7 Days to Die

7 Days to Die

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Is there a way to get inside locked doors and safes...
... without breaking them down?
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Mostrando 1-6 de 6 comentarios
Karma 20 MAR 2017 a las 8:03 
Not yet but TFP are working on a Lockpicking system.

It may not make it for A16 though.
Nightstrasza 20 MAR 2017 a las 8:04 
No, they need to be broken, tools prefered are sledgehammer and steel pickaxe if don't have, don't waste time with stone axes as if can't afford steel pick/sledge then propably don't have anyway high lvl and inside will be some poop rather than weapon.
...👑 JOST AMMAN 👑... (Bloqueado) 20 MAR 2017 a las 8:10 
Well, regarding door consider that in some cases it can be faster to hack the wall than the door itself (like when you find a metal reinforced door aside a simple wooden wall). :-]
https://www.youtube.com/watch?v=d-ABIIZV3vA
Ryu Oki 20 MAR 2017 a las 9:19 
Publicado originalmente por Jost Amman:
Well, regarding door consider that in some cases it can be faster to hack the wall than the door itself (like when you find a metal reinforced door aside a simple wooden wall). :-]
https://www.youtube.com/watch?v=d-ABIIZV3vA

^^

I don't see why you can't hack the smaller safes out of walls (or in some cases they are just laying in refuse bins or on the ground) and carry them back to your home to crack them open in relative safety.... then just toss the scrap safe into the forge for more iron. After all we carry TONS of wood, stone and such in our backpacks. Whats another 30lbs of a little safe. As for the gun safes, yeah I can understand no transporting that back home.

I concur, early in game, leave safes alone until you're higher level. Just use your waypoint system on the map to mark the various ones you come across and when you can make a steel pick come back for contents.

And while commenting on safes. Why is it that the farmers market (as I call it), the enclosed compound with the sign stating "FOOD MART" has a "Gun Shoppe" in it with a gun safe inside a concreted room with an unlocked vault door and 3 mines covering the 3 open squares not occupied by the safe not damaged when a mine is detonated? Shouldn't it at least take SOME damage from an explosion right next to it?
Vinyltavia 20 MAR 2017 a las 9:32 
Publicado originalmente por Ryu Oki:
Publicado originalmente por Jost Amman:
Well, regarding door consider that in some cases it can be faster to hack the wall than the door itself (like when you find a metal reinforced door aside a simple wooden wall). :-]
https://www.youtube.com/watch?v=d-ABIIZV3vA

^^

I don't see why you can't hack the smaller safes out of walls (or in some cases they are just laying in refuse bins or on the ground) and carry them back to your home to crack them open in relative safety.... then just toss the scrap safe into the forge for more iron. After all we carry TONS of wood, stone and such in our backpacks. Whats another 30lbs of a little safe. As for the gun safes, yeah I can understand no transporting that back home.

I concur, early in game, leave safes alone until you're higher level. Just use your waypoint system on the map to mark the various ones you come across and when you can make a steel pick come back for contents.

And while commenting on safes. Why is it that the farmers market (as I call it), the enclosed compound with the sign stating "FOOD MART" has a "Gun Shoppe" in it with a gun safe inside a concreted room with an unlocked vault door and 3 mines covering the 3 open squares not occupied by the safe not damaged when a mine is detonated? Shouldn't it at least take SOME damage from an explosion right next to it?
Safes aren't exactly light.
That being said alot of what we build and use shouldn't be either.
Karma 20 MAR 2017 a las 9:33 
Publicado originalmente por Ryu Oki:
Publicado originalmente por Jost Amman:
Well, regarding door consider that in some cases it can be faster to hack the wall than the door itself (like when you find a metal reinforced door aside a simple wooden wall). :-]
https://www.youtube.com/watch?v=d-ABIIZV3vA

^^

I don't see why you can't hack the smaller safes out of walls (or in some cases they are just laying in refuse bins or on the ground) and carry them back to your home to crack them open in relative safety.... then just toss the scrap safe into the forge for more iron. After all we carry TONS of wood, stone and such in our backpacks. Whats another 30lbs of a little safe. As for the gun safes, yeah I can understand no transporting that back home.

I concur, early in game, leave safes alone until you're higher level. Just use your waypoint system on the map to mark the various ones you come across and when you can make a steel pick come back for contents.

And while commenting on safes. Why is it that the farmers market (as I call it), the enclosed compound with the sign stating "FOOD MART" has a "Gun Shoppe" in it with a gun safe inside a concreted room with an unlocked vault door and 3 mines covering the 3 open squares not occupied by the safe not damaged when a mine is detonated? Shouldn't it at least take SOME damage from an explosion right next to it?

Because 'relative safety' is not suppose to be the theme of this game ;)
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Publicado el: 20 MAR 2017 a las 8:02
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