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Plus, even if you have favorite genres, you always can be pleasantly surprised. Yes the pace is slow. No, it's not an objective negative point. And The Withcer 3 is not a very good point of comparison, it just isn't the same type of game. It's closer to something like FF7, a J-RPG. Did you try any J-RPG before? That would help to recommand the game to you. And if you haven't, well, I don't think it's the best starting point in the genre.
And from what I saw in my research the combat has enough unique points to keep it interesting (turn order, arts, crafts, and the quartz system seem like it could be interesting to mess around with), plus difficulty settings if I get bored. It's not the slow story is that bad, I guess it will be down to each person to decide how slow it is. I may not be trying to decipher each word, I might be a faster reader than others.
The gameplay is good though.
But the main point of these games is to become fully immersed in the world, such as by talking to all the NPCs again after every story event, in order to get to know them and the world they live in, and feel like you are a part of that world.
If you were to play to the game with a mindset like "I'm just in it for the battles," then IMO you'd be missing out on & cheating yourself out of at least 85% of what makes these games great. Again, that's not to say that the combat is bad - it's not - but it's just not the main point.
As for "complaints" about slow-pacing: yes this game is slow-paced, but it has to be in order to accomplish what it is setting out do, by fully immersing the player in a world, in which the stakes gradually amp up over time. That is to say, the "slow-pacing" is a great strength of these games, not a weakness.
The Ys games from these same developers are more suited to the "combat is the #1 and only thing that matters" kind of mindset. The Ys games are very fast-paced and have great gameplay...but that comes at the cost of the Ys games missing a lot of other good things in them that the Legend of Heroes games do have, but Ys don't have (or likewise for other games that are "fast-paced"). That's not to say Ys/fast-paced games are bad, but just that they don't offer the same type of experience, both of which (fast-paced and slow-paced) can be good.
I think first sky is an excellent game to test the grounds. Its fairly short for this series, even with doing absolutely everyhting and reading every dialogue it shouldnt take more than ~100-150 hours. All other trails games are longer.
If you are into combat/gameplay ONLY id rather check tales of games, great combat, ♥♥♥♥ story, pace doesnt matter etc.
Often anime has really cringy dialogue/story-lines for me - here the dialogue shows so much character and finesse - I actually could think of people I know or am acquainted with just through the brilliant way they used different kinds of speech. I wouldn't call the pacing slow; for me it allowed me to really fall in love with the characters. I get 'the feels' for the people and world of this game, and that usually doesn't happen - especially because most anime seems to be targeted at little children (or adults who live in Neverland ranch, or something).
The combat system is great compared to really traditional JRPG's (more to consider, like placement/movement and an 'orbment' system that is a touch more complicated than FF VII's materia system for example).
I can't recommend this game enough. It really scratched an itch I've had since the end of the PS1 era JRPG's - and the writing and combat systems are so much better!
This and the first Ni No Kuni are really fantastic examples of modern JRPG's.
EDIT:
This is nothing like The Witcher 3 - that game is a true, universal masterpiece. If you like the old school JRPG's, this is one of the best examples. I enjoyed the side-quests in Trails of the Sky, but I think that's only because I've become invested in the characters and world.
Only way to know if you'll like the story is if you play the game.
I don't agree with that at all. I played this game and its sequel on Hard, and if I had known before I played them how ludicrously unbalanced they are on anything above Normal, then I would have chose Normal.
The only "unbalanced" moment in ALL of trails games is prologue of second game, because it requires specific knowledge to beat. Then again, you can just replay it, its not that long.
Thats the point of playing nightmare, to have fun from GAMEPLAY.
Playing on Nightmare would be the exact opposite of having fun from gameplay. On the contrary, that would result in having agony from gameplay. The only way to have fun from gameplay in Trails 1-3 is to play on Normal mode.
These Sky games are just ludicrously unbalanced on difficulties above Normal. There are even posts on these boards from others which corroborate that fact by noting how Normal was the only mode the games were originally designed with, and the other modes were tacked-on much later as an afterthought, with no thought or effort put into balancing them.
It's certainly not only applicable in the prologue of the second game, that's just a common urban legend with no truth to it. Yes that section is ludicrously unbalanced too, but no more so than in crap-tons/most of other parts of the games as well (that is, if the difficulty is not set to Normal) which are equally unbalanced to a ludicrous degree.
How are they unbalanced? Let's see: many enemies, including almost every boss, are immune to every (and/or almost every) status effect, which makes most of your tactics useless.
Those same enemies are also highly resistant to raw damage from Arts, and also raw damage from physical --- which makes the rest of your tactics useless too.
So, you can't debuff, and you can't damage them other than to a negligible degree.
Meanwhile, those same enemies also do insanely high amounts of damage every time they hit your own characters. And they can cast status effects on your characters (of which you can only avoid a couple at time via Accessories, whereas the enemies avoid darn near 100% of status effects from you).
I havent beaten mueller in SC, but thats optional fight and its reaaaaally long. Some enforcers are hard too, but thats the fun, winning in hard conditions instead of playing half-game.
Bosses are not immune to str/def debuff though, and boss fights are balanced so that certain adds or even bosses themselves are not immune to AT delay. And you have earth shield.
I think the best point of sky games is that when you listen to all that bosses banter, its actually TRUE, not like in most games where you oneshot clowns and go next, who cares what he said. But when you listen to loewe and get your ass kicked 10 times, now you gonna pay attention to characters.
If you're going to give it a 2-hour shot, see if the writing has you hooked and if you're willing to treat it as a visual novel or something. Going into this expecting some kind of dragonslaying epic isn't going to turn out well.
Also I wouldn't recommend Nightmare on a first playthrough. It's not overtuned (the guy who said that has a tendency to ignore advice and see anything capable of threatening him as overtuned) and you can even straight-up break the first game over your knee if you know what to do. But it's best to already have a feel for the combat and where all the rewards and stuff are.
Also I'd recommend playing on Normal for your first time. The thing is that the original two games only had Normal as the default difficulty level. The others were added in for the PSP port and thus didn't get balanced properly. Can you beat the game on Hard and Nightmare? Sure! Will it be more fun than tedious? That's debatable. Hard should be okay if you want more of a challenge, but Nightmare gets to be a slog towards the end.
Not that its a bad thing. Lemme put it this way, I used to hate long dialogues in games even in RPGs but trails with its quality writing changed my mind. The game has a lot of dialogue but its not some shakespeare wanna be writing or HyperDimension Neptunia constant reference/oh look at our cute girls being cute kinda writing.
Like I said though there are A LOT of dialogue in these games whether it be optional or mandatory. It does have some of the best NPCs that you can find. Doesn't matter whether they have quests centered around them or not every NPC has their own story arcs and a lot of them connect with one another. Some of the NPCs still have stories that continue to this day.