7 Days to Die

7 Days to Die

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AustinJovi Apr 11, 2017 @ 7:23am
Best Skills to Invest Points Into?
I'm doing an online server with a few friends, and I have like 120 points to spend. I have bought a few skills here and there, such as the ability to make 9mm bullets and the one that increases your overall health. I haven't invested points into a whole lot, because I didn't want to put them into something useless (for example, you're able to level up agility by simply running, so wasting points on that skill wouldn't make sense.)

So, what do you think are some great skills, and which are useless? In thinking about leveling up looting like crazy, because you get better drops.
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Showing 1-15 of 29 comments
GlorySect Apr 11, 2017 @ 7:34am 
For me the most importants skills are the skills of your melee weapon (In my case blunt weapons), mining tool, miner 69er and the skills that affect the stamina regeneration and consumption.

I don't even bother to spend points in science to have the chemestry station, I can find a chemestry station easily.

Edit: Cuality Joe for me is a must have too.
Last edited by GlorySect; Apr 11, 2017 @ 7:38am
Bugs Bunny Apr 11, 2017 @ 7:35am 
Miner 69er, Sexual Thesauranus (spelling is most likely wrong) are must have IMHO.. being able to make good tools, steel, basic food, etc. is all very useful too. Weapon wise I'm a bow guy so that skill that boosts arrow dmg is a big plus for me... Armor crafting for heavy armor is good too...
Lark Apr 11, 2017 @ 7:36am 
well it depends on what you want to do. I can tell you building skills are important. You want to build the crafting stuff like workbench,science station, cement mixer. Then there is the tool smithing and ammo smithing.

You will need the first things I mentioned to build a base. Even if you use a POI you will want to reinforce it.

You will want to build tools, and that allow the building of things you need.

As far as the ammo goes, I generally prefer to go with what I have the weapon building for. No point in learning 9mm ammo if you don't have the gun at that time. Still you can find some ammo too.

The bow/crossbow requires arrows so you can build that from the start. For the bow that is.

The treasure hunting,quality of loot is nice but not neccessary right away.

there are some things that can help improve other stats and some are very good, but there is no guarantee they will keep you alive like the building stuff does.

at least that is what my thought is.
Last edited by Lark; Apr 11, 2017 @ 7:37am
Kunovega Apr 11, 2017 @ 8:18am 
Originally posted by AustinJovi:
I'm doing an online server with a few friends, and I have like 120 points to spend. I have bought a few skills here and there, such as the ability to make 9mm bullets and the one that increases your overall health. I haven't invested points into a whole lot, because I didn't want to put them into something useless (for example, you're able to level up agility by simply running, so wasting points on that skill wouldn't make sense.)

So, what do you think are some great skills, and which are useless? In thinking about leveling up looting like crazy, because you get better drops.

Points earned from leveling should go into perks that can't be rasied by "doing". Anything that goes to 100 can be raised by doing something

My first purchase is usually sexual tyranasaurous, the stamina refresh is one of the best perks in the game. Whether or not you want more points into it after the first is debatable, I usually don't put buy it again until level 100+ when I run out of other things to care about

I also generally do the run perk as well, so running drains less stamina, combined with sex tyran for stamina refresh you can pretty much run away from anything as long as you aren't attacking at the same time (again, late game you could put more, but 1 and 1 into those 2 is early survival to me)

After that it depends almost entirely on your play style and whether or not your team is actually working as a team. In a group setting usually one person takes steel perk, one person does cement, one person does leather and so on. At least early on there's no need to overlap these and you can spread your skills around.

In the long term I end up buying both steel and concrete because I play more hours than the people I team with, so I want to be able to build while they aren't online and don't feel like waiting for the designated person with x perk

The survivor is a very helpful and often overlooked perk. It does two things:
1. you can eat less food
2. you gain more wellness from all food and drink you consume

Many people dismiss it becase they feel they should eat more food to gain wellness faster, but the percentage actually works in your favor. You gain more wellness while also needing to eat less food in the same amount of time

The companion perk to this: the camel, do NOT take this. Camel reduces your need for water, but it does not include a wellness boost. By taking survivor but not camel, you can drink tea more often and get the wellness of the tea boosted by survivor.

Focus on high wellness foods and drinks, avoid using canned and raw foods.

Combat perks are entirely up to you. Decide which weapons you enjoy, or have access to and focus on those. I like knife guy and decapitator, the hunting knife is pretty much my go to weapon during the day. I just run around taking off heads.

In the long run I end up buying the other weapon perks too, but early on take the ones that are actually useful to what weapons you currently use

Avoid if you can: workbench, chem station. These are generally easy enough to find and steal from POI (take apart with a wrench), or buy from traders. Huge point sinks if you decide to invest in them. I usually have 3 or 4 workbenches and chem stations long before I ever would "need" them or think about buying the perks to make them. They exist as perks only as emergency backup, if you get truly unlucky. Honestly I think I'd start over on a new server if my luck was that bad (of course.. I start over pretty frequently anyway... get to level 100 or 200... get bored.. start over...)

Somewhere in the mid game I end up maxing out quality joe, fast eddie, secret stash and my favorite: treasure hunter

Scavenge and barter you raise naturally, if you focus on raising them quickly, the other perks compliment that

Maybe it's just my luck, but I seem to get a lot of treasure maps. Save them up until you have a few, buy the treasure hunter perk and than go farm them all. You'll save vast amounts of time by having a smaller area to dig around

I lke being rich in game, making hundreds of thousands of tokens is fun to me (I've gone over a million in some games)

If you are building bases, miner 69er is a must have, you'll be mining a lot of resources. It's not as needed if you play nomad style. Faster crafting is pretty helpful if you find yourself crafting a lot (and most people do...)

Just read all the perks, and dont be afraid to hang onto points for a while until you think about what to spend them on. I often bank up a 100 points before I go spend any. Maybe youll find yourself out looting with a sledge hammer and decide its finally time to put points into breaking and entering, its always nice to have some points sitting around so you can customize on the fly based on what you feel like doing
Kunovega Apr 11, 2017 @ 8:52am 
Originally posted by Tenzen Shadow:
i never do quicker crafting tho, i just craft while on the run/at alot of workbenches/alot of forges. Basically just multiply the amount of forges/workbenches/chemstations Im using in order to complete my crafts more quickly. I just dont see it as being as helpful as other stuff that i cant get without the perk/skill

It's faster to power level by crafting things yourself and not in a workbench/forge, you gain all the skill points and by doing it faster, you level faster

I like having things like weapon crafting and tool crafting maxed ASAP

As for spending points on scavenging or anything else you can raise by doing, eh, it depends on your long term plans on that server. At level 200 you will not be able to max all the perks if you do this. If you don't plan on getting to level 200, then do whatever



Originally posted by Tenzen Shadow:
i do waste points getting scavenging up right away but only around 60 points, just because i like to have purple stuff as soon as i start, by lvl20 im already scavenging the best stuff possible, which is great for my playstyle as i dont build anything until i have a full box of concrete and 1/2 of one of steel so i can claim a very very large area, nothing better then finding a 600 sniper or full auger at lvl20, fking love it

If you didn't build something small, you don't have anywhere secure for that box of concrete

I generally have a 100% zombie proof mini shelter up by day 6 and use that as my storage point, get through the first blood moon and than go looking for a larger area to claim. I'm really picky when it comes to terrain, so I start dropping claim blocks as soon as I decide what field I'm going to take over. Then just expand on that as I get more steel

Wait too long on a pvp server and you'll just have all your concrete and steel taken
Karma Apr 11, 2017 @ 10:14am 
Originally posted by Kunovega:
Originally posted by AustinJovi:
I'm doing an online server with a few friends, and I have like 120 points to spend. I have bought a few skills here and there, such as the ability to make 9mm bullets and the one that increases your overall health. I haven't invested points into a whole lot, because I didn't want to put them into something useless (for example, you're able to level up agility by simply running, so wasting points on that skill wouldn't make sense.)

So, what do you think are some great skills, and which are useless? In thinking about leveling up looting like crazy, because you get better drops.

Points earned from leveling should go into perks that can't be rasied by "doing". Anything that goes to 100 can be raised by doing something

Honestly, this is the best advice.

After that, what you choose is best is really up to your playstyle. The rest of Kunovega's post is also very valid info, and so are most suggestions here.

I could tell you that I don't bother with the Quicker Crafting Perk...but I can understand the advantages of why someone would want it early on.

So you'll have more valid suggestions than you will points :)
Leg Day Apr 11, 2017 @ 10:37am 
All in running/endurance if you want to live. I get the none trainable ones while capped. If i'm really serious I will only put points in that first. That way even the nastiest hordes can get away from by drinking running down road and can survive being sick. If get past beginning no problem clearing hordes with just bow.
Last edited by Leg Day; Apr 11, 2017 @ 10:39am
Karma Apr 11, 2017 @ 10:41am 
Originally posted by Tenzen Shadow:
Originally posted by Karma:

Honestly, this is the best advice.

After that, what you choose is best is really up to your playstyle. The rest of Kunovega's post is also very valid info, and so are most suggestions here.

I could tell you that I don't bother with the Quicker Crafting Perk...but I can understand the advantages of why someone would want it early on.

So you'll have more valid suggestions than you will points :)

Pre a15 i would have to agree that dumping points into a skill that wasnt a perk was a waste in most situations, but since changing the game to where you get xp for killing zombies it became less relevant, because all you have to do to lvl to 200 is kill zombies, pre a15 it was very difficult to get to lvl200 because you HAD to rely on the XP you got from lvling up your skills, So that any points you used up not only took away from your skill point pool, but also took away from your total lvl because you would have recieved xp for lvling that skill the hard way. However since a15 its pointless because by the time you reach endgame (lvl150+) you are spending point on pointless crap you dont need in any way. therefore it is now way more advantagous to burn those skill points on getting the best gear/guns in the game within the first day or two of play :) For my first 2000 hours in this game my suggestion would have been ONLY to spend points on perks ALWAYS, but like i said the game changed. My method in my next 2000 hours has been to dump points in having the best gear/guns/ and skill before 99.9% of other players. This is the best method. Tested and proven

By all means, if this works best for you, have at 'er.

That method would not work for my playstyle though.
Diemex Apr 11, 2017 @ 11:15am 
lots of good tips here. I like Survivor and Camel. (i know someone said NO NEVER CAMEL) But its my preference... I like to spend time building and looting... and less time trying to stay fed/hydrated.
Kunovega Apr 11, 2017 @ 11:52am 
Originally posted by Tenzen Shadow:
Lol as far as crafting stuff yourself, ever considered filling the outputs slots on al lyour forges/workbenches and then opening them at the same time while also crafting in your inventory, or double crafting with workbench and inventory to get double xp, probably not, been doing that since a14 came out, just saying, the way i do it i get ahead and lvl/ skill faster then any other player, period


Originally posted by Tenzen Shadow:
Also like i said it take me 1 and 1/2 hours to go from lvl5 tool smithing to lvl 100, nobody is faster, period

The difference is you had to wait and have all of those forges/workbenches. I'm more than aware of how that works, I just don't wait until all of that gets set up to start leveling those skills

You may breeze through tool smithing in 1.5 hours, but you took longer to set that up prior to doing it. With faster crafting, you could have not only gotten started sooner, but been done in less than 1.5 hours

You think no ones faster than you? Someone who knows those methods + uses faster crafting will be faster + they didn't wait until having multiple forges/workbenches to get started

Your methods aren't secret, it's just one way of doing it, and it's not the fastest
Kunovega Apr 11, 2017 @ 11:59am 
Originally posted by Tenzen Shadow:
Originally posted by Karma:

Honestly, this is the best advice.

After that, what you choose is best is really up to your playstyle. The rest of Kunovega's post is also very valid info, and so are most suggestions here.

I could tell you that I don't bother with the Quicker Crafting Perk...but I can understand the advantages of why someone would want it early on.

So you'll have more valid suggestions than you will points :)

Pre a15 i would have to agree that dumping points into a skill that wasnt a perk was a waste in most situations, but since changing the game to where you get xp for killing zombies it became less relevant, because all you have to do to lvl to 200 is kill zombies, pre a15 it was very difficult to get to lvl200 because you HAD to rely on the XP you got from lvling up your skills, So that any points you used up not only took away from your skill point pool, but also took away from your total lvl because you would have recieved xp for lvling that skill the hard way. However since a15 its pointless because by the time you reach endgame (lvl150+) you are spending point on pointless crap you dont need in any way. therefore it is now way more advantagous to burn those skill points on getting the best gear/guns in the game within the first day or two of play :) For my first 2000 hours in this game my suggestion would have been ONLY to spend points on perks ALWAYS, but like i said the game changed. My method in my next 2000 hours has been to dump points in having the best gear/guns/ and skill before 99.9% of other players. This is the best method. Tested and proven

The issue is not that you need the skill xp to get to level 200, you've missed the point

The issue is that at level 200 you do not have enough skill points to buy all the perks

And if you've spent them on skill you could train from doing, you will have even less of the perks

I don't really care how fast you get to 200, but what I do like to avoid is being penalized at level 200 and not being able to max eveything because I'm short on skill points

Yes, I realize you can theoretically obtain more poitns from quests, but I have to tell you I generally reach level 200 long before enough quests drop to fill in the missing points

We get it, you are addicted to blowing up scavenging early, but you know what? some of us find scavenging really easy to raise just by looting stuff
Last edited by Kunovega; Apr 11, 2017 @ 12:00pm
Kunovega Apr 11, 2017 @ 12:07pm 
Originally posted by Tenzen Shadow:
and no they arent faster becuase they had to wait until they had 50 points to spend on faster crafting, while i was setting up forges..... wrongo bongo

Who said put 50 points in it?

I said it was worth considering, I didn't say max it day 1

You are arguing over a point you don't even understand
Kunovega Apr 11, 2017 @ 12:14pm 
Originally posted by Tenzen Shadow:
Originally posted by Kunovega:

The issue is not that you need the skill xp to get to level 200, you've missed the point

The issue is that at level 200 you do not have enough skill points to buy all the perks

And if you've spent them on skill you could train from doing, you will have even less of the perks

I don't really care how fast you get to 200, but I what I do like to avoid is being penalized at level 200 and not being able to max eveything because I'm short on skill points

Yes, I realize you can theoretically obtain more poitns from quests, but I have to tell you I generally reach level 200 long before enough quests drop to fill in the missing points

We get it, you are addicted to blowing up scavenging early, but you know what? some of us find scavenging really easy to raise just by looting stuff
dont need all the perks, ever, i dont use any weapons except rifles and slege, so why would i lvl up anything else, by lvl150 i have multiples of every rifle ready to go
and also like i said earlier i lvl the first 20-40 lvls of scavenging the hard way, i just cut that out before it gets to the part where it takes forever to go up a lvl

That's fine, you limit yourself. I like having every gun and every perk and full access to everything the game can do

https://steamuserimages-a.akamaihd.net/ugc/89352276835237924/FA86E9BF75766F4A3A7FBD55A97868A11D44EFF8/

https://steamuserimages-a.akamaihd.net/ugc/89352276835237597/C31A0DF412BF680AF4797E752C91EC0C0D390E96/

Stop acting like like speed leveling tool smithing is some magical advantage when it isn't

You can make quality 600 tools simply by combing them long before you max out that skill anyway, so all you are doing is pointless busy work for a skill that doesnt even matter
Last edited by Kunovega; Apr 11, 2017 @ 12:15pm
Kunovega Apr 11, 2017 @ 12:34pm 
Originally posted by Tenzen Shadow:
For example, inbetween checking the 8-12 forges im spamming wood frames or arrows, or iron clubs, so im actually using the 1 minute crafting time to lvl other skills, in that one minute i get misc crafting, weapon crafting, and 8-12 anvils for tool smithing, changing that to a 30 second craft would just take away time i need inbetween crafts to set up the frame or weapon crafting or scrapping, im just saying quicker crafting isnt really needed when most stuff can just sit and cook once u have power lvled your skills, never used quicker crafting, and Ive never seen anyone keep up with my skill capping or lvling on a server, just saying its not that great

And I've never seen anyone keep up with mine, including people who use your methods

On my current multiplayer server I'm level 200 with a massive base that the zombies can't hurt, almost 6000 zombie kills and still don't have tool crafting maxed, there just hasnt been a need for it. ever

The closest to me is 50 levels behind me, half my kills and started on the server 2 (real) weeks before I did
Bugs Bunny Apr 11, 2017 @ 12:38pm 
WTB a cookie recipe PST. Also an umbrella for the p i s s i n g contest.
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Date Posted: Apr 11, 2017 @ 7:23am
Posts: 29