Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, it's still the same amount of materials needed but nailgun is waaaaayyyyy faster upgrading things.
Edit: You can also skirt walls really quickly holding the right click down and running the crosshair over the various blocks if oyu're only partially upgrading (make sure you don't have say iron on you if you say only want to upgrade to reinforced wood)
boo.
No bent nails?
It was a joke
Nah those contain humor lol I was referring to the OP's comment though, as opposed to yours. Hence no quote....
That's only applied to harvesting and repair, though I must admit it would be kind of cool.
Nothing to do however with how the game works now mind you.
It would be interesting, IMO i'd like it if the quality system gone beyond being just a number that directly affects performance, in reality if you had a brand new blunt knife or a worn but sharp one you'd use the sharp one simply because it would do the job better yet going off the in game logic the brand new one would be better simply because its a better "quality".
In alot of ways the quality system contradicts reality, IMO the earlyer a10~a11 system was better in the sense it tied in with reality better, tools or guns were either good, ok or bad instead of the "Its perfect but worn out" or "its garbage but in perfect condition" we have now but the old system wouldn't tie in with the XP system.