7 Days to Die

7 Days to Die

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Inventory management ruins the game.
I have fun, until i need more than one chest. Now I spend way more time just trying to unload my character than I do playing. There are things that could be done to alleviate it, but it seems to be on the far backside of their minds.

It bores the hell out of me managing the grid system they have going on here. I don't understand how minecraft players don't jump off a cliff in frustration.

Viable solutions here, that might not fix it completely - but would do a lot:
1) https://7daystodie.com/forums/showthread.php?61014-Sort-Button-2-0-Tig-O-Bit

2) https://7daystodie.com/forums/showthread.php?61060-Inventory-Profiles

3) Option 3 could be this: Have a master chest with an inventory that just scrolls down like a word document As you scroll down more grid spaces are seen. Building, placing, and attaching more chest to this master chest allows you to put add more rows to the bottom of the grid. This would keep it balanced on space, but remove the need to catagorize items and sort them.

The issue isn't remembering what goes where. It's the large amount of time it takes to scan your grid, move it to the correct chest, and then do the proccess again for the next chest. That many items makes it easy to miss more than a few items. So then i must repeatedly go back and forth between chest.

All of this could be solved with a player setup catagory system I think. Especially if they implemented chest that had multiple pages or one of the solutions above.

note: let the catagorizing of items be handled by the individual, and the devs just worry about making the script work. you might run into problems when two players are sorting the same chest, but that's a different problem.
Terakhir diedit oleh PrideGroupIsEvil; 21 Jun 2017 @ 12:21pm
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Diposting pertama kali oleh Layarion:
Diposting pertama kali oleh DerSprocket:
Well that seems your chests are too specific. Try a mineral chest. All metals,pipes, bars, scrap, ore etc can be found in the same place. Then when people are like "where is the iron?" In the chest with the metal. It's not categorizing things based on what they're used for, save for a few chests, but rather what they are. Iron scraps are used for building, yeah, but they ARE a metal. Concrete mix is used for building, and IS a building material exclusively. Water is used for all sorts of things, but IS a food item, so it goes with the food.
The problem with this is: the chest are too small for that. You will fill that building material chest up very soon.
That is why I create a cluster of chests for each tier of item. I might have 4 chests for nothing but food and another 4 for nothing but material etc.
Diposting pertama kali oleh SadonicShadow:
Diposting pertama kali oleh Layarion:
The problem with this is: the chest are too small for that. You will fill that building material chest up very soon.
That is why I create a cluster of chests for each tier of item. I might have 4 chests for nothing but food and another 4 for nothing but material etc.
which, frankly i find redicules. If they allow the inventory of chest to be bigger via a scrolling window then you would only need 1 chest for food. something like option 3 in my updated OP.
MrStitch 21 Jun 2017 @ 12:31pm 
Judging by the replies, I'm right... People see different ways they should organize things. And that's what? Three or four people in just a few minutes.

Creating a 'user preference' wouldn't work either cause what if you group up with people? Since A16 dropped, it seems like team effort is strongly encouraged. So, you got four people all with different sorting ideas.

The ever expanding chest option - I don't care for that much as it breaks the dynamic of the game too much. Is it kinda ridiculous that you can have a single chest hold thousands of 3 foot by 3 foot blocks? Yes. But it's even more ridiculous to think we can have a single container hold the contents of the planet. Somewhere in there is a line, and I think the dev's decided pretty much on doing a little of both.
Sanquin 21 Jun 2017 @ 12:32pm 
Something that would make things easier, add an 'auto stack' button similar to Terraria. Where, if you open a chest and press it, all the items from your inventory will automatically stack into the same items in the chest.
MrStitch 21 Jun 2017 @ 12:36pm 
Diposting pertama kali oleh Sanquin:
Something that would make things easier, add an 'auto stack' button similar to Terraria. Where, if you open a chest and press it, all the items from your inventory will automatically stack into the same items in the chest.
I think this is the best option. By this point, some kind of mutually agreed sorting has taken place. Auto dump like-items alleviates OP's original problem of constantly missing things the first time around. After that, what's left are undetermined items, at which point the user needs to make a decision.
Spider 21 Jun 2017 @ 12:41pm 
Or you know, you could just try being organized instead of just throwing ♥♥♥♥ into boxes. I amass a ton of stuff, organize once, then guess what? No more 30 minute drop off times.
Diposting pertama kali oleh MrStitch:
Diposting pertama kali oleh Sanquin:
Something that would make things easier, add an 'auto stack' button similar to Terraria. Where, if you open a chest and press it, all the items from your inventory will automatically stack into the same items in the chest.
I think this is the best option. By this point, some kind of mutually agreed sorting has taken place. Auto dump like-items alleviates OP's original problem of constantly missing things the first time around. After that, what's left are undetermined items, at which point the user needs to make a decision.
well the comment for multiple people doing the same chest isn't a sorting issue, it's a teamwork issue and should be discussed with the people you are playing with.

as for the terraria comment, if you remove all of an item, there is nothing for the auto-stack work with. So you still need to be able to tell the chest what items you want in it. if they can do that (hint: they can) then that would be a relief.
There's always one player in the group that enjoys the sorting aspect, so you make a central "Dump Chest", and everyone throws crap in there when returning from looting.
Then through the night when things die down, the sorting gets done.
This really isn't as hard as you think.
Diposting pertama kali oleh ~{DCMT}~ComaWhite12~:
There's always one player in the group that enjoys the sorting aspect, so you make a central "Dump Chest", and everyone throws crap in there when returning from looting.
Then through the night when things die down, the sorting gets done.
This really isn't as hard as you think.
i'm playing a 2 player game, and both of us would rather get to scavenging or base building.
Diposting pertama kali oleh Layarion:
Diposting pertama kali oleh ~{DCMT}~ComaWhite12~:
There's always one player in the group that enjoys the sorting aspect, so you make a central "Dump Chest", and everyone throws crap in there when returning from looting.
Then through the night when things die down, the sorting gets done.
This really isn't as hard as you think.
i'm playing a 2 player game, and both of us would rather get to scavenging or base building.
Then you're ♥♥♥♥ out of luck.
Sorry, there's no maid service available at the moment.
DerSprocket 21 Jun 2017 @ 12:51pm 


Diposting pertama kali oleh Layarion:
.

The fundamental flaw i see in this whole thread is that inventory management is supposed to take time. The more stuff you have, the harder it should be to manage it. It's supposed to be a trade off. "Do i want to hoard everything i come by and have to sift through it all of the time, or do i just want the essentials". Alerting the game such as this pretty much is just a handicap in the sense that it makes the game easier. The point of the game other than survival is time management. Making certain tasks automated removes a lot of the sense of urgency. A viable option for you if you are having trouble with the time management is to increase the length of the days to 60 minutes or more.
VonStreed 21 Jun 2017 @ 12:57pm 
Diposting pertama kali oleh Sanquin:
Something that would make things easier, add an 'auto stack' button similar to Terraria. Where, if you open a chest and press it, all the items from your inventory will automatically stack into the same items in the chest.
https://www.youtube.com/watch?v=u5HOt0ZOcYk

That would save a lot of time in the long run but still lets us sort chests to our preferences, without having to go and tag tons of items in an ini file ('cause that would be so much fun). I know every game I download I am thinking, "Man! I hope I have to spend 45 minutes typing in notepad! before I play!" Yes you still have to first place items in the slots you want, but so what? It takes a couple of minutes which hardly ruins the game, despite the OP's claim.
Unorganized Crime Mob (Di-ban) 21 Jun 2017 @ 12:59pm 
I usually play solo. Use 4 chests from the start even when i dont have much.

1) Food/meds/repair
2) Raw Mats
3)Tools/minibike
4) Guns/Parts/ Ammo

When u always use the same setup it becomes quick to dump into the 4 categories and hit auto sort and I know where stuff is in each chest.

Any suggestion that increases inventory slots/ tool belt is probably not gonna happen as they have plans to make those smaller if anything not larger.
VonStreed 21 Jun 2017 @ 1:02pm 
Diposting pertama kali oleh DerSprocket:
Diposting pertama kali oleh Layarion:
.

The fundamental flaw i see in this whole thread is that inventory management is supposed to take time. The more stuff you have, the harder it should be to manage it. It's supposed to be a trade off. "Do i want to hoard everything i come by and have to sift through it all of the time, or do i just want the essentials". Alerting the game such as this pretty much is just a handicap in the sense that it makes the game easier. The point of the game other than survival is time management. Making certain tasks automated removes a lot of the sense of urgency. A viable option for you if you are having trouble with the time management is to increase the length of the days to 60 minutes or more.
I agree to a point, but realism only goes so far. There has to be a limit to the amount of manual drudgery, though everyone is going to have a different line in the sand of what they will tolerate. If they really wanted to adhere to that philosophy, then they would force us to stand at the crafting bench for two minutes to make a pick axe instead of setting it and forgetting it.

To be frank, I do think the OP and others have some interesting ideas. My problem is with the hyperbole of a few minutes of organizing “ruining the game.” Minor annoyance at best.
DerSprocket 21 Jun 2017 @ 1:50pm 
Diposting pertama kali oleh VonStreed:
I agree to a point, but realism only goes so far. There has to be a limit to the amount of manual drudgery, though everyone is going to have a different line in the sand of what they will tolerate. If they really wanted to adhere to that philosophy, then they would force us to stand at the crafting bench for two minutes to make a pick axe instead of setting it and forgetting it.

To be frank, I do think the OP and others have some interesting ideas. My problem is with the hyperbole of a few minutes of organizing “ruining the game.” Minor annoyance at best.
See though, I'm not talking realism. I'm talking about trade offs. You can have more easy access to stuff by having a lot of it, but it's gonna take time to look through it. It's not about being realistic, it's about managing difficulty. It's the same reason things have stack limits. Not for realism, but to make it so you have to make choices. You can't just have it all. Same with containers having limited storage space.
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Tanggal Diposting: 21 Jun 2017 @ 9:51am
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