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Just craft anvils in the forge and melt them back in: good progression with full returns. :-]
Say what!? is the anvil counted as a tool? You learn thingns every day! thnx! :)
The anvil is one of the most important tools for a blacksmith, isn't it? :-]
Remember that the skill system is still on it's first iteration and they didn't care to make it complete with all the useful skills that mods have already added. There's a reason for this: TFP always create new systems, put up a skeleton for testing them, and then move on to the next system (e.g.: electricity). That's how it works. :-]
I got to weapon smithing naturally buy spam crafting clubs, hitting drop, and having steel arrow heads craft at the same time.
90% of the craft skills you have to sit and watch a workbench / campfire / whatever to get the credit for it. Or as with aromor skills...get beat on by the zeds, which I thought the whole point of the game was to survive, not get beat on and infected...lol
To that I say, let the character "assign" a forge or workbench as their primary, and you only get exp from that 1, even if you have another open.
Long story short, if you have enough leather, use it. Because if I had known that, I would have started that earlier.
I have been planning on making a "wall" of forges because of their hitpoints and because of mass production. I really wish the metals production was faster, does that count under misc crafting? If so, I am buying that perk for once.