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Сообщить о проблеме с переводом
But tbh, i couldnt spot the difference between borderless(i assumed hdr was disabled in this but maybe not) and fullscreen.
It uses 2000 nits metadata. If your display does not have an HGIG mode, then you're going to need Special K (not its inverse tonemap HDR feature, just simply having it in your game will disable metadata) or a new ReShade AddOn to fix this problem.
Left unfixed, highlights and even mid-tones (on some displays) will be very dull because your display expects the signal's peak to be 2000 nits and has to tonemap the image according to 2000 nits maximum.
I only took a rough look at it with Liliums HDR analysis shader tho but cant spot any (obvious) flaws. maybe i dont know where to look
Lilium's HDR analysis shader only analyzes the rendered image, it doesn't take into account what metadata causes the display to do to the image.
HDR works great now
so any fix?