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Ein Übersetzungsproblem melden
Same, the FSR frame generation was atrociously stuttery on my end
I have a 9900K/3080 PC in my bedroom if mentioning I have two GPUs is confusing.
I'll have to try it on my 3080 to see how it runs on a card with limited VRAM.
But this game was not optimized for DLSS just FSR, so your mileage will vary. I still prefer DLSS3 just with higher sharpness. No in game setting will make the game look sharp though, that soft sort of fuzzy look is by design and intentional.
The only problem with FSR3 from my perspective is that the game's HUD is rendered at 1/2 framerate. You can see the quest markers sort of in two places at once because of that. But otherwise, FSR's my preferred path.
I wish you could mix-and-match frame generation and upscaling options, but FSR for both is adequate in this game.
I'm using a 4090 for context. Getting about 110-130 FPS w/ FSR3 Frame Gen + Nativa AA at 3440x1440.
DLSS3 gives me the most FPS, it does blur the image a bit though.
FSR3 is few FPS behind DLSS, frame generation is really bad - adds a lot of input latency and ghosting to the image. Supposedly the input latency is gone if you can maintain stable ~55+ FPS without FG.
Intel XeSS is a bit worse than FSR3.
Legacy upscaler is the worst - bad quality with small FPS gain.
How would you optimize for a specific frame generater (DLSS3) or upscaler (FSR3) both for FSR3.1?
It's not a graphic engine thing. It's completely a side thing.
Doesn't make sense.
I'm playing on a 120" screen at 4k and it looks very good when I'm not running out of VRAM.
Also some games result in surprisingly big difference in performance between FSR and DSLL when other games offer identical FPS with both options.
On the other hand I recommend to try dynamic resolution if you are on a 4K screen. It’s a standard feature on consoles but it’s the first time I see such a good implementation on PC. Just combine it with the ingame fps lock.
fsr looks and runs better