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Just a suggestion: never bridge a gap with concrete unless you are capping it with steel
There's basically 3 support values, wood, concrete and metal
Reinforced (with iron) wood is equal to metal. Iron, Truss, and steel (capped concreate) are all the same "support" value
Something else to know: it doesn't matter if you use a support "pole" or any other type of block in that position, it functions identical (as in the pole shape itself is for looks)
You can test what I'm talking about even with wood frames. Make a stack of wood frames, see how far out you can make one arm coming off the top
Now stick one frame in the corner of the t junction below that (where you would be sticking a support pole) now do that arm extended again. You can now see that you can go an additional block further
You can extend this design using an inverse pyramid style and for each layer of additional support the top row can go another block further
If you don't understand what I'm talking about I suggest opening the creative menu and pulling out a variety of block types, now click on them and actually read their support and weight values
Now stack them and use supports, they do help, but you need to understand how the weights add up and how to calculate the results
A stack of (any) blocks can go from bedrock to sky. Support is calculated from the first block being used to extend out from the bedrock stack. Always understand where your bedrock poles are. All support values go out from there. All "support poles" are helping the block out and over from itself, but must have enough support left over from its weight to actually help or you get nothing
This bridge needs the supports it's using:
http://steamcommunity.com/sharedfiles/filedetails/?id=888602435
I'd make a video but you're honestly better off testing it yourself with the creative menu so that it sinks in
Adding extra blocks along a load bearing column or wall improves the structural integrity of the blocks that it supports. Any block, inclusing a wood frame, can do the same thing, but the support beam does this while looking the part.
Metal Reinforced Wood is a material that has the relative inexpensiveness of wood, but the structural integrity of metal. If you're using wood as a support material, I highly suggest upgrading it to metal, and if possible, anchoring it to a nother sturdy, preferably metal block
Structural integrity and architecting in 7DTD involves a very lengthy explanation of the mechanics and how they operate. I've tried to keep it short without getting into a full on guide... but, no, support beams are not useless. They're functional and decorative if used properly.
This picture is is something of an example of a structurally sound platform 'top' (the bottom is a frame so i can 'reset' the design quickly)
http://steamcommunity.com/sharedfiles/filedetails/?id=918654394
The wood tower was completely wood and survived the day 7 horde, so it is possible to easily survive above ground. The cobblestone expansion is able to survive with multiple pillars knocked out, thanks to the narrow spacing and support beams. Functionally speaking, they perform no differently than any other metal block, but they look appropriate.
Good 'Structural' materials:
Wood - Lightweight material, good for building on solid foundations.
Metal - Best structural/load bearing material.
Good 'durable' materials (ground level material/anything exposed to zombies):
Adobe/Cobblestone: durable, available early, and relatively inexpensive.
Concrete: highly durable, inexpensive later game upgrade to cobblestone.
Steel: Expensive, but utlimately durable. Where concrete fails, steel must go.
Survivalism at its best! Bravo! *adjust monocle*
1) there's a catwalk on top of it for the railings, and I prefer the look of the wood reinforced, it was also easier to build this way. Also a wood catwalk will not span that far. It would have to be iron upgraded (as the wood blocks already are), or they dont have the support value to go that far (only metal does)
2) there's ZERO chance of a zombie EVER getting on that bridge or anywhere close to it, it's 100% impossible in the current alpha
All of my upper floors are air gapped in ways that zombies can never follow. They would need to knock down the entire structure (which is also virtually impossible unless you had 100's of cops blowing up at the same time)
That base has withstood 500 zombie horde nights without a single zombie getting into an upper floor and without them breaking anything but the occasional log (which is just a fence for looks)
I know it would not span that far. If it did I would nto be able to blow it up. TNT gets strapped to the supports. It's also far from impossible for a zombie to get there. I can see why you might think that, but that is simply not true. In any event form over function is a poor design choice.
I'm 100% certain no zombie can get up there. I don't think you understand air gaps
There is litterally no walking path possible for a zombie to reach that location, and there's no flying zombies (yet)
The only thing that can get up there are bees, and blowing up a bridge wouldn't help stop them
You do not understand air gapped base design, I've got 5000 kills in that particular tower, just on that one server (and I'm not the admin), there's been hordes of 60 at a time and there's no physical way for them to achieve what you suggest
Unless zombies can fly, there's no way for them to reach there. It's been tested many times
And form over function? Bub that base is 100% functional, you're looking at a bridge that goes out to a farming platform, that bridge isnt where you fight the zombies anyway, and they cant get to it even if you wanted them to
Horents fly, spiders climb, and cops can break things that will make that easier. So in no way is it 100% secure. There are also other player to consider if PvP. So it is you that is overconfident rather than I that does not understand. Especially in this version it may seem full proof, as it is presently a cake walk.
Aside from that I could do what you have done n a 3x3 tower in A15, so that isn't really evidence of anything. Also not being far off A16 now, it would be best to consider where things are heading for A16 when giving advice.
Already mentioned, and breaking a bridge to stop hornets = stupid. Yes hornets can get up there, they also don't walk on the bridge, so why would I blow it up to stop them?
They can't climb through the air, there is litterally nothing for them to climb that connects to that location. Again: you do not understand air gaps
There is not one thing that a cop can break that will create a path to the upper floors. It's physically not connected to anything that they can break that would create a path
I stated this already: the cops would need to take out the foundations, and to do that would require them to break more than 100 steel blocks at ground level. No other zombie can attack down or up to hit the foundation plates. Only an exploding cop will hurt them and it would take 100's of cops exploding to come close.
I've litterally watched 60 at a time down there trying and there's nothing for them to hit that would allow them entry
They could MAYBE make the base fall, but only if you let them attack it for hours at a time without picking off the cops occasionally
You do not understand the base design. I can go rebuild this on a private server where I'm the admin and spawn you 1000 zombies and show you that not a single one can reach there, ever
That particular design is on a PVE server with 100% land claim protection, I would build slightly different on a PVP world, but that base doesn't need to defend against players, its a cooperative build and it only needs to survive zombies
Yes, cops can spit and explode and do some damage to it, but you shoot those. What we are talking about however is the ability for zombies to get to the upper floors and I'm telling you that unless you show me flying zombies, it can't be done because there is nothing connecting that building to the ground in a way that would allow a zombie to get up into it
Even the spiders are stopped, there's 4 fake poles visually touching the ground, all of which are positioned to block spiders, they also have nothing to do with the foundation which is completely air gapped
Zombies can't climb air
No, you really don't understand
What do I need to prepare for? A bread crumb system? There's no path for them to follow
Zombies that attack poles? There's no poles holding that up
I'm aware of what's in a16 and nothing they've announced so far defeats an air gap that can't be climbed or walked over
A 3x3 tower doesn't give you any room to live, nor enough room to spread out zombie bodies (i prefer a field of bodies so that I can loot them all, not a bunch of zombies dieing on top of each other that make the bodies vanish)
One day one you figure out how to eat humble pie, karma (not polly) will have you choke and die on it at this rate.
Do you understand what an air gap is?
Do you understand that zombies can not climb if there is nothing there to climb?
You do not understand floating fortress design,it's just that simple, there's no connection to the ground for the zombies to get up
The only reason that base isn't 200 feet in the air is so that it's close enough to actually shoot zombies for fun
I understand you used exploits to cheat. I can see them in your screen shot. That does not make it impervious never-the-less. It is a pretty sad way to play the game though.
LOL cheats, the game allows it. No cheats required. And we aren't talking about impervious (cops can spit), we're talking about if zombies can reach the upper floors, which you claim they can
And no bub, they can't. That would require a connection that does not exist
Are ♥♥♥♥♥♥♥ drunk today? Serioulsy your going to try argue that is not cheating ROTFLMFAO that is rich.
Games not done, as such there are exploits present. Using them in the manner seen in that screen shot is cheating, no two ways about it. IMO that is cheesesy and ruins that game, someone wants to play that way because they enjoy, fine. Just don't even begin to insinuate that it not cheating.LOL That is a text book example! Rather audacious to give advice on aspects of the game beyond that if you play in this manner.
The clipping issues is also cheating, but can be harder to avoid as all you have to do is be on a ladder for it to happen much of the time.
Going out of your way to build a floating base though, not even an argument there so far is if it is or is not cheating. I'd bet my next paycheck MM would onfirm as much too.