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The point is after years of development the NPC's shouldnt be buggy, let alone completely non-existant.
Entire games (successful, highly-rated, fully 3d-modelled, animated and published ones) have been made and released in the time it takes for 7days to release an Alpha update.
Which is absolutely no excuse given the amount of funding they received via Kickstarter and continued sales on Steam.
I adore 7days. I love the game. I thoroughly enjoy it. But I have never seen any other game been developed as slow as this one.
DayZ and it has waaaaaaaay less content and things to do.
Try Salvation mod maybe...
For A16 they had to dedicate that programmer to rewriting random world generation (the new Socket System), that's why NPCs skipped A16.
Exactly. There is no excuse at all. If modders can make npcs, voiced and with mild Ai then why the hell can't the devs? There has been substantial improvement including in the zombies so where the hell are the npc survivors? Unfortunately talk doesn't do much. At least there are likeminded people out there who see that there are no excuses
https://www.youtube.com/watch?v=2SoWNMNKNeM&index=321&list=PL9LRk8CNUnkInar3ruDVX-7aWkFzVFsNE