7 Days to Die

7 Days to Die

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Oblaque Apr 23, 2017 @ 10:56pm
Is there a way I can make myself drop nothing on death?
Do I have to edit a file?
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Showing 1-13 of 13 comments
MeDaDaddy (Banned) Apr 24, 2017 @ 1:06am 
Try a forum search.

But... it's a Survival game.
Why not just turn down the difficulty to "1" and spawning to "2" (or "1".)
If you're not going to penalise the death experience, you may as well just play Creative, or turn zeds off altogether, eh?

EDIT; I'm fairly sure RedEagle did an online-compatible mod for this for an earlier version of the game; just go search it up. Probably best looking at the Modding sub-forum.
Last edited by MeDaDaddy; Apr 24, 2017 @ 1:09am
Zero Strike Apr 24, 2017 @ 2:06am 
Originally posted by Oblaque:
Do I have to edit a file?

For a Server u can edit a File. For Singleplayer i think u can select it in options
Zhaylin Apr 24, 2017 @ 9:34am 
Nah. You have to chose backpack or hotbar. My loot is most important to me. I keep backup weapons at my bedroll. I choose to lose my hotbar items.
Red Eagle LXIX Apr 24, 2017 @ 10:53am 
EntityClasses.XML
Find:
<property name="DropInventoryBlock" value="cntBackpackDropped" />
Replace:
<!--<property name="DropInventoryBlock" value="cntBackpackDropped" />-->
Oblaque Apr 24, 2017 @ 11:51am 
Originally posted by Red Eagle LXIX:
EntityClasses.XML
Find:
<property name="DropInventoryBlock" value="cntBackpackDropped" />
Replace:
<!--<property name="DropInventoryBlock" value="cntBackpackDropped" />-->
Thanks a lot budday!!! It worked :)
Seiena Jul 1, 2017 @ 10:31am 
Originally posted by MeDaDaddy:
Try a forum search.

But... it's a Survival game.
Why not just turn down the difficulty to "1" and spawning to "2" (or "1".)
If you're not going to penalise the death experience, you may as well just play Creative, or turn zeds off altogether, eh?

EDIT; I'm fairly sure RedEagle did an online-compatible mod for this for an earlier version of the game; just go search it up. Probably best looking at the Modding sub-forum.


Everyone always assumes that it's about penalising the death expirience and that it's not a survival game without losing stuff. It's honestly not game breaking to not lose your stuff. I have anxiety, losing stuff means I just don't play at all. Because I stress about losing everything. Conan Exiles has a drop nothing option. I enjoy it, I get the same thrill you do, but I'm also secure in the knowledge that 7 hours of collecting isn't lost because I got jumped from behind freaked out, panicked and died before my brain registered I was attacked. 7 Days is not friendly to people in my situation. The sad thing is when I bought into it. It specifically mentioned no drop on death and that was the selling feature for me. They dropped it and I uninstalled and decided they get nothing more from me.
castitatis Jul 1, 2017 @ 11:27am 
What trill of losing stuff?
Once your base is set up, you generally don't stray that far from your base anyway unless you've got a minibike, and if you have one, then its generally a good idea to set up a second one just in case you do die that far away.
Your stuff drops on the ground when you die and stays there pretty much forever. The
only time you lose stuff, is when the game GLITCHES out(Which did happen to me once in b113)

I personally play with toolbelt drop on death, simply because the act of reequiping everything on death is annoying, and if your backpack was already full, time wasting for no reason.

Your penalty for death is already there, your loss of wellness. Less wellness means you die more easily, so you lose more time getting back to where you where, your zombie stage lowers so zombies are easier and you get less loot from them.
sbangs007 Jul 1, 2017 @ 11:33am 
I personaly think drop pack and keep toolbelt is a good idea. U still lose stuff on death and lose wellness. U also will have no arrows if you dont comit a toolbox slot for them.
MonkeyEmperor Jul 1, 2017 @ 11:38am 
In SP theres options for drop all > backpack >toolbelt . Personally I always keep my toolbelt on death, at least then you will have a weapon on respawn.
Eightball Jul 1, 2017 @ 11:41am 
Originally posted by sbangs007:
I personaly think drop pack and keep toolbelt is a good idea. U still lose stuff on death and lose wellness. U also will have no arrows if you dont comit a toolbox slot for them.
This is what I do. My reasoning was I'd rather keep my cloths on and have my weps/tools good to go when I die rather than putz around for 10 min back at base to rearm. My backpack is just bonus loot that I can use my primary (hotbar) tools to get back. The wellness loss and the hassle of recovering backpack contents are an incentive to avoid dying.
sbangs007 Jul 1, 2017 @ 11:42am 
Originally posted by Eightball:
Originally posted by sbangs007:
I personaly think drop pack and keep toolbelt is a good idea. U still lose stuff on death and lose wellness. U also will have no arrows if you dont comit a toolbox slot for them.
This is what I do. My reasoning was I'd rather keep my cloths on and have my weps/tools good to go when I die rather than putz around for 10 min back at base to rearm. My backpack is just bonus loot that I can use my primary (hotbar) tools to get back. The wellness loss and the hassle of recovering backpack contents are an incentive to avoid dying.

Its also not a PITA to loot ur pack, with armor as u end up having to quicly put on clothes to free up space to get the rest of ur pack. Always annoying under pressure :)
Nocternaldaze Jul 1, 2017 @ 12:11pm 
Originally posted by kilana61:
Originally posted by MeDaDaddy:
Try a forum search.

But... it's a Survival game.
Why not just turn down the difficulty to "1" and spawning to "2" (or "1".)
If you're not going to penalise the death experience, you may as well just play Creative, or turn zeds off altogether, eh?

EDIT; I'm fairly sure RedEagle did an online-compatible mod for this for an earlier version of the game; just go search it up. Probably best looking at the Modding sub-forum.


Everyone always assumes that it's about penalising the death expirience and that it's not a survival game without losing stuff. It's honestly not game breaking to not lose your stuff. I have anxiety, losing stuff means I just don't play at all. Because I stress about losing everything. Conan Exiles has a drop nothing option. I enjoy it, I get the same thrill you do, but I'm also secure in the knowledge that 7 hours of collecting isn't lost because I got jumped from behind freaked out, panicked and died before my brain registered I was attacked. 7 Days is not friendly to people in my situation. The sad thing is when I bought into it. It specifically mentioned no drop on death and that was the selling feature for me. They dropped it and I uninstalled and decided they get nothing more from me.

seriously ? i have anxiety, panick attacks and agrophobia.losing stuff isn`t a problem to me as i know this is just a game. if it was rl then yea a totally different matter.
wilmer007 Jul 1, 2017 @ 12:30pm 
Originally posted by castitatis:
What trill of losing stuff?
Once your base is set up, you generally don't stray that far from your base anyway unless you've got a minibike, and if you have one, then its generally a good idea to set up a second one just in case you do die that far away.

actually place a bedroll next to the minibike when you get off so if you die you don't have to make a new bike or go walking to where you died because you'll spawn right at the bedroll and minibike. then you pick up the bedroll before you get back on it. plus if the minibike has alot of high quality items u don't lose it. this is me because i hate having to walk so far to pick up a high quality bike. only time a second bike is necessary is if you got a second player and/or you built a tunnel underground and need to get from one side of the tunnel to the other.
Last edited by wilmer007; Jul 1, 2017 @ 12:31pm
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Date Posted: Apr 23, 2017 @ 10:56pm
Posts: 13