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Ah ha. Thanks for this tidbit, I couldnt for the life of me figure out why this was happening based on my settings.
You can control this at the entity level by adjusting the value of this line:
As of alpha 15 (or 15.1) this dosn't happen any more. I've got zombie bodies around my base and other location for weeks. They also act as containers and will reset when loot resets. It's quite handy.
I don't think this is based on chunk loading. I've seen it based more on "X max bodies in chunk" kind of thing. If I kill 5 zeds then I have 5 bodies there. If I keep killing zeds in the same area (15 or 20 I think) then I start seeing some of them explode and drop stuff.
Not Valmar said bodies last 30 seconds then become "corpse blocks". Those are what remain. Your correct though that after "X" amount some of them will start to pop. So maybe do not use them as containers given that...
Oh. I missread that. I thought he was talking about gore blocks :D.
No, the red zombie jellos been gone for a loooong time now. lol
Hm, source please?
Me.
I play a shed load of the game. When I am at my base plenty of hordes will still come by and I can hear them crawling over the bodies, I have to be careful backing up too as a stepped on corpse block really slows you down. Also slows the them biters down though too so bit of a double edged sword there. If I do not clean up the corpse blocks though and more zombies come by and I start making new corpses after a certain point (one I have never bothered to ascertain) the old ones begin to "pop" or "burst" I guess is the best descriptive word to use on it. Any loot (Usually sham sandwiches I did not pick up) then is left on the ground to despawn after it times out.
Well, I play the game a lot too. :) I was more questioning your first statement, which is kinda misleading, if not flat out false. The wandering hordes spawn whether or not there's bodies around is all I'm saying.