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Yeah why don't we get to k now each other and compare our lives to one another. Then we can see who the scrub is. I'd feel a little bad though. I am 31 and have had at least 15 years more than you to achieve something.
In all honesty I trully hope my statement is as wrong as it gets. I am ready for a new update.
The one the devs use must be some sort of private beta, because I can't see any of the new a16 stuff.
(Do note these are first impression suggestions, I only played maybe 20 hours on or off steam)
Some of these are being worked on, some maybe not, listing them all:
-Improve the AI(Which Parts?) > Zombies aren't smart. I like straight lines. Get the zombies to think of an alternate path to get to player, when they get stuck directly above or below the player.
-There is an awkward time with spawning at the beginnning. Zombies don't spawn until the player places a bed. It breaks imersion slightly. I feel somewhat rewarded for placing the bed (respawn location) then right after zombies spawn, and it feels punishing, like,... i should have waited to place the bed. Id like the spawns to come at the same pace, or "make it feel" like it doesn't affect whether or not an area will spawn MORE zombies, because I placed my bedroll.
-I'll have to play "more" to know if this next one is a real suggestion, or already in the game: Ability to clear out zombies. I prefer zombies to be statically spawned every 3-4 days, with no additional spawning aside from events such as "smelly meat" etc. or not being cautious with sneaking etc. Take bethesda games as example. Kill everything and the world will be empty for 3-4 days. I prefer that. This doesn't include events, or making mistakes that spawn additional zombies.
-Add a server/game option that enables despawning buildable items, so its impossible for zombies to inside a base. Find creative ways to maintain performance while widening the area which zombies spawn aswell around the area, so for big bases, if your on one end, they are bashing the other side way over... there. and you don't know it, instead of them bashing only the area of the base that you are located most of the time. I havent played enough to even know this, but it feels like they only appear where you are. So heres a nice creative solution to this:
(assume you have a huge rectangle base)
(Left Side, Right side, of base)
(when your on the left side, zombies don't spawn on the right or affect it at all, and vice versa)
(so the creative solution is mimic how Fallout SHELTER, calculates what happened to your shelter when you leave and reload the fallout shelter game)
(So do a mini calculation "event base attacked not around player" when player is nearby, but just out of range of zombie spawns)
(If player is on Day 7, Left side, shooting zombies, simutaniously the RIGHT SIDe is receiving precalculations aswell.)
(right side might determine,... "a zombie died to trap" "zombie killed a section of wall". Then if player stays in LEFT side long enough on day 7,... "right side now has an opening" therefore spawn zombies at specific area, within player range, within base, coming from a logical path of the original "breach" of the right side of wall.)
lol 1st time using the internet I see...