7 Days to Die

7 Days to Die

View Stats:
Craftable Backpack
Anyone else think you should be able to craft a larger backpack to carry things in? Obviously shouldn't just be handed out. But i should be able to increase bag space the further i go in. Carrying the same amount of items on day 130 and running back to base every 9 houses can get tiresome. ( yes i know about the minibike storage )
< >
Showing 1-15 of 31 comments
Andi Mar 7, 2017 @ 7:22am 
+1 thought about it too. Would be a nice addition!
Statick Mar 7, 2017 @ 7:28am 
+1. Standart backpack is very small.
YamaKami (Banned) Mar 7, 2017 @ 7:39am 
So craftable back packs are planned. However when that happens you are going to start with little to no inventory space, and have to earn your way to what we have now. The devs have stated that teh current inventory size will be equal to the largest back pack. As it should be since inventory management is a huge part ot teh stategy in this game. Just be happy items will never be weighted like in fallout or skyrim. :7days:
SupposedExpert Mar 7, 2017 @ 7:46am 
Figured they were at least somewhere in the idea's for the dev team. I still think it should be bigger. You can't hit very many houses before you're full, even if you scrap all the iron, brass, and lead things. I never had a problem with items being weighted, Used to play Everquest and inventory weight was a huge part of the game. It was much easier in fallout & skyrim then it was in Everquest. But I look forward to craftable backpacks in the future. regardless of size
YamaKami (Banned) Mar 7, 2017 @ 7:56am 
Originally posted by SupposedExpert3:
Figured they were at least somewhere in the idea's for the dev team. I still think it should be bigger. You can't hit very many houses before you're full, even if you scrap all the iron, brass, and lead things. I never had a problem with items being weighted, Used to play Everquest and inventory weight was a huge part of the game. It was much easier in fallout & skyrim then it was in Everquest. But I look forward to craftable backpacks in the future. regardless of size

I think they are big enough, and you still need to learn how to manage your inventory better if you think otherwise myself.

While I was not complaining about the other games having weighted items. It would fundamentally break 7D2D. Good luck dealing with a single block of concrete if it was weighted, you would need heavy machinery to move even a single block of it.

In 7D2D knowing what you need and what can be left is crucial. For example brass is valuble as it is not an ore but an alloy and as such cannot be mined. However early game it is not useful and I would drop it for a stack od stones even as arrows and cobble sstone are much more valuble in the 1st few days. That is a large part of the game and increasing the inventory space removes that aspect of the game. Given this to get what you want the only route is to use a mod. I reccomed against that though as you will cheapen the entire experience.
Cobretti (Banned) Mar 7, 2017 @ 8:06am 
No, inventory management is an important part of a survival game.

Looting gets easier as you progress because less things are of value to you, not sure what you are keeping on day 130 that fills your inventory so much. By that stage all you would be looking for are high quality weapon parts and not much else.

I'm not even looting houses at that point.
Last edited by Cobretti; Mar 7, 2017 @ 8:06am
DepressioBirdio Mar 7, 2017 @ 8:07am 
+1
...👑 JOST AMMAN 👑... (Banned) Mar 7, 2017 @ 9:46am 
Originally posted by SupposedExpert3:
Figured they were at least somewhere in the idea's for the dev team. I still think it should be bigger. You can't hit very many houses before you're full, even if you scrap all the iron, brass, and lead things. I never had a problem with items being weighted, Used to play Everquest and inventory weight was a huge part of the game. It was much easier in fallout & skyrim then it was in Everquest. But I look forward to craftable backpacks in the future. regardless of size
In late game you can use your Minibike inventory for loot... when they finally fix it! :steammocking:
MReq Mar 7, 2017 @ 10:07am 
Over day 400 and still filling up my inventory almost as soon as I step out of the base xD but yeah, you learn to manage what you need and don't need. Such as previously stated, early game, rocks can be crucial to life and death. Even glass jars. Later, you'll just make your own jars, mine your own rocks if need be (as in for the need of concrete). Sure it sucks that you have to leave some items behind at times, but you can always come back.

Something I usually do when I've filled up my inventory is to make a chest and place the least usefull items in it and continue scavanging. If it's time to head back, I'll go back to said chest and take whatever I can. Worst case scenario, I've prioritized what I need the most and if need be, I can come back for the rest. Perhaps on my next loot run to that particulare area.

As Jost Amman stated, you can use minibikes to gain extra storage. Some appears to have ingame issues with this, I luckily haven't so... can't say much about that haha. Worst I've had regarding minibikes is having to relogg into the game or take it apart because it touched water.

EDIT: Completely forgot my point haha. I personally do not see a need for bigger backpacks. It's easy enough to go back somewhere and get what you couldn't bring and after a while it feels like you already have everything you need anyhow. Except for brass. ♥♥♥♥♥♥♥♥ do I need brass.

Craftable backpacks though? Could add some extra difficulty to the game and I think I'd like that. Remains to be seen haha.
Last edited by MReq; Mar 7, 2017 @ 10:10am
eclipse Mar 7, 2017 @ 11:59am 
For a new player like myself the backpack is Super small. It gets full within 5-10min when you spawn. I see the reason for both sides. I think it should be increased Alot. I want my games to be fun not a chore. With that said i changed my backpack within the first hour of playtime. Even now it still fills up.
YamaKami (Banned) Mar 7, 2017 @ 12:35pm 
Originally posted by eclipse:
For a new player like myself the backpack is Super small. It gets full within 5-10min when you spawn. I see the reason for both sides. I think it should be increased Alot. I want my games to be fun not a chore. With that said i changed my backpack within the first hour of playtime. Even now it still fills up.

Mod a larger pack in then. The problem with simplifiying things for new players is then it's not near as dun in the long term. As a new player you won't see that yet. Backpacks are going to be something you need to craft to get the present inventory size when added and we will be starting with smaller packs or no pack instead. From the mouth of the horse aka the lead dev at TFP. So mods really are your only recourse here. Thankfully TFP made the game very mod friendly, and it will even have full steam woprkshop support when released in full.
krzosu18 Mar 7, 2017 @ 12:41pm 
Originally posted by YamaKami:
So craftable back packs are planned. However when that happens you are going to start with little to no inventory space, and have to earn your way to what we have now. The devs have stated that teh current inventory size will be equal to the largest back pack. As it should be since inventory management is a huge part ot teh stategy in this game. Just be happy items will never be weighted like in fallout or skyrim. :7days:

or Ark.... Atm the inventory system in 7dtd is far from perfect but it could have been much worse :D
YamaKami (Banned) Mar 7, 2017 @ 12:53pm 
Originally posted by krzosu18:
Originally posted by YamaKami:
So craftable back packs are planned. However when that happens you are going to start with little to no inventory space, and have to earn your way to what we have now. The devs have stated that teh current inventory size will be equal to the largest back pack. As it should be since inventory management is a huge part ot teh stategy in this game. Just be happy items will never be weighted like in fallout or skyrim. :7days:

or Ark.... Atm the inventory system in 7dtd is far from perfect but it could have been much worse :D

If I was a modder I would take the weight limit out of Dragons Dogma. Way to much back and forth in dungeos to get all the loot. Really drags it down. Usually I am all for that kinda thing, but always has to be an exception...
krzosu18 Mar 7, 2017 @ 1:05pm 
Originally posted by YamaKami:
Originally posted by krzosu18:

or Ark.... Atm the inventory system in 7dtd is far from perfect but it could have been much worse :D

If I was a modder I would take the weight limit out of Dragons Dogma. Way to much back and forth in dungeos to get all the loot. Really drags it down. Usually I am all for that kinda thing, but always has to be an exception...

Atm modding community cant do much about weight of items and how it would affect inventory.

Currently weight is only used in :
- forge weight -> aka how much stuff you will get from item by smelting it in the forge,
- weight of the block which is used to calculat SI of a structure.

So basically there aint enough coding in core of the game to fidle with (aka devs would have to implement it first).
Last edited by krzosu18; Mar 7, 2017 @ 1:06pm
YamaKami (Banned) Mar 7, 2017 @ 1:12pm 
Originally posted by krzosu18:
Originally posted by YamaKami:

If I was a modder I would take the weight limit out of Dragons Dogma. Way to much back and forth in dungeos to get all the loot. Really drags it down. Usually I am all for that kinda thing, but always has to be an exception...

Atm modding community cant do much about weight of items and how it would affect inventory.

Currently weight is only used in :
- forge weight -> aka how much stuff you will get from item by smelting it in the forge,
- weight of the block which is used to calculat SI of a structure.

So basically there aint enough coding in core of the game to fidle with (aka devs would have to implement it first).

Nah this game would break if they added it so I doubt they would even try. That is why mat space has to have limitations instead. I mean 90% of the building materials (a number I made up admittedly, let's just say "more of them than not") you would be hard press to carry stacks of around if weighted. 5000K Logs (wood) anyone ?I got 40K in my magical back back modled out of mary poppins hand bag lol.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Mar 7, 2017 @ 7:16am
Posts: 31