level things you can combine to make higher level things. That works as intended. For it's 1st pass too it is not too out of balance. Less xp awarded, and then if still needed they can dial back the potency of the workbench.
IRL if you take two things and part out one to improve the other it would often times be better so the logic is fine. The larger issues is still how fast we gain xp, which I feel is done intentionally at present for testing purposes. Much in the same way that the terrain in RWG has a ton more mountains than they intend to have as they are testing things out. "Alpha is as Alpha does" (quote to be read with Forest Gumps voice lol)
If you have a wrench you can steal a bench. Also in addition to what Ghostlight mentioned, with a wrench office chairs are a solid source of Mech Parts.
Fairly irrelevant cost in terms of tools etc, and NO COST at all for guns since you just combine the parts you find to maintain one or two "uber guns". And you only need to do all this ONCE per player per item. Once you have the level 600, you need only make another item now and again for repairing and you stay with the 600 forever with little cost.
Not exactly. My complaint is that when my skill allows me to produce a level 400 tool, I should not be able to in fact produce a level 600 of that tool so very easily.
Yes it is. If it were not for the Workbench I would be running around with level 300 or 400 of everything as that is generally what my skills allow me to make. However I have 600 in everything, precisely because of the Workbench.
Exp I am getting doesn't matter. I could do the same trick whether my starting point was a level 400 Axe or a level 20 Axe. Same result -> level 600 Axe. In fact if I found a Workbench on day #1, I am pretty sure I could have a level 600 Bow and full set of level 600 stone tools by the end of day #1. That is ridiculous
Problem is when you translate all this inside the game something feels awfully unbalanced... :-/
There is cost you stated otherwise previously. As for gun parts they are subject to RNG so very moot point. 20 X level 400 to make 600 is not that easy and requires many steps and materials. Could it be more difficult, yes. Again this is made even easier by the fact we get too much XP to quickly/easily in the game. If you try do the same trick with level 20 axes it's going to take a shed load more axes than 20. I would not recommend that arduous task, personally I would sooner use the level 20 and work on gitt'n gud.
There are several balance issues all paying off one another in this particular grievance I fell. Beta stuffs though.
No it is. You should not have a workbench yet on day one though either. Many minor balance issues all play into this. As I said this is not the singular issue of the workbench alone.
Not really, the difference between a 100 quality bow and 600 quality bow is about 5-10 damage. Same with the stone tools. There is such a low spread on them for a reason. Anything more then stone will take a trenendous amount of resources to hit that point.
Every time you repair your pickaxe with the workbench you spend far more metal then if you just repaired it normally so there is a trade off. The formula could be adjusted so that if the quality difference between the two items is too low that it has a minimal effect though.