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Good access for water.
Reinforcing the wood gives construction xp.
It's already got a proper roof that you don't have to fangled with.
It feels like a home.
You can always focus more on a stronger outer perimeter with a cobble wall and spikes if need be.
You've probably got access to sand early seeing how there's usually a gravel path to you.
That being said a forge cabin is also pretty godly as well due to the forge but can be harder to build around.
(sidenote; this tends to happen to me in every world. pick something as a temp base, but end up living in it forever. but atleast i've been making the materials to make a "proper" base this time :P )
Of course, by now the 4 lowest layers of the walls are reinforced concrete and I have about 10 rows of spikes around it :) But the first few weeks went fine with just some spikes. And I'll be fine with this setup for the next coming weeks atleast, I'd think. The zeds have rarely even damaged the walls so far.
Any wooden block burnt not or reinforced zombies do bonus damage too. Also if I am not mistaken brick upgrades to concrete though not cobble.
That's actually a poor choice. Maybe even the poorest choice. Go find a forge house upgrade it with clay then cement if not brick but flagstone. Water is stupid easy to come by so that should not even be a factor in the decision.
Basically you want a non wood 1st floor at least, if not solid brick or concrete. A small footprint your bed roll will spawn block. And then get to upgrading and defending it.
You also want to be able to see around 360 degrees around to shoot anything coming your way (arrows or bullets whatever you have). So while walls are nice, they do impede line of sight. So things like putting barb wire truss out further to slow down anything coming to the walls, and give more time for that head shot help. Or leaving a space in the solid wall for iron bars which can be shot through. Going crazy with spikes never hurts either.
That being said I always go crazy with the spikes. It's only crazy if you think it's just enough because wandering hordes come by and hear you have an opinion about that defense detail.
I'll send a snapshot of my base later as its defense is more like "natural" roofing.
I like to call it a death slide because most things that come rom the top slide into death death and more death going down :P
(
Very true that ^
Luck favors the bold. Though stright up intelligence and skill can counter luck. Even when luck runs out you have to own up and take the problem head on directly or indirectly.
Though having luck is great, we all need a backup plan on the end. The more we open ourselves the more opportunities and the more effect luck will have on an individual.
Many things in this game come down tro RNG. Which no amount of smarts, voodoo, or other hogwash,will negate. Roll with your rolls and adapt is your only choice short of dying.