FINAL FANTASY XVI

FINAL FANTASY XVI

Statistiken ansehen:
FSR 3 vs DLSS 3
I’m curious what other people with Nvidia cards think about the FSR vs the DLSS in this game? I hadn’t even tried it, as FSR has been pretty universally inferior to DLSS in image quality. But out of curiosity I tried it, and performance with frame gen is roughly the same. As far as I can tell, at least in the area I’m in, FSR actually looks a bit better than DLSS. I have noticed in every part of the game so far, that objects and terrain in the distance looks muddy and blurry with DLSS. But with FSR, the distant terrain looks sharper, closer to native in my opinion.
The TLDR is, Nvidia owners, what’s your opinion on FSR 3 vs DLSS 3 in this game in regards to image quality?
< >
Beiträge 1630 von 58
Skytrock 23. Sep. 2024 um 13:47 
Ursprünglich geschrieben von carups:
In my experience (ryzen 5600, 3070, 16gb) FSR+framegen had higher framerates but it felt really stuttery. My GPU constantly sat at around 60% usage and the performance felt like the framerate was all over the place.

DLSS nets me lower framerates (~70 fps) but it feels much more steady.

Same, the FSR frame generation was atrociously stuttery on my end
dlss upscaler has higher quality than fsr. but dlss framegen and fsr3 framegen it's similar. actually in some cases fsr might be better as it consumed less vram. SO for people with 8GB or 10GB vram best combo would be dlss upscaling + fsr framegen. dlssfg consumes about 1000-1400MB. fsr3fg consumes about 500-900MB.
fsr3 hands down, but i'm using 3080ti. If I had a 40 series card i'd imagine dlss3 would be a better fit
Ursprünglich geschrieben von iameatingjam:
idk I'm still trying to wrap my head around this game. At first it was running great, and well it still runs great with some upscaling, but the vram use has exploded. And I thought dlss was behind it as legacy scaling, or just native SEEMED to improve it at first ( though native increases power draw by a lot). So I thought dlss was the problem and started experimenting with other scalers like xess which seemed to be a big improvement as well in vram usage.... at first, but then it ended up climbing as high as before.

Idk why I'm worrying so much about vram with 24gb its just 14GB is a lot for 1440p upscaled to 4k.
what GPU are you running? Are you trying to get a really high frame rate? You must have a 3090 or a 4090 if you have 24 GB. My 3080 struggles with this game at 4K, but if I remember correctly my 3090, which I sold to buy a 4090, was significaly faster than a reference 3080. The 4090 crushes this game though, it runs it way better than 30 series for whatever reason.
I have a 9900K/3080 PC in my bedroom if mentioning I have two GPUs is confusing.
Zuletzt bearbeitet von cerealkeller; 23. Sep. 2024 um 16:39
Ursprünglich geschrieben von Skytrock:
Ursprünglich geschrieben von carups:
In my experience (ryzen 5600, 3070, 16gb) FSR+framegen had higher framerates but it felt really stuttery. My GPU constantly sat at around 60% usage and the performance felt like the framerate was all over the place.

DLSS nets me lower framerates (~70 fps) but it feels much more steady.

Same, the FSR frame generation was atrociously stuttery on my end

I'll have to try it on my 3080 to see how it runs on a card with limited VRAM.
Karkarov 23. Sep. 2024 um 16:46 
This game was made for PS5, the PS5 has a amd graphics card in it, which means it was optimized in development for FSR. In any normal scenario DLSS, especially DLSS3, makes FSR look like a joke from sharpness, to performance.

But this game was not optimized for DLSS just FSR, so your mileage will vary. I still prefer DLSS3 just with higher sharpness. No in game setting will make the game look sharp though, that soft sort of fuzzy look is by design and intentional.
Kaldaien 23. Sep. 2024 um 16:54 
FSR works much better. The frame pacing is significantly better, and if you turn sharpness down to 0 "Native AA" also looks better than DLAA.

The only problem with FSR3 from my perspective is that the game's HUD is rendered at 1/2 framerate. You can see the quest markers sort of in two places at once because of that. But otherwise, FSR's my preferred path.

I wish you could mix-and-match frame generation and upscaling options, but FSR for both is adequate in this game.

I'm using a 4090 for context. Getting about 110-130 FPS w/ FSR3 Frame Gen + Nativa AA at 3440x1440.
Zuletzt bearbeitet von Kaldaien; 23. Sep. 2024 um 16:55
3060:
DLSS3 gives me the most FPS, it does blur the image a bit though.
FSR3 is few FPS behind DLSS, frame generation is really bad - adds a lot of input latency and ghosting to the image. Supposedly the input latency is gone if you can maintain stable ~55+ FPS without FG.
Intel XeSS is a bit worse than FSR3.
Legacy upscaler is the worst - bad quality with small FPS gain.
Zuletzt bearbeitet von Jack'lul; 24. Sep. 2024 um 3:59
3080 user here so framegen is not available for me with DLSS3. FSR3+framegen serves me really well and keeps my FPS above 100 at all time.
Zuletzt bearbeitet von PhoenixWing; 24. Sep. 2024 um 4:02
Pnume 24. Sep. 2024 um 4:06 
Ursprünglich geschrieben von Karkarov:
This game was made for PS5, the PS5 has a amd graphics card in it, which means it was optimized in development for FSR. In any normal scenario DLSS, especially DLSS3, makes FSR look like a joke from sharpness, to performance.

But this game was not optimized for DLSS just FSR, so your mileage will vary. I still prefer DLSS3 just with higher sharpness. No in game setting will make the game look sharp though, that soft sort of fuzzy look is by design and intentional.

How would you optimize for a specific frame generater (DLSS3) or upscaler (FSR3) both for FSR3.1?

It's not a graphic engine thing. It's completely a side thing.
Doesn't make sense.
Zuletzt bearbeitet von Pnume; 24. Sep. 2024 um 4:08
Ursprünglich geschrieben von Kaldaien:
FSR works much better. The frame pacing is significantly better, and if you turn sharpness down to 0 "Native AA" also looks better than DLAA.

The only problem with FSR3 from my perspective is that the game's HUD is rendered at 1/2 framerate. You can see the quest markers sort of in two places at once because of that. But otherwise, FSR's my preferred path.

I wish you could mix-and-match frame generation and upscaling options, but FSR for both is adequate in this game.

I'm using a 4090 for context. Getting about 110-130 FPS w/ FSR3 Frame Gen + Nativa AA at 3440x1440.
FSR uses much more VRAM which makes it a questionable option for 8 and 10gb cards at anything above 1080p, even 12gb cards may have issues in some areas. I find DLSS to look just fine but it needs sharpening, NVidia sharpen filter really improves the image here even with the seemingly forced TAA.

I'm playing on a 120" screen at 4k and it looks very good when I'm not running out of VRAM.
Zuletzt bearbeitet von longboardfish; 24. Sep. 2024 um 5:30
C1REX 24. Sep. 2024 um 6:45 
Ursprünglich geschrieben von Pnume:
Ursprünglich geschrieben von Karkarov:
This game was made for PS5, the PS5 has a amd graphics card in it, which means it was optimized in development for FSR. In any normal scenario DLSS, especially DLSS3, makes FSR look like a joke from sharpness, to performance.

But this game was not optimized for DLSS just FSR, so your mileage will vary. I still prefer DLSS3 just with higher sharpness. No in game setting will make the game look sharp though, that soft sort of fuzzy look is by design and intentional.

How would you optimize for a specific frame generater (DLSS3) or upscaler (FSR3) both for FSR3.1?

It's not a graphic engine thing. It's completely a side thing.
Doesn't make sense.
I’m not an expert but there is some optimisations that can be done regarding upscaling. Devs can help to reduce shimmering, ghosting or adjust sharpness.
Also some games result in surprisingly big difference in performance between FSR and DSLL when other games offer identical FPS with both options.
Four 24. Sep. 2024 um 12:50 
Same here as most other posters have mentioned. I use a 3080ti and use FSR3 with Frame Generation. If I owned a 40 series NVidia GPU I would probably use the DLSS Frame Generation instead.
C1REX 24. Sep. 2024 um 13:07 
Please be careful with frame gen. It’s a fantastic tool but can consume a significant amount of VRAM and in some cases can make the performance worse.

On the other hand I recommend to try dynamic resolution if you are on a 4K screen. It’s a standard feature on consoles but it’s the first time I see such a good implementation on PC. Just combine it with the ingame fps lock.
Zuletzt bearbeitet von C1REX; 24. Sep. 2024 um 13:14
Nitkov 24. Sep. 2024 um 13:43 
dlss looks really bad here like they smeared vaseline on my screen, they messed something up for sure.
fsr looks and runs better
< >
Beiträge 1630 von 58
Pro Seite: 1530 50

Geschrieben am: 22. Sep. 2024 um 17:11
Beiträge: 58