7 Days to Die

7 Days to Die

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Andhrimnir Apr 17, 2017 @ 7:03am
Optional minimap
There should be the option to show/hide a minimap in the HUD. I know some people were against this but make it optional for those of us who want it. The minimap options should also include what markers to show on the map. It is very annoying to have to stop moving to check where you are going, especially while riding the bike.
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Showing 1-15 of 27 comments
Nitedevil86 Apr 17, 2017 @ 7:09am 
Yes I agree with this. You don't have to make it as a fixed thing. You can hide it from settings and you don't need to show zombies on it either. I just need the minimap so I can drive my bike or walk without having to stop and opening the damn map every single time! Please implement this! I know for sure that it can be done.
Yemto Apr 17, 2017 @ 7:11am 
I would like if it was a perk (Like Leather Tanning), so it has to be unlocked.
Last edited by Yemto; Apr 17, 2017 @ 7:11am
Master Queef Apr 17, 2017 @ 7:16am 
No
...👑 JOST AMMAN 👑... (Banned) Apr 17, 2017 @ 7:31am 
7DTD had a minimap long time ago.
It was removed because it was "incompatible" with the survival aspect (in 7DTD setting).
Red Eagle LXIX Apr 17, 2017 @ 7:54am 
The minimap hasn't existed since the map was changed from a static image map to a dynamic one generated based on the actual terrain.

I've played around a few times with having live map on the display via HUD modding and there are just many pieces that don't quite work.

madmole has stated they are not likely to spend time working to make it work and left return of the minimap to modders but that isn't feasible due to some issues. Heck, even displaying some of the map data puts a risk of exposing some known bugs (example having map coordinates and/or bedroll coordinates on the main display introduces a known null reference exception anytime the user's cursor/target goes over an area a waypoint would normally be visible if the map window were open and visible even though those waypoint markers are not visible).
Last edited by Red Eagle LXIX; Apr 17, 2017 @ 8:07am
Yemto Apr 17, 2017 @ 9:29am 
Originally posted by BaronKugles:
No

Out of curiosity, why not? if it's an option, just don't enable it.
Master Queef Apr 17, 2017 @ 9:48am 
Originally posted by Yemto:
Originally posted by BaronKugles:
No

Out of curiosity, why not? if it's an option, just don't enable it.
Read above
There's your answer
Vexov (Banned) Apr 17, 2017 @ 10:17am 
I'm against anything that wouldn't effect me, GTFO!!!.
...👑 JOST AMMAN 👑... (Banned) Apr 17, 2017 @ 11:08am 
Originally posted by Vexov:
I'm against anything that wouldn't effect me, GTFO!!!.
Lol, another "make it optional" dude who doesn't understand what impact "optional" things make on development time. :steamfacepalm:

Ok, then let's have TFP make an OPTIONAL auto item organizer for the inventory, with categories and fast search buttons + multi backpacks! It wouldn't impact anyone since it's OPTIONAL!! I don't care if A16 get's released one month later to do it and if it will add tons of more potential bugs. :steamfacepalm:
Last edited by ...👑 JOST AMMAN 👑...; Apr 17, 2017 @ 11:09am
Andhrimnir Apr 17, 2017 @ 2:49pm 
Originally posted by Jost Amman:
Originally posted by Vexov:
I'm against anything that wouldn't effect me, GTFO!!!.
Lol, another "make it optional" dude who doesn't understand what impact "optional" things make on development time. :steamfacepalm:

Ok, then let's have TFP make an OPTIONAL auto item organizer for the inventory, with categories and fast search buttons + multi backpacks! It wouldn't impact anyone since it's OPTIONAL!! I don't care if A16 get's released one month later to do it and if it will add tons of more potential bugs. :steamfacepalm:

I'm a developer, I know what it means to have optional code. My bosses always want optional features and it takes at least double the time and effort than if it was always there. I also didn't say it must be in Alpha 16. I'm just saying that it is a feature I would like to see at some point.
Andhrimnir Apr 17, 2017 @ 2:52pm 
Originally posted by Jost Amman:
7DTD had a minimap long time ago.
It was removed because it was "incompatible" with the survival aspect (in 7DTD setting).

Don't see why. I don't like the idea of the map showing me zombies. Just a layout of the terrain.
Nitedevil86 Apr 17, 2017 @ 2:55pm 
Originally posted by Red Eagle LXIX:
The minimap hasn't existed since the map was changed from a static image map to a dynamic one generated based on the actual terrain.

I've played around a few times with having live map on the display via HUD modding and there are just many pieces that don't quite work.

madmole has stated they are not likely to spend time working to make it work and left return of the minimap to modders but that isn't feasible due to some issues. Heck, even displaying some of the map data puts a risk of exposing some known bugs (example having map coordinates and/or bedroll coordinates on the main display introduces a known null reference exception anytime the user's cursor/target goes over an area a waypoint would normally be visible if the map window were open and visible even though those waypoint markers are not visible).

Ok fair point. But it should be implemented in the future as Andhrimnir already said. After they fix most of the bugs and all of course. Andhrimnir is a developer himself so he knows what he's talking about. And I used to be employed as a game tester, so I know what testing games at Alpha or should I say, pre-Alpha feels like. We used to have a very good SCRUM team and applied daily regression testing, stress testing etc. I believe that a minimap in the top left corner shouldn't be a problem to implement. They just need to make it simple that's all. Excluding showing zombies on it. Just let it show the roads and the landmarks.
...👑 JOST AMMAN 👑... (Banned) Apr 17, 2017 @ 3:33pm 
Originally posted by Andhrimnir:
Originally posted by Jost Amman:
7DTD had a minimap long time ago.
It was removed because it was "incompatible" with the survival aspect (in 7DTD setting).
Don't see why. I don't like the idea of the map showing me zombies. Just a layout of the terrain.
Because IRL when you're looking at your map you can't fight and you can't do much else.
Also it's not like you have a GPS or something on you. The compass is already enough.
Andhrimnir Apr 18, 2017 @ 10:03am 
Originally posted by Jost Amman:
Originally posted by Andhrimnir:
Don't see why. I don't like the idea of the map showing me zombies. Just a layout of the terrain.
Because IRL when you're looking at your map you can't fight and you can't do much else.
Also it's not like you have a GPS or something on you. The compass is already enough.
Please. So in real life you can carry 32,000 buckets of concrete mix right? Or thousands of pieces of scrap metal. This is a game not real life. As I said multiple times, I think it should be optional, so if you don't like it, don't use it.
Patouski Apr 18, 2017 @ 10:12am 
Originally posted by Andhrimnir:
Originally posted by Jost Amman:
Because IRL when you're looking at your map you can't fight and you can't do much else.
Also it's not like you have a GPS or something on you. The compass is already enough.
Please. So in real life you can carry 32,000 buckets of concrete mix right? Or thousands of pieces of scrap metal. This is a game not real life. As I said multiple times, I think it should be optional, so if you don't like it, don't use it.

And the fact that TFP have removed it for the reasons given by Red Eagle, means that TFP are unlikely to bring it back. It is their game and they have said it goes against what THEY feel their survival game should be.

I understand your PoV and I too like minimaps in most games, but I agree that in a game where surviving against all odds, having a "How'd-that-Holographic-like-map-get-on-top-of-my-head" minimap defeats the purpose of "surviving" if you can see somewhat ahead of that mountain range what lies there in terms of terrain and possible POI.

I want to have that uncertainty. I wish to go up a mountain range and go WTF when I stop inches away from a 30m drop in a oddly RNG cliffside. Since we're already going to get better RNG and the ability to see VERY far ahead as of a16, I feel the minimap is kinda pointless anyways.
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Date Posted: Apr 17, 2017 @ 7:03am
Posts: 27