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I think they are big enough, and you still need to learn how to manage your inventory better if you think otherwise myself.
While I was not complaining about the other games having weighted items. It would fundamentally break 7D2D. Good luck dealing with a single block of concrete if it was weighted, you would need heavy machinery to move even a single block of it.
In 7D2D knowing what you need and what can be left is crucial. For example brass is valuble as it is not an ore but an alloy and as such cannot be mined. However early game it is not useful and I would drop it for a stack od stones even as arrows and cobble sstone are much more valuble in the 1st few days. That is a large part of the game and increasing the inventory space removes that aspect of the game. Given this to get what you want the only route is to use a mod. I reccomed against that though as you will cheapen the entire experience.
Looting gets easier as you progress because less things are of value to you, not sure what you are keeping on day 130 that fills your inventory so much. By that stage all you would be looking for are high quality weapon parts and not much else.
I'm not even looting houses at that point.
Something I usually do when I've filled up my inventory is to make a chest and place the least usefull items in it and continue scavanging. If it's time to head back, I'll go back to said chest and take whatever I can. Worst case scenario, I've prioritized what I need the most and if need be, I can come back for the rest. Perhaps on my next loot run to that particulare area.
As Jost Amman stated, you can use minibikes to gain extra storage. Some appears to have ingame issues with this, I luckily haven't so... can't say much about that haha. Worst I've had regarding minibikes is having to relogg into the game or take it apart because it touched water.
EDIT: Completely forgot my point haha. I personally do not see a need for bigger backpacks. It's easy enough to go back somewhere and get what you couldn't bring and after a while it feels like you already have everything you need anyhow. Except for brass. ♥♥♥♥♥♥♥♥ do I need brass.
Craftable backpacks though? Could add some extra difficulty to the game and I think I'd like that. Remains to be seen haha.
Mod a larger pack in then. The problem with simplifiying things for new players is then it's not near as dun in the long term. As a new player you won't see that yet. Backpacks are going to be something you need to craft to get the present inventory size when added and we will be starting with smaller packs or no pack instead. From the mouth of the horse aka the lead dev at TFP. So mods really are your only recourse here. Thankfully TFP made the game very mod friendly, and it will even have full steam woprkshop support when released in full.
or Ark.... Atm the inventory system in 7dtd is far from perfect but it could have been much worse :D
If I was a modder I would take the weight limit out of Dragons Dogma. Way to much back and forth in dungeos to get all the loot. Really drags it down. Usually I am all for that kinda thing, but always has to be an exception...
Atm modding community cant do much about weight of items and how it would affect inventory.
Currently weight is only used in :
- forge weight -> aka how much stuff you will get from item by smelting it in the forge,
- weight of the block which is used to calculat SI of a structure.
So basically there aint enough coding in core of the game to fidle with (aka devs would have to implement it first).
Nah this game would break if they added it so I doubt they would even try. That is why mat space has to have limitations instead. I mean 90% of the building materials (a number I made up admittedly, let's just say "more of them than not") you would be hard press to carry stacks of around if weighted. 5000K Logs (wood) anyone ?I got 40K in my magical back back modled out of mary poppins hand bag lol.